[0.16.17] Crash Report

Things that has been reported already before.
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Escafrost
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Joined: Tue Jan 23, 2018 12:35 am
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[0.16.17] Crash Report

Post by Escafrost »

I had this game crash twice after updating. First time i was just moving around. Second i had started the game up and walked away from the computer.

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   0.023 2018-01-22 18:18:26; Factorio 0.16.17 (build 35127, win64, steam)
   0.023 Operating system: Windows 7 Service Pack 1
   0.024 Program arguments: "D:\Program Files\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.024 Read data path: D:/Program Files/Steam/steamapps/common/Factorio/data
   0.024 Write data path: C:/Users/Escafrost/AppData/Roaming/Factorio [204138/610377MB]
   0.024 Binaries path: D:/Program Files/Steam/steamapps/common/Factorio/bin
   0.032 System info: [CPU: Intel(R) Core(TM) i7 CPU         930  @ 2.80GHz, 8 cores, RAM: 6135MB]
   0.032 Display options: [FullScreen: 1] [VSync: 0] [UIScale: system (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
   0.033 Available display adapters: 1
   0.033  [0]: \\.\DISPLAY1 - NVIDIA GeForce GT 730 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
   0.033 Create display on adapter 0. Size 1280x720 at position [310, 162].
   0.121 Initialised Direct3D:[0] NVIDIA GeForce GT 730; driver: nvd3dumx.dll 9.18.13.4052
   0.121 D3DFMT_A8 is not supported format for surfaces.
   0.121 D3DFMT_L8 is not supported format for surfaces.
   0.124   Video memory size (dedicated video/dedicated system/shared system/available): 1998/0/2047/4030 MB
   0.193 DSound: Starting _dsound_update thread
   0.193 DSound: Enter _dsound_update; tid=2140
   0.194 Device reset internal.
   0.211 Graphics settings preset: high
   0.212 Graphics options: [Graphics quality: high] [Video memory usage: high] [Light scale: 25%] [DXT: false] [Shader: 1]
   0.212                   [Parallel sprite loading: 1] [Max texture size: 0/8192] [Bmp cache: 0] [Sprite slicing: 1] [Low quality rotation: 0]
   0.404 Loading mod core 0.0.0 (data.lua)
   0.426 Loading mod base 0.16.17 (data.lua)
   0.640 Loading mod base 0.16.17 (data-updates.lua)
   0.766 Checksum for core: 559828313
   0.766 Checksum of base: 2437971663
   0.984 Loading sounds...
   3.584 Info PlayerData.cpp:67: Local player-data.json unavailable
   3.584 Info PlayerData.cpp:70: Cloud player-data.json available, timestamp 1516664967
   3.782 Loaded shader file D:/Program Files/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
   3.783 Loaded shader file D:/Program Files/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
   3.783 Loaded shader file D:/Program Files/Steam/steamapps/common/Factorio/data/core/graphics/shaders/alpha-mask.cso
   3.802 Initial atlas bitmap size is 16384
   3.806 Created atlas bitmap 16384x13069 [none]
   4.531 Created atlas bitmap 16384x3020 [shadow]
   4.660 Created atlas bitmap 16384x2104 [decal]
   4.743 Created atlas bitmap 8192x5568 [mipmap]
   4.865 Created atlas bitmap 8192x800 [mipmap, smoke]
   4.875 Created atlas bitmap 8192x7528 [linear-minification, mipmap, terrain]
   5.051 Created atlas bitmap 8192x2068 [no-crop, trilinear-filtering, icon, light]
   5.075 Created atlas bitmap 8192x924 [alpha-mask]
  42.668 Sprites loaded
  42.668 Convert atlas 8192x5568 to: mipmap 
  42.833 Convert atlas 8192x800 to: mipmap 
  42.856 Convert atlas 8192x7528 to: min-linear 
  43.071 Convert atlas 8192x2068 to: trilinear-filtering 
  43.129 Convert atlas 8192x924 to: alpha-mask
  43.718 Custom inputs active: 0
  43.795 Factorio initialised
  52.465 Loading map C:\Users\Escafrost\AppData\Roaming\Factorio\saves\_autosave1.zip: 13432282 bytes.
  52.492 Loading Level.dat: 31737878 bytes.
  52.499 Info Scenario.cpp:135: Map version 0.16.17-6
  53.608 Loading script.dat: 175 bytes.
  53.654 Checksum for script C:/Users/Escafrost/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 3989547216
  96.114 Error CrashHandler.cpp:286: Exception Code: c0000005, Address: 0x000000013f6613a3
ModuleBase: 0x000000013f620000, ImageSize: 012fe000, RelativeAddress: 000413a3
  96.114 Error CrashHandler.cpp:292: Access Violation: Read at address 0000000000000000
  96.114 Error CrashHandler.cpp:308: Exception Context:
rax=00000001403a9d01, rbx=0000000000000000, rcx=0000000095e4b7c0,
rdx=0000000095b4b5d0, rsi=0000000000000000, rdi=0000000095e4b7c0,
rip=000000013f6613a3, rsp=000000000e31ea50, rbp=000000000e31eb09,
 r8=000000000000006e,  r9=000000d002690487, r10=000000006d76cff0,
r11=0000000000000008, r12=0000000000000004, r13=0000000000000005,
r14=0000000140438e00, r15=0000000095e4b801
  96.114 Crashed in D:\Program Files\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x000000013f620000 - 0x000000014091e000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-boh7zw\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-boh7zw\src\util\logger.cpp (371): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-boh7zw\src\util\logger.cpp (470): Logger::logStacktrace
c:\cygwin64\tmp\factorio-boh7zw\src\util\crashhandler.cpp (127): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-boh7zw\src\util\crashhandler.cpp (334): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076D4B940)
0000000076D4B940 (kernel32): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076F63398)
0000000076F63398 (ntdll): (filename not available): MD5Final
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076EE85C8)
0000000076EE85C8 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076EF9D2D)
0000000076EF9D2D (ntdll): (filename not available): RtlDecodePointer
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076EE91CF)
0000000076EE91CF (ntdll): (filename not available): RtlUnwindEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076F21248)
0000000076F21248 (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-boh7zw\src\ai\commander.cpp (393): Commander::callForHelp
c:\cygwin64\tmp\factorio-boh7zw\src\ai\commandable.cpp (244): Commandable::runBehavior
c:\cygwin64\tmp\factorio-boh7zw\src\entity\unit.cpp (256): Unit::update
c:\cygwin64\tmp\factorio-boh7zw\src\surface\chunk.cpp (575): Chunk::updateActiveEntities
c:\cygwin64\tmp\factorio-boh7zw\src\surface\chunk.cpp (624): Chunk::updateEntities
c:\cygwin64\tmp\factorio-boh7zw\src\surface\surface.cpp (1174): Surface::update
c:\cygwin64\tmp\factorio-boh7zw\src\map\map.cpp (1257): Map::update
c:\cygwin64\tmp\factorio-boh7zw\src\game.cpp (153): Game::update
c:\cygwin64\tmp\factorio-boh7zw\src\scenario\scenario.cpp (831): Scenario::update
c:\cygwin64\tmp\factorio-boh7zw\src\mainloop.cpp (988): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-boh7zw\src\mainloop.cpp (855): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-boh7zw\src\util\workerthread.cpp (36): WorkerThread::loop
c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.12.25827\include\thr\xthread (232): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl WorkerThread::*)(void) __ptr64,WorkerThread * __ptr64>,std::default_delete<std::tuple<void (__cdecl WorkerThread::*)(void) __ptr64,WorkerThread * __ptr64> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.12.25827\include\thr\xthread (211): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076CC59ED)
0000000076CC59ED (kernel32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076EFC541)
0000000076EFC541 (ntdll): (filename not available): RtlUserThreadStart
  99.000 Error CrashHandler.cpp:128: Map tick at moment of crash: 18218543
  99.000 Error Util.cpp:67: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
 378.257 Creating crash dump.
 378.403 CrashDump success


uber5001
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Joined: Thu Sep 15, 2016 8:30 pm
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Re: [0.16.17] Crash Report

Post by uber5001 »

Possibly a duplicate of this bug. Try searching for "callForHelp" on the forums.

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