[0.17.10] Crash when pressing e with new blueprint highlighted.

Things that has been reported already before.
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reduke
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[0.17.10] Crash when pressing e with new blueprint highlighted.

Post by reduke »

Not running mods. Happens on any map tried, even new. Reproducible approximately 50% of the time:

1: Use the blue + icon in the hotbar to choose the blueprint creation tool
2: Highlight an area to be blueprinted
3: Press e (default keybinding)
4: Blueprinted items disappear from window
5: Game crashes
Attachments
factorio-dump-current.dmp
(700.1 KiB) Downloaded 46 times
factorio-current.log
(7.33 KiB) Downloaded 46 times

Loewchen
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Re: [0.17.10] Crash when pressing e with new blueprint highlighted.

Post by Loewchen »

Code: Select all

   0.000 2019-03-11 19:47:03; Factorio 0.17.10 (build 43567, win64, steam)
   0.000 Operating system: Windows 10 (version 1809) 
   0.001 Program arguments: "E:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.001 Read data path: E:/SteamLibrary/steamapps/common/Factorio/data
   0.001 Write data path: C:/Users/Keith/AppData/Roaming/Factorio [132692/204799MB]
   0.001 Binaries path: E:/SteamLibrary/steamapps/common/Factorio/bin
   0.008 System info: [CPU: Intel(R) Core(TM) i7-6850K CPU @ 3.60GHz, 12 cores, RAM: 4577/16297 MB, page: 5752/18729 MB, virtual: 4336/134217727 MB, extended virtual: 0 MB]
   0.008 Display options: [FullScreen: 1] [VSync: 0] [UIScale: automatic (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
   0.015 Available displays: 1
   0.015  [0]: \\.\DISPLAY1 - AMD Radeon R9 200 Series {0x80005, [0,0], 1920x1080, 32bit, 59Hz}
   0.060 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
   0.118 Initialised Direct3D[0]: AMD Radeon R9 200 Series; id: 1002-679a; driver: aticfx64.dll 25.20.15015.1002
   0.118   D3D Feature Level: 11.1, DXGI 1.5+
   0.118   [Local Video Memory] Budget: 2594MB, CurrentUsage: 0MB, Reservation: 0/1373MB
   0.118   [Non-Local Vid.Mem.] Budget: 7333MB, CurrentUsage: 0MB, Reservation: 0/3870MB
   0.118   Tiled resources: Tier 1
   0.118   Unified Memory Architecture: No
   0.118   BGR 565 Supported: Yes
   0.119   MaximumFrameLatency: 3, GPUThreadPriority: 0
   0.162 Desktop composition is active.
   0.162 Graphics settings preset: very-high
   0.162   Dedicated video memory size 3052 MB
   0.162 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: high-quality]
   0.162                   [Max load threads: 32] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Color: 32bit]
   0.216 DSound: Starting _dsound_update thread
   0.216 DSound: Enter _dsound_update; tid=9820
   0.324 Logitech LED Controller initialized.
   0.331 Loading mod core 0.0.0 (data.lua)
   0.397 Loading mod base 0.17.10 (data.lua)
   0.590 Loading mod base 0.17.10 (data-updates.lua)
   0.689 Checksum for core: 4249075453
   0.689 Checksum of base: 46491745
   1.204 Loading sounds...
   1.268 Info PlayerData.cpp:69: Local player-data.json unavailable
   1.268 Info PlayerData.cpp:72: Cloud player-data.json available, timestamp 1552332922
   1.390 Initial atlas bitmap size is 16384
   1.417 Created atlas bitmap 16384x16384 [none]
   1.420 Created atlas bitmap 16384x11276 [none]
   1.420 Created atlas bitmap 16384x2116 [decal]
   1.421 Created atlas bitmap 16384x3808 [low-object]
   1.421 Created atlas bitmap 16384x1888 [mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
   1.422 Created atlas bitmap 16384x6880 [terrain, mipmap, linear-minification, linear-mip-level, no-crop]
   1.422 Created atlas bitmap 16384x480 [smoke, mipmap, linear-minification, linear-magnification]
   1.423 Created atlas bitmap 16384x456 [not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
   1.423 Created atlas bitmap 16384x748 [alpha-mask]
   1.425 Created atlas bitmap 16384x12640 [shadow, linear-magnification, alpha-mask]
   1.425 Created atlas bitmap 16384x1264 [shadow, mipmap, linear-magnification, alpha-mask]
   1.433 Texture processor created. GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
   2.195 Parallel Sprite Loader initialized (threads: 11)
   8.830 Sprites loaded
   9.020 Generated mipmaps for atlas of size 16384x3808
   9.084 Generated mipmaps for atlas of size 16384x1888
   9.116 Generated mipmaps for atlas of size 16384x6880
   9.141 Generated mipmaps for atlas of size 16384x480
   9.152 Generated mipmaps for atlas of size 16384x456
   9.163 Generated mipmaps for atlas of size 16384x1264
   9.170 Custom inputs active: 6
   9.237 Factorio initialised
  13.100 Loading Level.dat: 1064175 bytes.
  13.101 Info Scenario.cpp:147: Map version 0.17.10-0
  13.148 Checksum for script C:/Users/Keith/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1848333929
  36.286 Error CrashHandler.cpp:515: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-mxtt33\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-build-mxtt33\src\util\logger.cpp (415): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-build-mxtt33\src\util\logger.cpp (566): Logger::logStacktrace
c:\cygwin64\tmp\factorio-build-mxtt33\src\util\crashhandler.cpp (169): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-build-mxtt33\src\util\crashhandler.cpp (524): CrashHandler::SignalHandler
minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (304): `__scrt_common_main_seh'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF7305B38D8)
00007FF7305B38D8 (Factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA688C468F)
00007FFA688C468F (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA68824BEF)
00007FFA68824BEF (ntdll): (filename not available): RtlWalkFrameChain
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA688C33FE)
00007FFA688C33FE (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-build-mxtt33\src\blueprint\blueprint.cpp (491): Blueprint::costToBuild
c:\cygwin64\tmp\factorio-build-mxtt33\src\gui\blueprintsetupgui.cpp (392): BlueprintSettingsGui::updateTotal
c:\cygwin64\tmp\factorio-build-mxtt33\src\gui\blueprintsetupgui.cpp (173): BlueprintSetupGui::logic
c:\cygwin64\tmp\factorio-build-mxtt33\libraries\agui\gui.cpp (673): agui::Gui::recursiveDoLogic
c:\cygwin64\tmp\factorio-build-mxtt33\libraries\agui\gui.cpp (679): agui::Gui::recursiveDoLogic
c:\cygwin64\tmp\factorio-build-mxtt33\libraries\agui\gui.cpp (637): agui::Gui::logic
c:\cygwin64\tmp\factorio-build-mxtt33\src\globalcontext.cpp (1300): GlobalContext::updateGui
c:\cygwin64\tmp\factorio-build-mxtt33\src\mainloop.cpp (891): MainLoop::prepare
c:\cygwin64\tmp\factorio-build-mxtt33\src\mainloop.cpp (598): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-build-mxtt33\src\mainloop.cpp (366): MainLoop::run
c:\cygwin64\tmp\factorio-build-mxtt33\src\main.cpp (1242): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (288): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA65FF81F4)
00007FFA65FF81F4 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA6888A251)
00007FFA6888A251 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
  38.318 Error CrashHandler.cpp:174: Map tick at moment of crash: 1279
  38.318 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
  91.244 Uploading log file
  91.253 Error CrashHandler.cpp:221: Heap validation: success.
  91.255 Creating crash dump.
  91.582 CrashDump success
 

Bilka
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Posts: 3139
Joined: Sat Aug 13, 2016 9:20 am
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Re: [0.17.10] Crash when pressing e with new blueprint highlighted.

Post by Bilka »

Presumably duplicate of 67428 - Fixed in 0.17.11.
I'm an admin over at https://wiki.factorio.com. Feel free to contact me if there's anything wrong (or right) with it.

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