[1.0.0] Crash when loading save w/o mods, no error captured
- Muppet9010
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[1.0.0] Crash when loading save w/o mods, no error captured
Loading the below linked save without any of the mods it expects causes the game to crash/close. There is no error captured on screen or in the logs.
Save: https://www.dropbox.com/s/p7eyxzpmen0ju ... e.zip?dl=0
Log file attached.
No dump file is created.
Save: https://www.dropbox.com/s/p7eyxzpmen0ju ... e.zip?dl=0
Log file attached.
No dump file is created.
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- factorio-current.log
- (4.78 KiB) Downloaded 69 times
Re: [1.0.0] Crash loading save, no error captured
Do you need the save repaired if broken but fixable?
Re: [1.0.0] Crash loading save, no error captured
Does the save load correctly if you sync mods to save?
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Re: [1.0.0] Crash loading save, no error captured
The save is fine if loaded with all the mods. So no need for any extra effort thanks.
I only tried to remove the mods so I could test another mod against the map I'm general.
I only tried to remove the mods so I could test another mod against the map I'm general.
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Re: [1.0.0] Crash loading save, no error captured
Yes syncing the mods to the save is how I confirmed it worked earlier today. Technically some of the mods are sync newer than the save, but it still loads fine.
Only when no mods and the save is loaded does it crash.
Only when no mods and the save is loaded does it crash.
Re: [1.0.0] Crash loading save, no error captured
So you think the game should not crash when loading a save without the necessary mods?
Or at least show some kind of error message indicating that mods are missing, either in a gui or in the log?
Or at least show some kind of error message indicating that mods are missing, either in a gui or in the log?
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Re: [1.0.0] Crash loading save, no error captured
Yea that's exactly what it does in all other cases I've ever encountered in Factorio.
It should run a migration and remove all modded prototypes and instances and then load the map.
When Factorio ever errors it normally shows an error message and logs what went wrong. Standard error catching. So this feels like an uncaught error.
It should run a migration and remove all modded prototypes and instances and then load the map.
When Factorio ever errors it normally shows an error message and logs what went wrong. Standard error catching. So this feels like an uncaught error.
Re: [1.0.0] Crash loading save, no error captured
caan you upload the save? I can run it in GDB and catch a backtrace.Muppet9010 wrote: ↑Sun Oct 25, 2020 4:52 pmYea that's exactly what it does in all other cases I've ever encountered in Factorio.
It should run a migration and remove all modded prototypes and instances and then load the map.
When Factorio ever errors it normally shows an error message and logs what went wrong. Standard error catching. So this feels like an uncaught error.
Re: [1.0.0] Crash when loading save w/o mods, no error captured
Thanks for the report. You have modded spidertrons in your save and it's crashing on trying to remove them. Duplicate of basically all reports around modded spiders (such as this viewtopic.php?f=30&t=88039)
If you want to get ahold of me I'm almost always on Discord.
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Re: [1.0.0] Crash when loading save w/o mods, no error captured
Ah, that'd be why my searching around mod removal found nothing. Thanks for heads-up.