[0.16.51] Roboport deconstruction

Things that has been reported already before.
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Neki
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[0.16.51] Roboport deconstruction

Post by Neki » Sat Jan 19, 2019 8:25 am

Hello, sorry if this is the wrong board for this. It's not a bug per se, but more awkward behavior. I've not seen a thread about this yet.

I sometimes construct additional temporary roboports for big construction projects. Afterwards, I remove them with the deconstruction planner. At this point, the roboport is full with robots from the construction job. What happens is that the robots get picked up by other robots and moved to storage. Additionally, while the roboport still stands, other robots may fly to it, charge at it and park in it, increasing the number of robots in it yet again for other construction bots to pick them up.

What I'd expect is that once I mark the roboport for deconstruction, it is disabled. It should not be possible for robots to park in it. It would also be nice if the robots in the port fly out by themselves and go to another roboport for parking instead of getting moved to storage.

Rseding91
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Re: [0.16.51] Roboport deconstruction

Post by Rseding91 » Sat Jan 19, 2019 10:03 am

Thanks for the report however that's working as intended. If the roboport instantly went offline when marked for deconstruction it's quite possible that it would go out of range of any roboports in the area and just never get deconstructed.
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Neki
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Re: [0.16.51] Roboport deconstruction

Post by Neki » Sat Jan 19, 2019 10:21 am

I can see that happening if I deconstruct more than one roboport at once, yes. Though sometimes something similar happens anyway, when the roboport gets deconstructed before other stuff in the area marked for deconstruction. It's just a bit annoying that robots fly to it for parking when it's to be deconstructed.

Anyway, thanks for the quick reply! I didn't expect one on the weekend. That's awesome 8-)

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