[16.18] Desync while artillery scouting

Things that has been reported already before.
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Wolvereness
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[16.18] Desync while artillery scouting

Post by Wolvereness »

I experienced desyncs twice while doing some artillery scouting. This is fairly late game, so the reports are 284MB and 428MB respectfully. Local client is windows, remote is headless linux. I was the only player online.

https://canisgenesis.com/factorio/desyn ... -10-14.zip

https://canisgenesis.com/factorio/desyn ... -17-58.zip

zwamkat
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Re: [16.18] Desync while artillery scouting

Post by zwamkat »

As of 0.16.18 I experience random desyncs. Playing with a client on macOS 10.13.2 and a Ubuntu 16.04 LTS headless server. desync-reports available upon request.

HOSH
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Re: [16.18] Desync while artillery scouting

Post by HOSH »

zwamkat wrote:As of 0.16.18 I experience random desyncs. Playing with a client on macOS 10.13.2 and a Ubuntu 16.04 LTS headless server. desync-reports available upon request.
They are asking for reports similar to your setup in the desync while running bug report. Issue seems to be with biter movement/pathing is what they are thinking.

Oxyd
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Re: [16.18] Desync while artillery scouting

Post by Oxyd »

Thanks, this should be fixed in 0.16.20.

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