Last time I've saved the game everything seemed to be working perfectly, as usual, but I am now unable to load the game, would it be in SP or MP.
The save having a size of ~70Mo I did not include it in this report, but would glady do so if asked to.
Here are the logs
We do not use any mods, haven't altered the save in any way (at least not knowingly...).0.003 2018-05-05 19:20:51; Factorio 0.16.41 (build 36431, win64, steam)
0.003 Operating system: Windows 7 Service Pack 1
0.005 Program arguments: "E:\JEUX STEAM\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.005 Read data path: E:/JEUX STEAM/steamapps/common/Factorio/data
0.005 Write data path: C:/Users/Quentin/AppData/Roaming/Factorio [28587/244196MB]
0.005 Binaries path: E:/JEUX STEAM/steamapps/common/Factorio/bin
0.144 System info: [CPU: Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz, 4 cores, RAM: 9245/16070 MB, page: 14479/32139 MB, virtual: 171/8388607 MB, extended virtual: 0 MB]
0.144 Display options: [FullScreen: 1] [VSync: 0] [UIScale: system (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
0.146 Available display adapters: 3
0.146 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 770 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
0.146 [4]: \\.\DISPLAY5 - Intel(R) HD Graphics 4600 {0x8000001, [1920,0], 1920x1080, 32bit, 59Hz}
0.146 [5]: \\.\DISPLAY6 - Intel(R) HD Graphics 4600 {0x8000001, [-1920,0], 1920x1080, 32bit, 60Hz}
0.146 Create display on adapter 0. Size 1280x720 at position [310, 162].
1.126 Initialised Direct3D:[0] NVIDIA GeForce GTX 770; driver: nvd3dumx.dll 21.21.13.7653
1.137 Video memory size (dedicated video/dedicated system/shared system/available): 4026/0/7779/3606 MB
1.183 DSound: Starting _dsound_update thread
1.183 DSound: Enter _dsound_update; tid=10676
1.184 Device reset internal.
1.186 Desktop composition is active.
1.186 Graphics settings preset: extreme
1.188 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: false] [Shader: 1]
1.188 [Parallel sprite loading: 1] [Max texture size: 0/8192] [Bmp cache: 0] [Sprite slicing: 1] [Low quality rotation: 0]
1.694 Loading mod core 0.0.0 (data.lua)
1.838 Loading mod base 0.16.41 (data.lua)
2.913 Loading mod base 0.16.41 (data-updates.lua)
3.015 Checksum for core: 2181704526
3.015 Checksum of base: 4164420871
3.195 Loading sounds...
9.905 Info PlayerData.cpp:67: Local player-data.json unavailable
9.905 Info PlayerData.cpp:70: Cloud player-data.json available, timestamp 1525546472
10.115 Loaded shader file E:/JEUX STEAM/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
10.123 Loaded shader file E:/JEUX STEAM/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
10.124 Loaded shader file E:/JEUX STEAM/steamapps/common/Factorio/data/core/graphics/shaders/alpha-mask.cso
10.148 Initial atlas bitmap size is 16384
10.206 Created atlas bitmap 16384x16383 [none]
11.278 Created atlas bitmap 16384x4290 [none]
11.462 Created atlas bitmap 16384x6916 [shadow]
12.394 Created atlas bitmap 16384x2104 [decal]
12.509 Created atlas bitmap 8192x5572 [mipmap]
12.825 Created atlas bitmap 8192x800 [mipmap, smoke]
12.835 Created atlas bitmap 8192x8172 [linear-minification, mipmap, terrain]
13.348 Created atlas bitmap 8192x1360 [linear-minification, mipmap, terrain]
13.362 Created atlas bitmap 8192x2092 [no-crop, trilinear-filtering, icon, light]
13.429 Created atlas bitmap 8192x924 [alpha-mask]
48.660 Sprites loaded
48.660 Convert atlas 8192x5572 to: mipmap
49.176 Convert atlas 8192x800 to: mipmap
49.213 Convert atlas 8192x8172 to: min-linear
49.480 Convert atlas 8192x1360 to: min-linear
49.519 Convert atlas 8192x2092 to: trilinear-filtering
49.587 Convert atlas 8192x924 to: alpha-mask
51.330 Custom inputs active: 0
51.435 Factorio initialised
78.714 Loading map C:\Users\Quentin\AppData\Roaming\Factorio\saves\MR.zip: 73414952 bytes.
78.753 Loading Level.dat: 154585148 bytes.
78.761 Info Scenario.cpp:136: Map version 0.16.41-0
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-bw0sqg\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-build-bw0sqg\src\util\logger.cpp (408): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-build-bw0sqg\src\util\logger.cpp (510): Logger::logStacktrace
c:\cygwin64\tmp\factorio-build-bw0sqg\src\util\logging.cpp (86): Logging::logAndAbortOrThrow
c:\cygwin64\tmp\factorio-build-bw0sqg\src\util\logging.cpp (80): Logging::logAndAbortOrThrow
c:\cygwin64\tmp\factorio-build-bw0sqg\src\rail\railsegment.cpp (150): RailSegment::initFrom
c:\cygwin64\tmp\factorio-build-bw0sqg\src\rail\trainmanager.cpp (102): TrainManager::setup
c:\cygwin64\tmp\factorio-build-bw0sqg\src\map\map.cpp (893): Map::setupEntities
c:\cygwin64\tmp\factorio-build-bw0sqg\src\scenario\scenario.cpp (211): Scenario::loadFactory
c:\cygwin64\tmp\factorio-build-bw0sqg\src\scenario\parallelscenarioloader.cpp (125): ParallelScenarioLoader::doLoad
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.12.25827\include\thr\xthread (232): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManagerBase * __ptr64,bool),ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManagerBase * __ptr64,bool>,std::default_delete<std::tuple<void (__cdecl*)(ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManagerBase * __ptr64,bool),ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManagerBase * __ptr64,bool> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.12.25827\include\thr\xthread (211): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076B559CD)
0000000076B559CD (kernel32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076DB383D)
0000000076DB383D (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
88.354 Error RailSegment.cpp:154: Error when creating segment 67665, found rail (straight-rail on {-53.0000000000, -483.0000000000}) already connected to segment 67664
Logger::writeStacktrace skipped.
88.363 Error Util.cpp:67: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
157.365 Uploading log file
157.371 Error CrashHandler.cpp:227: Heap validation: success.
157.585 Creating crash dump.
158.055 CrashDump success
0.003 Operating system: Windows 7 Service Pack 1
0.005 Program arguments: "E:\JEUX STEAM\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.005 Read data path: E:/JEUX STEAM/steamapps/common/Factorio/data
0.005 Write data path: C:/Users/Quentin/AppData/Roaming/Factorio [28587/244196MB]
0.005 Binaries path: E:/JEUX STEAM/steamapps/common/Factorio/bin
0.144 System info: [CPU: Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz, 4 cores, RAM: 9245/16070 MB, page: 14479/32139 MB, virtual: 171/8388607 MB, extended virtual: 0 MB]
0.144 Display options: [FullScreen: 1] [VSync: 0] [UIScale: system (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
0.146 Available display adapters: 3
0.146 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 770 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
0.146 [4]: \\.\DISPLAY5 - Intel(R) HD Graphics 4600 {0x8000001, [1920,0], 1920x1080, 32bit, 59Hz}
0.146 [5]: \\.\DISPLAY6 - Intel(R) HD Graphics 4600 {0x8000001, [-1920,0], 1920x1080, 32bit, 60Hz}
0.146 Create display on adapter 0. Size 1280x720 at position [310, 162].
1.126 Initialised Direct3D:[0] NVIDIA GeForce GTX 770; driver: nvd3dumx.dll 21.21.13.7653
1.137 Video memory size (dedicated video/dedicated system/shared system/available): 4026/0/7779/3606 MB
1.183 DSound: Starting _dsound_update thread
1.183 DSound: Enter _dsound_update; tid=10676
1.184 Device reset internal.
1.186 Desktop composition is active.
1.186 Graphics settings preset: extreme
1.188 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: false] [Shader: 1]
1.188 [Parallel sprite loading: 1] [Max texture size: 0/8192] [Bmp cache: 0] [Sprite slicing: 1] [Low quality rotation: 0]
1.694 Loading mod core 0.0.0 (data.lua)
1.838 Loading mod base 0.16.41 (data.lua)
2.913 Loading mod base 0.16.41 (data-updates.lua)
3.015 Checksum for core: 2181704526
3.015 Checksum of base: 4164420871
3.195 Loading sounds...
9.905 Info PlayerData.cpp:67: Local player-data.json unavailable
9.905 Info PlayerData.cpp:70: Cloud player-data.json available, timestamp 1525546472
10.115 Loaded shader file E:/JEUX STEAM/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
10.123 Loaded shader file E:/JEUX STEAM/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
10.124 Loaded shader file E:/JEUX STEAM/steamapps/common/Factorio/data/core/graphics/shaders/alpha-mask.cso
10.148 Initial atlas bitmap size is 16384
10.206 Created atlas bitmap 16384x16383 [none]
11.278 Created atlas bitmap 16384x4290 [none]
11.462 Created atlas bitmap 16384x6916 [shadow]
12.394 Created atlas bitmap 16384x2104 [decal]
12.509 Created atlas bitmap 8192x5572 [mipmap]
12.825 Created atlas bitmap 8192x800 [mipmap, smoke]
12.835 Created atlas bitmap 8192x8172 [linear-minification, mipmap, terrain]
13.348 Created atlas bitmap 8192x1360 [linear-minification, mipmap, terrain]
13.362 Created atlas bitmap 8192x2092 [no-crop, trilinear-filtering, icon, light]
13.429 Created atlas bitmap 8192x924 [alpha-mask]
48.660 Sprites loaded
48.660 Convert atlas 8192x5572 to: mipmap
49.176 Convert atlas 8192x800 to: mipmap
49.213 Convert atlas 8192x8172 to: min-linear
49.480 Convert atlas 8192x1360 to: min-linear
49.519 Convert atlas 8192x2092 to: trilinear-filtering
49.587 Convert atlas 8192x924 to: alpha-mask
51.330 Custom inputs active: 0
51.435 Factorio initialised
78.714 Loading map C:\Users\Quentin\AppData\Roaming\Factorio\saves\MR.zip: 73414952 bytes.
78.753 Loading Level.dat: 154585148 bytes.
78.761 Info Scenario.cpp:136: Map version 0.16.41-0
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-bw0sqg\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-build-bw0sqg\src\util\logger.cpp (408): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-build-bw0sqg\src\util\logger.cpp (510): Logger::logStacktrace
c:\cygwin64\tmp\factorio-build-bw0sqg\src\util\logging.cpp (86): Logging::logAndAbortOrThrow
c:\cygwin64\tmp\factorio-build-bw0sqg\src\util\logging.cpp (80): Logging::logAndAbortOrThrow
c:\cygwin64\tmp\factorio-build-bw0sqg\src\rail\railsegment.cpp (150): RailSegment::initFrom
c:\cygwin64\tmp\factorio-build-bw0sqg\src\rail\trainmanager.cpp (102): TrainManager::setup
c:\cygwin64\tmp\factorio-build-bw0sqg\src\map\map.cpp (893): Map::setupEntities
c:\cygwin64\tmp\factorio-build-bw0sqg\src\scenario\scenario.cpp (211): Scenario::loadFactory
c:\cygwin64\tmp\factorio-build-bw0sqg\src\scenario\parallelscenarioloader.cpp (125): ParallelScenarioLoader::doLoad
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.12.25827\include\thr\xthread (232): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManagerBase * __ptr64,bool),ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManagerBase * __ptr64,bool>,std::default_delete<std::tuple<void (__cdecl*)(ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManagerBase * __ptr64,bool),ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManagerBase * __ptr64,bool> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.12.25827\include\thr\xthread (211): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076B559CD)
0000000076B559CD (kernel32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076DB383D)
0000000076DB383D (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
88.354 Error RailSegment.cpp:154: Error when creating segment 67665, found rail (straight-rail on {-53.0000000000, -483.0000000000}) already connected to segment 67664
Logger::writeStacktrace skipped.
88.363 Error Util.cpp:67: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
157.365 Uploading log file
157.371 Error CrashHandler.cpp:227: Heap validation: success.
157.585 Creating crash dump.
158.055 CrashDump success
The auto-saves are also unaplayable.
Thanks for the time of those willing to help