I have a problem with generating new maps. When i try to generate i receive next error
here is the log:Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
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0.002 2017-11-17 23:38:38; Factorio 0.15.37 (build 30927, win64, steam)
0.002 Operating system: Windows 10 (build 16299)
0.002 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.002 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.002 Write data path: C:/Users/tudor/AppData/Roaming/Factorio
0.002 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.010 System info: [CPU: Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz, 4 cores, RAM: 4032MB]
0.011 Display options: [FullScreen: 1] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255] [Lang: en]
0.012 Available display adapters: 2
0.012 [0]: \\.\DISPLAY1 - NVIDIA GeForce GT 630 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
0.012 [1]: \\.\DISPLAY2 - NVIDIA GeForce GT 630 {0x01, [1920,88], 1440x900, 32bit, 60Hz}
0.012 Create display on adapter 0. Size 1280x720 at position [310, 162].
0.087 Initialised Direct3D:[0] NVIDIA GeForce GT 630; driver: nvldumdx.dll 22.21.13.8569
0.092 Video memory size (dedicated video/dedicated system/shared system/available): 2000/0/2016/4009 MB
0.131 DSound: Starting _dsound_update thread
0.132 DSound: Enter _dsound_update; tid=9464
0.132 Device reset internal.
0.133 Desktop composition is active.
0.133 Graphics settings preset: medium
0.134 Graphics options: [Graphics quality: high] [Video memory usage: high] [Light scale: 49.1463%] [DXT: false] [Shader: 1]
0.318 Loading mod settings long-reach 0.0.8 (settings.lua)
0.319 Loading mod settings quick-start 1.1.0 (settings.lua)
0.323 Loading mod core 0.0.0 (data.lua)
0.332 Loading mod base 0.15.37 (data.lua)
0.438 Loading mod ModuleInserter 2.0.5 (data.lua)
0.465 Loading mod auto-research 3.5.0 (data.lua)
0.492 Loading mod autofill 1.4.8 (data.lua)
0.518 Loading mod upgrade-planner 1.4.11 (data.lua)
0.543 Loading mod base 0.15.37 (data-updates.lua)
0.571 Loading mod ModuleInserter 2.0.5 (data-final-fixes.lua)
0.596 Loading mod auto-research 3.5.0 (data-final-fixes.lua)
0.626 Checksum for core: 2904504744
0.626 Checksum of base: 1503927233
0.626 Checksum of ModuleInserter: 4260068510
0.626 Checksum of auto-research: 1568893371
0.626 Checksum of autofill: 3086359458
0.626 Checksum of ghost-copier: 0
0.626 Checksum of long-reach: 3995667697
0.626 Checksum of quick-start: 3147371908
0.626 Checksum of upgrade-planner: 2070181918
1.085 Info PlayerData.cpp:58: Local player-data.json available, timestamp 1510830108
1.085 Info PlayerData.cpp:63: Cloud player-data.json available, timestamp 1506289279
1.390 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
1.393 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
1.407 Initial atlas bitmap size is 16384
1.420 Created atlas bitmap 16384x9661
1.872 Created atlas bitmap 16384x3181
2.000 Created atlas bitmap 16384x2545
2.117 Created atlas bitmap 8192x1920
2.154 Created atlas bitmap 8192x800
2.166 Created atlas bitmap 8192x2028
26.673 Sprites loaded
26.673 Convert atlas 8192x1920 to: mipmap
26.753 Convert atlas 8192x800 to: mipmap
26.958 Convert atlas 8192x2028 to: trilinear-filtering
28.268 Loading sounds...
33.580 Custom inputs active: 6
33.692 Factorio initialised
211.143 Error CrashHandler.cpp:387: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-r0llfd\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-r0llfd\src\util\logger.cpp (381): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-r0llfd\src\util\logger.cpp (438): Logger::logStacktrace
c:\cygwin64\tmp\factorio-r0llfd\src\util\crashhandler.cpp (122): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-r0llfd\src\util\crashhandler.cpp (391): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (117): `thread_start<unsigned int (__cdecl*)(void * __ptr64)>'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF7E2F3BA38)
00007FF7E2F3BA38 (Factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAEBB64C3D)
00007FFAEBB64C3D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAEBADD1B8)
00007FFAEBADD1B8 (ntdll): (filename not available): RtlWalkFrameChain
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAEBB63B6E)
00007FFAEBB63B6E (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-r0llfd\src\entity\entityprototype.cpp (395): EntityPrototype::loadEntity
c:\cygwin64\tmp\factorio-r0llfd\src\blueprint\blueprintentities.cpp (39): BlueprintEntities::BlueprintEntities
c:\cygwin64\tmp\factorio-r0llfd\src\blueprint\blueprint.cpp (31): Blueprint::Blueprint
c:\cygwin64\tmp\factorio-r0llfd\src\blueprint\blueprintrecord.cpp (165): SingleBlueprintRecord::SingleBlueprintRecord
c:\program files (x86)\microsoft visual studio 14.0\vc\include\memory (1630): std::make_unique<SingleBlueprintRecord,Map & __ptr64,MapDeserialiser & __ptr64,unsigned short & __ptr64>
c:\cygwin64\tmp\factorio-r0llfd\src\blueprint\blueprintrecord.cpp (285): BlueprintBookRecord::BlueprintBookRecord
c:\program files (x86)\microsoft visual studio 14.0\vc\include\memory (1630): std::make_unique<BlueprintBookRecord,Map & __ptr64,MapDeserialiser & __ptr64,unsigned short & __ptr64>
c:\cygwin64\tmp\factorio-r0llfd\src\blueprint\blueprintrecord.cpp (51): BlueprintRecord::load
c:\cygwin64\tmp\factorio-r0llfd\src\blueprint\blueprintshelf.cpp (73): BlueprintShelf::load
c:\cygwin64\tmp\factorio-r0llfd\src\blueprint\blueprintshelf.cpp (652): BlueprintShelf::loadFromStorage
c:\cygwin64\tmp\factorio-r0llfd\src\blueprint\blueprintlibrary.cpp (46): BlueprintLibrary::loadFromStorage
c:\cygwin64\tmp\factorio-r0llfd\src\map\map.cpp (1019): Map::setupEntities
c:\cygwin64\tmp\factorio-r0llfd\src\scenario\scenarioprototype.cpp (208): ScenarioPrototype::createMapFromMapGenSettings
c:\cygwin64\tmp\factorio-r0llfd\src\scenario\scenarioprototype.cpp (72): ScenarioPrototype::loadFactory
c:\cygwin64\tmp\factorio-r0llfd\src\appmanager.cpp (414): AppManager::createGame
c:\cygwin64\tmp\factorio-r0llfd\src\appmanagerstates.cpp (1634): InGenerateMapDialog::process
c:\cygwin64\tmp\factorio-r0llfd\src\appmanager.cpp (201): AppManager::process
c:\cygwin64\tmp\factorio-r0llfd\src\mainloop.cpp (388): MainLoop::prePrepare
c:\cygwin64\tmp\factorio-r0llfd\src\mainloop.cpp (467): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-r0llfd\src\mainloop.cpp (299): MainLoop::run
c:\cygwin64\tmp\factorio-r0llfd\src\main.cpp (1021): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (253): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAE8FA1FE4)
00007FFAE8FA1FE4 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAEBB2EF91)
00007FFAEBB2EF91 (ntdll): (filename not available): RtlUserThreadStart
213.620 Error Util.cpp:80: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.