Happens only with modular/power/power MK2 armors
STEPS TO REPRODUCE:
1. Equip modular/power/power MK2 armor
2. Open any chest
3. Move equipped armor to the chest via shift+click or via mouse
OR
1. Make sure you have no armor equipped
2. Open any chest
3. Put modular/power/power MK2 armor in the chest
4. Equip armor from the chest via shift+click or via mouse
RESULT:
Armor gets unequipped/equipped and the chest UI disappear.
At this point if you shift+click on any equipped item (like pickaxe or ammo) it gets transfered into the chest.
At this point if you press E nothing happens.
At this point if you press E twice player items UI opens
At this point if you click on the chest nothing happens
EXPECTED RESULT:
The Chest UI should not disappear
Log:
Code: Select all
0.001 2018-05-22 23:07:58; Factorio 0.16.36 (build 36253, win64, steam)
0.001 Operating system: Windows 8.1
0.002 Program arguments: "D:\Games\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.002 Read data path: D:/Games/SteamLibrary/steamapps/common/Factorio/data
0.002 Write data path: C:/Users/User/AppData/Roaming/Factorio [45519/102649MB]
0.002 Binaries path: D:/Games/SteamLibrary/steamapps/common/Factorio/bin
0.012 System info: [CPU: Intel(R) Core(TM) i3-6006U CPU @ 2.00GHz, 4 cores, RAM: 2494/8098 MB, page: 2775/11042 MB, virtual: 178/134217727 MB, extended virtual: 0 MB]
0.013 Display options: [FullScreen: 1] [VSync: 0] [UIScale: custom (110.5%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
0.014 Available display adapters: 1
0.015 [0]: \\.\DISPLAY1 - Intel(R) HD Graphics 520 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
0.015 Create display on adapter 0. Size 1415x795 at position [242, 125].
0.063 Initialised Direct3D:[0] Intel(R) HD Graphics 520; driver: igdumdim64.dll 21.20.16.4534
0.066 Video memory size (dedicated video/dedicated system/shared system/available): 128/0/3840/3960 MB
0.116 DSound: Starting _dsound_update thread
0.116 DSound: Enter _dsound_update; tid=5988
0.118 Device reset internal.
0.122 Desktop composition is active.
0.122 Graphics settings preset: medium-with-low-vram
0.122 Graphics options: [Graphics quality: normal] [Video memory usage: medium] [Light scale: 25%] [DXT: false] [Shader: 1]
0.122 [Parallel sprite loading: 1] [Max texture size: 4096/4096] [Bmp cache: 1] [Sprite slicing: 1] [Low quality rotation: 1]
0.211 Loading mod core 0.0.0 (data.lua)
0.242 Loading mod base 0.16.36 (data.lua)
0.467 Loading mod base 0.16.36 (data-updates.lua)
0.543 Checksum for core: 1316978547
0.543 Checksum of base: 4140083139
0.675 Loading sounds...
0.768 Info PlayerData.cpp:67: Local player-data.json unavailable
0.768 Info PlayerData.cpp:70: Cloud player-data.json available, timestamp 1527019136
0.888 Loaded shader file D:/Games/SteamLibrary/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
0.888 Loaded shader file D:/Games/SteamLibrary/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
0.889 Loaded shader file D:/Games/SteamLibrary/steamapps/common/Factorio/data/core/graphics/shaders/alpha-mask.cso
0.913 Initial atlas bitmap size is 4096
0.918 Created atlas bitmap 4096x4080 [none]
0.919 Created atlas bitmap 4096x1591 [none]
0.922 Created atlas bitmap 4096x4095 [terrain]
0.922 Created atlas bitmap 4096x744 [terrain]
0.922 Created atlas bitmap 4096x1716 [shadow]
0.923 Created atlas bitmap 4096x1374 [smoke]
0.923 Created atlas bitmap 4096x1868 [no-crop, trilinear-filtering, icon, light]
0.923 Created atlas bitmap 4096x476 [alpha-mask]
24.843 Sprites loaded
24.843 Convert atlas 4096x1868 to: trilinear-filtering
24.974 Convert atlas 4096x476 to: alpha-mask
25.691 Custom inputs active: 0
25.758 Factorio initialised
37.148 Loading map C:\Users\User\AppData\Roaming\Factorio\saves\server.zip: 24316711 bytes.
37.303 Loading Level.dat: 69335492 bytes.
37.314 Info Scenario.cpp:136: Map version 0.16.36-2
40.672 Loading script.dat: 41386 bytes.
40.737 Checksum for script C:/Users/User/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1728272685