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The scenario level caused a non-recoverable error.
Please report this error to the scenario author.
Error while running event level::on_tick (ID 0)
LuaUnitGroup API call when LuaUnitGroup was invalid.
stack traceback:
__base__/lualib/npe/cutscenes/west_spawner_close.lua:85: in function 'init'
__core__/lualib/story_2.lua:231: in function 'jump_to_node'
__core__/lualib/story_2.lua:196: in function 'update'
__base__/lualib/npe/storytable.lua:138: in function '?'
__base__/lualib/event_handler.lua:7: in function <__base__/lualib/event_handler.lua:4>
stack traceback:
[C]: in function '__index'
__base__/lualib/npe/cutscenes/west_spawner_close.lua:85: in function 'init'
__core__/lualib/story_2.lua:231: in function 'jump_to_node'
__core__/lualib/story_2.lua:196: in function 'update'
__base__/lualib/npe/storytable.lua:138: in function '?'
__base__/lualib/event_handler.lua:7: in function <__base__/lualib/event_handler.lua:4>
This was mostly the result of me knowing that bitter attacks were coming, and placing turrets farther west than was expected before talking to Compilatron.