[0.17.46] Crash changing trains from automatic to manual

Things that has been reported already before.
cdfwalkz
Manual Inserter
Manual Inserter
Posts: 2
Joined: Mon Apr 03, 2017 4:06 pm
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[0.17.46] Crash changing trains from automatic to manual

Post by cdfwalkz »

Anyone else noticed that the game crashes when changing trains from automatic to manual, whilst the train is going to a location.

Code: Select all

 0.005 2019-06-07 13:28:37; Factorio 0.17.46 (build 45521, win64, steam)
   0.005 Operating system: Windows 10 (version 1809) 
   0.005 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.006 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
   0.006 Write data path: C:/Users/drain/AppData/Roaming/Factorio [110410/227596MB]
   0.006 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
   0.021 System info: [CPU: Intel(R) Core(TM) i3-4030U CPU @ 1.90GHz, 4 cores, RAM: 2977/8120 MB, page: 3141/12088 MB, virtual: 4330/134217727 MB, extended virtual: 0 MB]
   0.021 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: 00] [Lang: en]
   0.044 Available displays: 1
   0.045  [0]: \\.\DISPLAY1 - Intel(R) HD Graphics Family {0x05, [0,0], 1366x768, 32bit, 60Hz}
   0.162 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
   0.216 Initialised Direct3D[0]: Intel(R) HD Graphics Family; id: 8086-0a16; driver: igdumdim64.dll 20.19.15.4642
   0.216   D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,DNW*,-,none
   0.217   [Local Video Memory] Budget: 2048MB, CurrentUsage: 0MB, Reservation: 0/1928MB
   0.217   [Non-Local Vid.Mem.] Budget: 0MB, CurrentUsage: 0MB, Reservation: 0/0MB
   0.217   Tiled resources: Not supported
   0.217   Unified Memory Architecture: Yes
   0.217   BGR 565 Supported: Yes
   0.217   MaximumFrameLatency: 3, GPUThreadPriority: 0
   0.316 Desktop composition is active.
   0.317 Graphics settings preset: integrated-gpulow
   0.317   Dedicated video memory size 112 MB
   0.317 Graphics options: [Graphics quality: normal] [Video memory usage: all] [Light scale: 25%] [DXT: low-quality]
   0.317                   [Max load threads: 32] [Max texture size: 4096] [Tex.Stream.: 0] [Rotation quality: low] [Color: 32bit]
   0.423 DSound: Starting _dsound_update thread
   0.423 DSound: Enter _dsound_update; tid=8832
   1.181 Info ModManager.cpp:240: Found duplicate mod SpaceMod, using higher version (0.4.4 > 0.4.3).
   1.193 Loading mod settings AutoDeconstruct 0.1.12 (settings.lua)
   1.204 Loading mod core 0.0.0 (data.lua)
   1.614 Loading mod base 0.17.46 (data.lua)
   2.462 Loading mod base 0.17.46 (data-updates.lua)
   2.684 Loading mod Squeak Through 1.3.0 (data-updates.lua)
   2.908 Checksum for core: 240630728
   2.909 Checksum of base: 3852333060
   2.909 Checksum of AutoDeconstruct: 2582707891
   2.909 Checksum of Squeak Through: 3677677690
   3.374 Loading sounds...
   3.814 Info PlayerData.cpp:69: Local player-data.json unavailable
   3.814 Info PlayerData.cpp:72: Cloud player-data.json available, timestamp 1559394958
   4.039 Crop bitmaps.
   6.817 Parallel Sprite Loader initialized (threads: 3)
  13.300 Initial atlas bitmap size is 4096
  13.324 Created atlas bitmap 4096x4092 [none]
  13.355 Created atlas bitmap 4096x4096 [none]
  13.369 Created atlas bitmap 4096x4096 [none]
  13.386 Created atlas bitmap 4096x4088 [none]
  13.398 Created atlas bitmap 4096x4080 [none]
  13.415 Created atlas bitmap 4096x4096 [none]
  13.438 Created atlas bitmap 4096x4092 [none]
  13.439 Created atlas bitmap 4096x2048 [none]
  13.439 Created atlas bitmap 4096x1956 [decal]
  13.448 Created atlas bitmap 4096x4096 [low-object]
  13.449 Created atlas bitmap 4096x256 [low-object]
  13.449 Created atlas bitmap 4096x2208 [mipmap, linear-minification, linear-magnification, linear-mip-level]
  13.454 Created atlas bitmap 4096x4064 [terrain, mipmap, linear-minification, linear-mip-level]
  13.455 Created atlas bitmap 4096x4064 [terrain, mipmap, linear-minification, linear-mip-level]
  13.456 Created atlas bitmap 4096x368 [terrain, mipmap, linear-minification, linear-mip-level]
  13.456 Created atlas bitmap 4096x1600 [smoke, mipmap, linear-minification, linear-magnification]
  13.456 Created atlas bitmap 4096x1704 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
  13.457 Created atlas bitmap 2048x192 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
  13.457 Created atlas bitmap 4096x836 [alpha-mask]
  13.470 Created atlas bitmap 4096x4096 [shadow, linear-magnification, alpha-mask]
  13.478 Created atlas bitmap 4096x4076 [shadow, linear-magnification, alpha-mask]
  13.499 Created atlas bitmap 4096x4092 [shadow, linear-magnification, alpha-mask]
  13.499 Created atlas bitmap 4096x612 [shadow, linear-magnification, alpha-mask]
  13.500 Created atlas bitmap 4096x1328 [shadow, mipmap, linear-magnification, alpha-mask]
  13.510 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
  16.276 Parallel Sprite Loader initialized (threads: 3)
  28.323 Sprites loaded
  28.414 Generated mipmaps (3) for atlas [9] of size 4096x4096   
  28.426 Generated mipmaps (3) for atlas [10] of size 4096x256   
  28.471 Generated mipmaps (3) for atlas [11] of size 4096x2208   
  28.545 Generated mipmaps (3) for atlas [12] of size 4096x4064   
  28.619 Generated mipmaps (3) for atlas [13] of size 4096x4064   
  28.630 Generated mipmaps (3) for atlas [14] of size 4096x368   
  28.661 Generated mipmaps (3) for atlas [15] of size 4096x1600   
  28.672 Generated mipmaps (4) for atlas [16] of size 4096x1704   
  28.685 Generated mipmaps (3) for atlas [23] of size 4096x1328   
  28.689 Custom mipmaps uploaded.
  28.699 Custom inputs active: 6
  28.788 Factorio initialised
  93.084 Loading map C:\Users\drain\AppData\Roaming\Factorio\saves\John 0.17 V1.zip: 29998697 bytes.
  93.356 Loading level.dat: 70028043 bytes.
  93.368 Info Scenario.cpp:187: Map version 0.17.45-1
  98.044 Loading script.dat: 430 bytes.
  98.058 Checksum for script C:/Users/drain/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1876143224
  98.064 Checksum for script __AutoDeconstruct__/control.lua: 138870706
 405.029 Info AppManager.cpp:277: Saving to _autosave1 (blocking).
 410.972 Info AppManagerStates.cpp:1752: Saving finished
 769.031 Info AppManager.cpp:277: Saving to _autosave2 (blocking).
 773.755 Info AppManagerStates.cpp:1752: Saving finished
2619.188 Info AppManager.cpp:277: Saving to _autosave3 (blocking).
2623.740 Info AppManagerStates.cpp:1752: Saving finished
2807.687 Time travel logging:
  98.523 Popped blueprint record (player-index: 0, ID: 108) from book (player-index: 0, ID: 111)
  98.523 Popped blueprint record (player-index: 0, ID: 109) from book (player-index: 0, ID: 111)
  98.523 Popped blueprint record (player-index: 0, ID: 110) from book (player-index: 0, ID: 111)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-gfuhcn\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-build-gfuhcn\src\util\logger.cpp (383): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-build-gfuhcn\src\util\logger.cpp (534): Logger::logStacktrace
c:\cygwin64\tmp\factorio-build-gfuhcn\src\util\logging.cpp (96): Logging::logAndAbortOrThrow
c:\cygwin64\tmp\factorio-build-gfuhcn\src\util\logging.cpp (90): Logging::logAndAbortOrThrow
c:\cygwin64\tmp\factorio-build-gfuhcn\src\rail\train.cpp (1702): Train::resolveRailTransition
c:\cygwin64\tmp\factorio-build-gfuhcn\src\entity\rollingstock.cpp (292): RollingStock::Carriage::moveFrontJointForward
c:\cygwin64\tmp\factorio-build-gfuhcn\src\entity\rollingstock.cpp (366): RollingStock::move
c:\cygwin64\tmp\factorio-build-gfuhcn\src\rail\train.cpp (1941): Train::tryToMove
c:\cygwin64\tmp\factorio-build-gfuhcn\src\rail\train.cpp (1811): Train::move
c:\cygwin64\tmp\factorio-build-gfuhcn\src\rail\train.cpp (1318): Train::updateSpeedAndMove
c:\cygwin64\tmp\factorio-build-gfuhcn\src\rail\train.cpp (1208): Train::update
c:\cygwin64\tmp\factorio-build-gfuhcn\src\rail\trainmanager.cpp (245): TrainManager::update
c:\cygwin64\tmp\factorio-build-gfuhcn\src\map\map.cpp (1498): Map::updateEntities
c:\cygwin64\tmp\factorio-build-gfuhcn\src\game.cpp (201): Game::update
c:\cygwin64\tmp\factorio-build-gfuhcn\src\scenario\scenario.cpp (1216): Scenario::update
c:\cygwin64\tmp\factorio-build-gfuhcn\src\mainloop.cpp (1155): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-build-gfuhcn\src\mainloop.cpp (1022): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-build-gfuhcn\src\util\workerthread.cpp (42): WorkerThread::loop
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (230): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(ParallelScenarioSaver *),ParallelScenarioSaver *>,std::default_delete<std::tuple<void (__cdecl*)(ParallelScenarioSaver *),ParallelScenarioSaver *> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (209): std::_Pad::_Call_func
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCFA3D7974)
00007FFCFA3D7974 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCFD14A271)
00007FFCFD14A271 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
2813.653 Error TrainSignalLogic.cpp:109: !this->reservedSignalsClose.empty() was not true
Logger::writeStacktrace skipped.
2813.653 Error CrashHandler.cpp:177: Map tick at moment of crash: 20152158
2813.653 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
2825.306 Uploading log file
2825.510 Error CrashHandler.cpp:222: Heap validation: success.
2825.523 Creating crash dump.
2826.720 CrashDump success
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