[0.17.10] Crash when copying trains: "Blueprint::costToBuild"

Things that has been reported already before.
Post Reply
iandelee
Manual Inserter
Manual Inserter
Posts: 2
Joined: Mon Mar 11, 2019 7:34 pm
Contact:

[0.17.10] Crash when copying trains: "Blueprint::costToBuild"

Post by iandelee »

Exploring the train copy feature: blueprinted 3-5 train and track. Pushed escape to exit the blueprint confirmation menu without saving and program crashed. Logs / save attached. Pure vanilla game.
Attachments
factorio-current.log
(6.84 KiB) Downloaded 34 times

iandelee
Manual Inserter
Manual Inserter
Posts: 2
Joined: Mon Mar 11, 2019 7:34 pm
Contact:

Re: Crash when copying trains

Post by iandelee »

Cannot submit save file for some reason. Uploaded here: https://volafile.org/r/v1r6y438

Loewchen
Global Moderator
Global Moderator
Posts: 8321
Joined: Wed Jan 07, 2015 5:53 pm
Contact:

Re: Crash when copying trains

Post by Loewchen »

Code: Select all

   0.011 2019-03-11 13:12:56; Factorio 0.17.10 (build 43567, mac, steam)
   0.011 Operating system: macOS 10.12.6
   0.011 Program arguments: "/Volumes/Mr HD/IanLee/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/MacOS/factorio" 
   0.011 Read data path: /Volumes/Mr HD/IanLee/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data
   0.011 Write data path: /Volumes/Mr HD/IanLee/Library/Application Support/factorio [268535/476611MB]
   0.011 Binaries path: /Volumes/Mr HD/IanLee/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents
   0.056 System info: [CPU: Intel(R) Core(TM) i7 CPU       M 620  @ 2.67GHz, 4 cores, RAM: 8192 MB]
   0.056 Display options: [FullScreen: 0] [VSync: 1] [UIScale: automatic (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
   0.216 Available displays: 2
   0.217  [0]: Color LCD - {[0,0], 1440x900, SDL_PIXELFORMAT_ARGB8888, 60Hz}
   0.217  [1]: Hanns.G iF251 - {[-1920,0], 1920x1080, SDL_PIXELFORMAT_ARGB8888, 60Hz}
   0.450 Initialised OpenGL:[0] NVIDIA GeForce GT 330M OpenGL Engine; driver: 3.3 NVIDIA-10.2.37 310.90.10.05b54
   0.450   [Extensions] s3tc:yes; KHR_debug:NO; ARB_clear_texture:NO, ARB_copy_image:NO
   0.450   [Version] 3.3
   1.354 Total system memory is low (8192 MB). Setting graphics preset to MacWithLowRAM.
   1.354   Dedicated video memory size 512 MB (detected from GeForce GT 330M; VendorID: 0x1022600)
   1.354 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 25%] [DXT: low-quality]
   1.354                   [Max load threads: 32] [Max texture size: 4096] [Tex.Stream.: 1] [Rotation quality: low] [Color: 32bit]
   4.465 Loading mod core 0.0.0 (data.lua)
   5.291 Loading mod base 0.17.10 (data.lua)
   7.529 Loading mod base 0.17.10 (data-updates.lua)
   7.935 Checksum for core: 4249075453
   7.935 Checksum of base: 46491745
   9.927 Loading sounds...
  12.807 Info PlayerData.cpp:69: Local player-data.json unavailable
  12.807 Info PlayerData.cpp:72: Cloud player-data.json available, timestamp 1552165532
  13.370 Crop bitmaps.
  39.125 Parallel Sprite Loader initialized (threads: 3)
  54.937 Initial atlas bitmap size is 4096
  54.953 Created atlas bitmap 4096x4096 [none]
  54.974 Created atlas bitmap 4096x4096 [none]
  54.983 Created atlas bitmap 4096x4092 [none]
  54.990 Created atlas bitmap 4096x4092 [none]
  54.997 Created atlas bitmap 4096x4096 [none]
  55.005 Created atlas bitmap 4096x4096 [none]
  55.005 Created atlas bitmap 4096x372 [none]
  55.005 Created atlas bitmap 4096x1952 [decal]
  55.006 Created atlas bitmap 4096x3824 [low-object]
  55.006 Created atlas bitmap 4096x2000 [mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
  55.013 Created atlas bitmap 4096x4064 [terrain, mipmap, linear-minification, linear-mip-level, no-crop]
  55.015 Created atlas bitmap 4096x4080 [terrain, mipmap, linear-minification, linear-mip-level, no-crop]
  55.015 Created atlas bitmap 3712x272 [terrain, mipmap, linear-minification, linear-mip-level, no-crop]
  55.015 Created atlas bitmap 4096x1600 [smoke, mipmap, linear-minification, linear-magnification]
  55.016 Created atlas bitmap 4096x1392 [not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
  55.016 Created atlas bitmap 4096x836 [alpha-mask]
  55.025 Created atlas bitmap 4096x4096 [shadow, linear-magnification, alpha-mask]
  55.035 Created atlas bitmap 4096x4088 [shadow, linear-magnification, alpha-mask]
  55.053 Created atlas bitmap 4096x4088 [shadow, linear-magnification, alpha-mask]
  55.053 Created atlas bitmap 4096x544 [shadow, linear-magnification, alpha-mask]
  55.054 Created atlas bitmap 4096x1296 [shadow, mipmap, linear-magnification, alpha-mask]
  55.179 Created virtual atlas pages 4096x4096x2
  55.179 Texture processor created. GPU accelerated compression Supported: yes, Enabled: NO/NO. 
  55.903 Parallel Sprite Loader initialized (threads: 3)
  72.848 Sprites loaded
  73.253 Generated mipmaps for atlas of size 4096x3824
  73.476 Generated mipmaps for atlas of size 4096x2000
  73.737 Generated mipmaps for atlas of size 4096x4064
  74.092 Generated mipmaps for atlas of size 4096x4080
  74.252 Generated mipmaps for atlas of size 3712x272
  74.455 Generated mipmaps for atlas of size 4096x1600
  74.553 Generated mipmaps for atlas of size 4096x1392
  74.707 Generated mipmaps for atlas of size 4096x1296
  74.783 Generated mipmaps for virtual atlas of size 4096x8192
  74.801 Custom inputs active: 6
  75.040 Factorio initialised
 164.456 Loading map /Volumes/Mr HD/IanLee/Library/Application Support/factorio/saves/MegaBase A-ians comp.zip: 17564722 bytes.
 164.555 Loading Level.dat: 39614355 bytes.
 164.576 Info Scenario.cpp:147: Map version 0.17.9-1
 174.513 Loading script.dat: 339 bytes.
 174.635 Checksum for script /Volumes/Mr HD/IanLee/Library/Application Support/factorio/temp/currently-playing/control.lua: 1848333929
1089.811 Error CrashHandler.cpp:515: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
#1  0x00000001080d5f42 in Logger::logStacktrace(StackTraceInfo*) + 0x12
#2  0x00000001080bf54d in CrashHandler::writeStackTrace(CrashHandler::CrashReason) + 0x9d
#3  0x00000001080c01d4 in CrashHandler::commonSignalHandler(int) + 0x74
#4  0x00000001080bf439 in CrashHandler::SignalHandler(int) + 0x9
#5  0x00007fffac214b3a in _sigtramp + 0x1a
#6  0x00000001073f1446 in Blueprint::costToBuild(SetupBlueprintParameters const&) const + 0x96
#7  0x0000000107938b1d in BlueprintSettingsGui::updateTotal(Blueprint const&, SetupBlueprintParameters const&) + 0x1d
#8  0x0000000107939272 in BlueprintSetupGui::logic(double) + 0x232
#9  0x00000001084d3c0b in agui::Gui::recursiveDoLogic(agui::Widget*) + 0x3b
#10 0x00000001084d3c6c in agui::Gui::recursiveDoLogic(agui::Widget*) + 0x9c
#11 0x00000001084d3473 in agui::Gui::logic(bool) + 0xa3
#12 0x00000001078312d7 in GlobalContext::updateGui(bool) + 0x97
#13 0x0000000107d15ce5 in MainLoop::processEvent(Event const&, bool) + 0x995
#14 0x0000000107d1229f in MainLoop::processAllegroEvents(bool) + 0x26f
#15 0x0000000107d13573 in MainLoop::prePrepare() + 0x103
#16 0x0000000107d12be6 in MainLoop::mainLoopStep(WorkerThread&, MainLoop::HeavyMode) + 0xe6
#17 0x0000000107d0fed2 in MainLoop::run(Filesystem::Path const&, Filesystem::Path const&, bool, bool, std::__1::function<void ()>, Filesystem::Path const&, MainLoop::HeavyMode) + 0x542
#18 0x0000000107327cce in main + 0x1348e
Stack trace logging done
1090.117 Error CrashHandler.cpp:174: Map tick at moment of crash: 6531801
1090.117 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
1098.540 Uploading log file
 


Bilka
Factorio Staff
Factorio Staff
Posts: 3139
Joined: Sat Aug 13, 2016 9:20 am
Contact:

Re: [0.17.10] Crash when copying trains: "Blueprint::costToBuild"

Post by Bilka »

Presumably duplicate of 67428 - Fixed in 0.17.11.
I'm an admin over at https://wiki.factorio.com. Feel free to contact me if there's anything wrong (or right) with it.

Post Reply

Return to “Duplicates”