Ran across this specific setup while randomly spaghetting my vulcanus base over lava. It's a rather minor visual issue all things considered, I've only noticed it in this incredibly contrived big pole arrangement. Specific visual oddities change based on zoom, and position in the world, but don't change when moving. Some placement positions break on other zoom levels or in different ways, but here is a specific example
Settings
First zoom level that breaks in this example(Everything closer looks fine)
Other examples at varying zooms
And finally at this zoom level(for this placement location) the wire doesn't show at all
Blueprint
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.[2.0.17] Fully Invisible Copper Wire In Niche Situation
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[2.0.17] Fully Invisible Copper Wire In Niche Situation
Last edited by FactorioPony on Thu Nov 14, 2024 2:31 pm, edited 1 time in total.
Re: [2.0.17] Fully Invisible Copper Wire In Niche Situation
Thanks for the report. This is a side effect of rendering the thin wire which then gets down-scaled far enough that it becomes < 1 pixel wide and stops rendering. We have no plans to change this behavior.
If you want to get ahold of me I'm almost always on Discord.
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