[16.18] Desync while artillery scouting

Things that has been reported already before.
Post Reply
Wolvereness
Burner Inserter
Burner Inserter
Posts: 7
Joined: Tue Jan 23, 2018 10:27 am
Contact:

[16.18] Desync while artillery scouting

Post by Wolvereness »

I experienced desyncs twice while doing some artillery scouting. This is fairly late game, so the reports are 284MB and 428MB respectfully. Local client is windows, remote is headless linux. I was the only player online.

https://canisgenesis.com/factorio/desyn ... -10-14.zip

https://canisgenesis.com/factorio/desyn ... -17-58.zip

zwamkat
Burner Inserter
Burner Inserter
Posts: 6
Joined: Mon Dec 18, 2017 6:50 pm
Contact:

Re: [16.18] Desync while artillery scouting

Post by zwamkat »

As of 0.16.18 I experience random desyncs. Playing with a client on macOS 10.13.2 and a Ubuntu 16.04 LTS headless server. desync-reports available upon request.

HOSH
Long Handed Inserter
Long Handed Inserter
Posts: 51
Joined: Mon Nov 28, 2016 12:04 am
Contact:

Re: [16.18] Desync while artillery scouting

Post by HOSH »

zwamkat wrote:As of 0.16.18 I experience random desyncs. Playing with a client on macOS 10.13.2 and a Ubuntu 16.04 LTS headless server. desync-reports available upon request.
They are asking for reports similar to your setup in the desync while running bug report. Issue seems to be with biter movement/pathing is what they are thinking.

Oxyd
Factorio Staff
Factorio Staff
Posts: 1399
Joined: Thu May 07, 2015 8:42 am
Contact:

Re: [16.18] Desync while artillery scouting

Post by Oxyd »

Thanks, this should be fixed in 0.16.20.

Post Reply

Return to “Duplicates”