[16.5] crash with power poles or something

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thespanningtree
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[16.5] crash with power poles or something

Post by thespanningtree »

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0.000 2017-12-17 17:19:38; Factorio 0.16.5 (build 34419, win64, steam)
   0.000 Operating system: Windows 10 (version 1709) 
   0.001 Program arguments: "E:\Program Files (x86)\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.001 Read data path: E:/Program Files (x86)/SteamLibrary/steamapps/common/Factorio/data
   0.001 Write data path: C:/Users/smonteleone/AppData/Roaming/Factorio [93985/243224MB]
   0.001 Binaries path: E:/Program Files (x86)/SteamLibrary/steamapps/common/Factorio/bin
   0.006 System info: [CPU: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz, 4 cores, RAM: 8140MB]
   0.006 Display options: [FullScreen: 1] [VSync: 0] [UIScale: system (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
   0.007 Available display adapters: 3
   0.007  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 970 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
   0.008  [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 970 {0x01, [-1680,0], 1680x1050, 32bit, 59Hz}
   0.008  [2]: \\.\DISPLAY3 - NVIDIA GeForce GTX 970 {0x01, [1920,0], 1920x1080, 32bit, 60Hz}
   0.008 Create display on adapter 0. Size 1280x720 at position [310, 162].
   0.091 Initialised Direct3D:[0] NVIDIA GeForce GTX 970; driver: nvldumdx.dll 23.21.13.8813
   0.091 D3DFMT_A8 is not supported format for surfaces.
   0.091 D3DFMT_L8 is not supported format for surfaces.
   0.095   Video memory size (dedicated video/dedicated system/shared system/available): 4058/0/4070/4088 MB
   0.120 DSound: Starting _dsound_update thread
   0.120 DSound: Enter _dsound_update; tid=1524
   0.120 Device reset internal.
   0.121 Desktop composition is active.
   0.121 Graphics settings preset: very-high
   0.121 Graphics options: [Graphics quality: high] [Video memory usage: high] [Light scale: 100%] [DXT: auto] [Shader: 1]
   0.121                   [Parallel sprite loading: 1] [Max texture size: 0/8192] [Bmp cache: 0] [Sprite slicing: 1] [Low quality rotation: 0]
   0.203 Loading mod core 0.0.0 (data.lua)
   0.216 Loading mod base 0.16.5 (data.lua)
   0.322 Loading mod base 0.16.5 (data-updates.lua)
   0.358 Checksum for core: 3081778054
   0.358 Checksum of base: 1679652734
   0.473 Loading sounds...
   0.550 Info PlayerData.cpp:67: Local player-data.json unavailable
   0.550 Info PlayerData.cpp:70: Cloud player-data.json available, timestamp 1513546915
   0.618 Loaded shader file E:/Program Files (x86)/SteamLibrary/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
   0.619 Loaded shader file E:/Program Files (x86)/SteamLibrary/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
   0.619 Loaded shader file E:/Program Files (x86)/SteamLibrary/steamapps/common/Factorio/data/core/graphics/shaders/alpha-mask.cso
   0.631 Initial atlas bitmap size is 16384
   0.634 Created atlas bitmap 16384x11788 [none]
   1.003 Created atlas bitmap 16384x2104 [decal]
   1.079 Created atlas bitmap 8192x7988 [compressed, mask]
   1.145 Created atlas bitmap 8192x8188 [compressed, mask, shadow]
   1.210 Created atlas bitmap 8192x8152 [compressed, mask, shadow]
   1.239 Created atlas bitmap 8192x3576 [compressed, mask, shadow]
   1.240 Created atlas bitmap 8192x5572 [mipmap]
   1.246 Created atlas bitmap 8192x800 [compressed, mipmap, mask, smoke]
   1.308 Created atlas bitmap 8192x8160 [linear-minification, mipmap, terrain]
   1.458 Created atlas bitmap 8192x2092 [no-crop, trilinear-filtering, icon, light]
   1.477 Created atlas bitmap 8192x924 [alpha-mask]
  24.269 Sprites loaded
  24.269 Convert atlas 8192x7988 to: compressed 
  26.895 Convert atlas 8192x8188 to: compressed 
  28.428 Convert atlas 8192x8152 to: compressed 
  29.793 Convert atlas 8192x3576 to: compressed 
  30.382 Convert atlas 8192x5572 to: mipmap 
  30.498 Convert atlas 8192x800 to: mipmap compressed 
  30.732 Convert atlas 8192x8160 to: min-linear 
  30.904 Convert atlas 8192x2092 to: trilinear-filtering 
  30.951 Convert atlas 8192x924 to: alpha-mask
  33.363 Custom inputs active: 0
  33.438 Factorio initialised
  44.304 Loading map C:\Users\smonteleone\AppData\Roaming\Factorio\saves\_autosave2.zip: 5427258 bytes.
  44.443 Loading Level.dat: 9285664 bytes.
  44.446 Info Scenario.cpp:135: Map version 0.16.5-0
  44.610 Info BlueprintLibrary.cpp:232: Loaded library shelves:
  44.610 Info BlueprintLibrary.cpp:798: Game shelf: playerIndex = 65535, nextRecordID = 0; timestamp = 0; records:
  44.610 Info BlueprintLibrary.cpp:800: Player shelf: playerIndex = 0, nextRecordID = 0; timestamp = 1508458819; records:
  44.627 Info PrototypeMigrationList.cpp:51: Activating migration base/2017-12-03_Factorio_0.16.0.json
  44.628 Info BlueprintLibrary.cpp:53: Loaded external blueprint storage: playerIndex = 0, nextRecordID = 0; timestamp = 1508458819; records:
  44.628 Loading script.dat: 175 bytes.
  44.664 Checksum for script C:/Users/smonteleone/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 2309010108
  54.110 Error CrashHandler.cpp:286: Exception Code: c0000005, Address: 0x00007ff7d10975b6
ModuleBase: 0x00007ff7d0f10000, ImageSize: 012db000, RelativeAddress: 001875b6
  54.110 Error CrashHandler.cpp:292: Access Violation: Read at address 0000000000000010
  54.110 Error CrashHandler.cpp:308: Exception Context:
rax=00007ff7d1cc2588, rbx=000002a04d360c40, rcx=000002a01e156840,
rdx=000002a044619d80, rsi=0000000000000000, rdi=000002a01e156840,
rip=00007ff7d10975b6, rsp=000000b6e823eb40, rbp=000000b6e823eb90,
 r8=0000000000000000,  r9=000002a044619c08, r10=000000b6e823ea78,
r11=000002a0101b0e30, r12=0000000000000001, r13=0000000000000000,
r14=00000000000c17f7, r15=0000000000000000
  54.110 Crashed in E:\Program Files (x86)\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff7d0f10000 - 0x00007ff7d21eb000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-kour1y\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-kour1y\src\util\logger.cpp (371): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-kour1y\src\util\logger.cpp (470): Logger::logStacktrace
c:\cygwin64\tmp\factorio-kour1y\src\util\crashhandler.cpp (127): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-kour1y\src\util\crashhandler.cpp (334): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8CD7994F0)
00007FF8CD7994F0 (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8D0648508)
00007FF8D0648508 (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8D0630F56)
00007FF8D0630F56 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8D0644C3D)
00007FF8D0644C3D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8D05BD1B8)
00007FF8D05BD1B8 (ntdll): (filename not available): RtlWalkFrameChain
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8D0643B6E)
00007FF8D0643B6E (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-kour1y\src\entity\inserter.cpp (789): Inserter::update
c:\cygwin64\tmp\factorio-kour1y\src\surface\chunk.cpp (575): Chunk::updateActiveEntities
c:\cygwin64\tmp\factorio-kour1y\src\surface\chunk.cpp (624): Chunk::updateEntities
c:\cygwin64\tmp\factorio-kour1y\src\surface\surface.cpp (1176): Surface::update
c:\cygwin64\tmp\factorio-kour1y\src\map\map.cpp (1222): Map::update
c:\cygwin64\tmp\factorio-kour1y\src\game.cpp (153): Game::update
c:\cygwin64\tmp\factorio-kour1y\src\scenario\scenario.cpp (822): Scenario::update
c:\cygwin64\tmp\factorio-kour1y\src\mainloop.cpp (985): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-kour1y\src\mainloop.cpp (852): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-kour1y\src\util\workerthread.cpp (36): WorkerThread::loop
c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.12.25827\include\thr\xthread (232): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl RouterBase::*)(void) __ptr64,ServerRouter * __ptr64>,std::default_delete<std::tuple<void (__cdecl RouterBase::*)(void) __ptr64,ServerRouter * __ptr64> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.12.25827\include\thr\xthread (211): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8CEB51FE4)
00007FF8CEB51FE4 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8D060EF91)
00007FF8D060EF91 (ntdll): (filename not available): RtlUserThreadStart
  55.401 Error CrashHandler.cpp:128: Map tick at moment of crash: 792567
  55.401 Error Util.cpp:67: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
  62.351 Creating crash dump.
  62.462 CrashDump success

I replaced a wood power pole with a steel one that had a lot of wires on it (like 6 or more) and it crashed twice on the same pole
Attachments
_autosave2.zip
(5.18 MiB) Downloaded 63 times

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Proxy
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Re: [16.5] crash with power poles or something

Post by Proxy »

same happened to me

little tip, use pastebin or a Spoiler to hide long logs.
LOG

i used mods, but only 2 of them, Electric Furnaces and a custom mod that removes Productivity limitations.
neither of them have a effect on Poles.

EDIT: turns out just mining a pole crashes the game
Factorio_0.16.zip
I just repalced a small pole with a medium one near red science
(8.1 MiB) Downloaded 66 times

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impetus maximus
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Re: [16.5] crash with power poles or something

Post by impetus maximus »

Last edited by impetus maximus on Sun Dec 17, 2017 11:00 pm, edited 1 time in total.

Loewchen
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Re: [16.5] crash with power poles or something

Post by Loewchen »

No Idea if they are all connected, for now I keep them separate if the stacktrace does not look similar.
This one is: viewtopic.php?f=7&t=55190

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