Crash caused by train signals

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Daniel599
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Crash caused by train signals

Post by Daniel599 »

I have a save attached where there is just a little bit of track and some signals and the crash will happen when the train goes past a set of signals on a junction next to a station.
Attachments
test1.zip
(2.47 MiB) Downloaded 57 times
factorio-current.log
(7.64 KiB) Downloaded 64 times

Loewchen
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Re: Crash caused by train signals

Post by Loewchen »

Code: Select all

   0.001 2019-03-06 14:28:06; Factorio 0.17.7 (build 43421, win64, steam)
   0.001 Operating system: Windows 10 (version 1803) 
   0.002 Program arguments: "F:\Installed Games\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.002 Read data path: F:/Installed Games/SteamLibrary/steamapps/common/Factorio/data
   0.002 Write data path: C:/Users/noone/AppData/Roaming/Factorio [1693725/1907000MB]
   0.002 Binaries path: F:/Installed Games/SteamLibrary/steamapps/common/Factorio/bin
   0.009 System info: [CPU:        Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz, 4 cores, RAM: 7151/16344 MB, page: 12353/26814 MB, virtual: 4327/134217727 MB, extended virtual: 0 MB]
   0.016 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
   0.023 Available displays: 1
   0.023  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 960 {0x80005, [0,0], 1920x1080, 32bit, 60Hz}
   0.098 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
   0.263 Initialised Direct3D[0]: NVIDIA GeForce GTX 960; id: 10de-1401; driver: nvldumdx.dll 25.21.14.1771
   0.263   D3D Feature Level: 11.1, DXGI 1.5+
   0.263   [Local Video Memory] Budget: 1706MB, CurrentUsage: 2MB, Reservation: 0/903MB
   0.263   [Non-Local Vid.Mem.] Budget: 7355MB, CurrentUsage: 0MB, Reservation: 0/3881MB
   0.263   Tiled resources: Tier 2
   0.263   Unified Memory Architecture: No
   0.263   BGR 565 Supported: Yes
   0.263   MaximumFrameLatency: 3, GPUThreadPriority: 0
   0.312 Desktop composition is active.
   0.312 Graphics settings preset: very-high
   0.312   Dedicated video memory size 2007 MB
   0.312 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: high-quality]
   0.312                   [Max load threads: 32] [Max texture size: 0] [Tex.Stream.: 0] [Low quality rotation: 0]
   0.370 DSound: Starting _dsound_update thread
   0.370 DSound: Enter _dsound_update; tid=11528
   0.516 Loading mod core 0.0.0 (data.lua)
   0.599 Loading mod base 0.17.7 (data.lua)
   0.851 Loading mod base 0.17.7 (data-updates.lua)
   0.960 Checksum for core: 2736929835
   0.960 Checksum of base: 3541142062
   1.508 Loading sounds...
   1.645 Info PlayerData.cpp:69: Local player-data.json unavailable
   1.645 Info PlayerData.cpp:72: Cloud player-data.json available, timestamp 1551900381
   1.789 Initial atlas bitmap size is 16384
   1.824 Created atlas bitmap 16384x16384 [none]
   1.829 Created atlas bitmap 16384x11296 [none]
   1.829 Created atlas bitmap 16384x2116 [decal]
   1.831 Created atlas bitmap 16384x3808 [low-object]
   1.832 Created atlas bitmap 16384x1888 [mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
   1.834 Created atlas bitmap 16384x6880 [terrain, mipmap, linear-minification, linear-mip-level, no-crop]
   1.834 Created atlas bitmap 16384x480 [smoke, mipmap, linear-minification, linear-magnification]
   1.835 Created atlas bitmap 16384x456 [not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
   1.836 Created atlas bitmap 16384x748 [alpha-mask]
   1.839 Created atlas bitmap 16384x12640 [shadow, linear-magnification, alpha-mask]
   1.839 Created atlas bitmap 16384x1264 [shadow, mipmap, linear-magnification, alpha-mask]
   1.847 Texture processor created. GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
   3.198 Parallel Sprite Loader initialized (threads: 3)
  15.557 Sprites loaded
  15.646 Generated mipmaps for atlas of size 16384x3808
  15.679 Generated mipmaps for atlas of size 16384x1888
  15.767 Generated mipmaps for atlas of size 16384x6880
  15.789 Generated mipmaps for atlas of size 16384x480
  15.800 Generated mipmaps for atlas of size 16384x456
  15.811 Generated mipmaps for atlas of size 16384x1264
  15.822 Custom inputs active: 0
  15.920 Factorio initialised
  27.028 Loading map C:\Users\noone\AppData\Roaming\Factorio\saves\test1.zip: 2576796 bytes.
  27.120 Loading Level.dat: 2796307 bytes.
  27.126 Info Scenario.cpp:147: Map version 0.17.7-2
  27.370 Loading script.dat: 328 bytes.
  27.374 Checksum for script C:/Users/noone/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1848333929
  41.363 Info AppManagerStates.cpp:1766: Saving finished
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-hr9tdu\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-build-hr9tdu\src\util\logger.cpp (415): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-build-hr9tdu\src\util\logger.cpp (566): Logger::logStacktrace
c:\cygwin64\tmp\factorio-build-hr9tdu\src\util\logging.cpp (89): Logging::logAndAbortOrThrow
c:\cygwin64\tmp\factorio-build-hr9tdu\src\util\logging.cpp (83): Logging::logAndAbortOrThrow
c:\cygwin64\tmp\factorio-build-hr9tdu\src\rail\railpath.cpp (105): RailPath::updatePosition
c:\cygwin64\tmp\factorio-build-hr9tdu\src\rail\train.cpp (1632): Train::resolveRailTransition
c:\cygwin64\tmp\factorio-build-hr9tdu\src\entity\rollingstock.cpp (292): RollingStock::Carriage::moveFrontJointForward
c:\cygwin64\tmp\factorio-build-hr9tdu\src\entity\rollingstock.cpp (366): RollingStock::move
c:\cygwin64\tmp\factorio-build-hr9tdu\src\rail\train.cpp (1888): Train::tryToMove
c:\cygwin64\tmp\factorio-build-hr9tdu\src\rail\train.cpp (1758): Train::move
c:\cygwin64\tmp\factorio-build-hr9tdu\src\rail\train.cpp (1290): Train::updateSpeedAndMove
c:\cygwin64\tmp\factorio-build-hr9tdu\src\rail\train.cpp (1004): Train::update
c:\cygwin64\tmp\factorio-build-hr9tdu\src\rail\trainmanager.cpp (235): TrainManager::update
c:\cygwin64\tmp\factorio-build-hr9tdu\src\map\map.cpp (1445): Map::updateEntities
c:\cygwin64\tmp\factorio-build-hr9tdu\src\game.cpp (189): Game::update
c:\cygwin64\tmp\factorio-build-hr9tdu\src\scenario\scenario.cpp (1077): Scenario::update
c:\cygwin64\tmp\factorio-build-hr9tdu\src\mainloop.cpp (1101): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-build-hr9tdu\src\mainloop.cpp (968): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-build-hr9tdu\src\util\workerthread.cpp (42): WorkerThread::loop
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (230): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(ParallelDesyncReportCreator *),ParallelDesyncReportCreator *>,std::default_delete<std::tuple<void (__cdecl*)(ParallelDesyncReportCreator *),ParallelDesyncReportCreator *> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (209): std::_Pad::_Call_func
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC64CC3DC4)
00007FFC64CC3DC4 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC64E13691)
00007FFC64E13691 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
  46.414 Error TrainSignalLogic.cpp:271: railSignal.distance >= 0 was not true
Logger::writeStacktrace skipped.
  46.414 Error CrashHandler.cpp:174: Map tick at moment of crash: 13492
  46.414 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
  49.576 Uploading log file
  49.603 Error CrashHandler.cpp:221: Heap validation: success.
  49.605 Creating crash dump.
  50.215 CrashDump success
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