[kovarex] [0.17.1] Item jumping forward on belt.
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- Burner Inserter
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[kovarex] [0.17.1] Item jumping forward on belt.
Items can still jump forward when entering a new belt segment.
The item jumps forward on the belt highlighted with hazard concrete, just before the red splitter.
I found several topics were similar effects are reported.
viewtopic.php?f=7&t=57282
viewtopic.php?f=11&t=54693
These are marked as fixed, yet the issue remains.
The item jumps forward on the belt highlighted with hazard concrete, just before the red splitter.
I found several topics were similar effects are reported.
viewtopic.php?f=7&t=57282
viewtopic.php?f=11&t=54693
These are marked as fixed, yet the issue remains.
Re: [0.17.1] Item jumping forward on belt.
Post the save please.
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- Burner Inserter
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Re: [0.17.1] Item jumping forward on belt.
Here you go.
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- splitter3.zip
- (3.74 MiB) Downloaded 144 times
Re: [0.17.1] Item jumping forward on belt.
This is related to belts being in a circle, there will always be a point like that in the circle.
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- Burner Inserter
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Re: [0.17.1] Item jumping forward on belt.
This does not depend on the belts being in a circle.
The behavior is identical if the belt feeds into a chest after the fast splitter.
The behavior is identical if the belt feeds into a chest after the fast splitter.
Re: [0.17.1] Item jumping forward on belt.
That is what I was saying, there is no bolt loop because it (the pic above) starts and ends with an inserter.sirOrangJuice wrote: ↑Thu Aug 01, 2019 2:02 pm This does not depend on the belts being in a circle.
The behavior is identical if the belt feeds into a chest after the fast splitter.
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- Smart Inserter
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Re: [0.17.1] Item jumping forward on belt.
I think you’re looking at the wrong issue.
If you zoom in on the belt passing through the hazard concrete, you can see the lead item of the top lane suddenly jump forward one position.
At least, that’s my understanding of what OP is trying to point out.
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Re: [0.17.1] Item jumping forward on belt.
show-transport-lines and show-transport-line-gaps debug options turned on:
Just stamp this blueprint in editor (instant building), run and wait about 5 seconds (time for transport lines to split 2 tiles behind side loading point). After this issue shows up.
edit: it looks that mandatory part for this issue to show up is that affected transport line(where gap is visible) must merge up to internal part of splitter and splitter must be feed from other transport-line on second input
edit: little smaller blueprint (less inserters):
This may look like update order issue but from what i tested it is not. Testing in [0.17.60] this issue still exists and can be reproduced at will with this bp:Just stamp this blueprint in editor (instant building), run and wait about 5 seconds (time for transport lines to split 2 tiles behind side loading point). After this issue shows up.
replay
edit: it looks that mandatory part for this issue to show up is that affected transport line(where gap is visible) must merge up to internal part of splitter and splitter must be feed from other transport-line on second input
edit: little smaller blueprint (less inserters):
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- Long Handed Inserter
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Re: [0.17.1] Item jumping forward on belt.
Looks like the transport lines end at the edge of the tile. However, lines are slightly inset from the edge so they aren't directly at the drop point, so there's a gap. Just jumps that gap visually. A possible solution would be extending the transport lines out to meet the line it's dropping to if it sideloads, but that of course would probably be complex.
Re: [0.17.1] Item jumping forward on belt.
No. From my tests issue is with first item that enters affected transport line (its debug visualisation: changes from white line into blue line) when it goes into spliter and related second input transport line in spliter is already active (also blue). It works in any rotation, also in mirror. It is likely that spliter logic somehow interfere with transport line logic (maybe spliter performs additional transport line update that moves first item one tick ahead?)Staplergun wrote: ↑Wed Aug 07, 2019 3:10 pm Looks like the transport lines end at the edge of the tile. However, lines are slightly inset from the edge so they aren't directly at the drop point, so there's a gap. Just jumps that gap visually. A possible solution would be extending the transport lines out to meet the line it's dropping to if it sideloads, but that of course would probably be complex.
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Re: [0.17.1] Item jumping forward on belt.
It's literally jumping the gap
Re: [0.17.1] Item jumping forward on belt.
Hmm, i can reproduce it
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- 2019-09-04_10-14-29.mp4
- (3.57 MiB) Downloaded 195 times
Re: [kovarex] [0.17.1] Item jumping forward on belt.
After consideration of the possible implications, I decided to move this to minor issues.