[0.15.9] Crash in ogl_flush_vertex_cache

Things that has been reported already before.
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r0mai
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[0.15.9] Crash in ogl_flush_vertex_cache

Post by r0mai »

Latest autosave:
_autosave2.zip
Latest autosave
(7.82 MiB) Downloaded 80 times
Screenshot where it crashed:
Image

I just reloaded the autosave which is attached about a minute ago.

Log:

Code: Select all

   0.000 2017-05-06 19:52:18; Factorio 0.15.9 (build 29504, mac, steam)
   0.000 Operating system: Mac OS X 10.11.6
   0.001 Program arguments: "/Users/r0mai/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app" 
   0.001 Read data path: /Users/r0mai/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data
   0.001 Write data path: /Users/r0mai/Library/Application Support/factorio
   0.001 Binaries path: /Users/r0mai/Library/Application Support/Steam/steamapps/common
   0.010 System info: [CPU: Intel(R) Core(TM) i7-4770HQ CPU @ 2.20GHz, 8 cores, RAM: 16384MB]
   0.047 Display options: [FullScreen: 1] [VSync: 1] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
   0.051 Available display adapters: 1
   0.052  [0]: resolution 1440x900px at [0,0]
   0.052 Create display on adapter 0. Size 1280x720 at position [70, 72].
   0.439 Initialised OpenGL:[0] Intel Iris Pro OpenGL Engine; driver: 2.1 INTEL-10.14.73
   0.524 Graphics settings preset: medium
   0.524 Graphics options: [Graphics quality: high] [Video memory usage: high] [Light scale: 25%] [DXT: false]
   0.605 Loading mod core 0.0.0 (data.lua)
   0.615 Loading mod base 0.15.9 (data.lua)
   0.753 Loading mod base 0.15.9 (data-updates.lua)
   0.851 Checksum for core: 3409166051
   0.851 Checksum of base: 3769930138
   1.083 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1494089344
   1.083 Info PlayerData.cpp:60: Cloud player-data.json available, timestamp 1493852341
   1.201 Loaded shader file /Users/r0mai/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data/core/graphics/shaders/game.glsl
   1.203 Loaded shader file /Users/r0mai/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data/core/graphics/shaders/zoom-to-world.glsl
   1.219 Initial atlas bitmap size is 16384
   1.237 Created atlas bitmap 16384x16384
   1.238 Created atlas bitmap 16384x1722
   1.238 Created atlas bitmap 4096x3980
   1.251 Created atlas bitmap 4096x3656
  27.617 Sprites loaded
  27.617 Convert atlas 4096x3980 to: trilinear-filtering 
  27.862 Convert atlas 4096x3656 to: mipmap 
  28.086 Loading sounds...
  30.755 Custom inputs active: 0
  30.820 Factorio initialised
  42.224 Loading map /Users/r0mai/Library/Application Support/factorio/saves/15_tyuri_02.zip: 8887685 bytes.
  42.225 Error FileUtil.cpp:291: Can't remove /Users/r0mai/Library/Application Support/factorio/temp/currently-playing: No such file or directory
  42.236 Loading Level.dat: 20430858 bytes.
  42.242 Info Scenario.cpp:133: Map version 0.15.9-0
  43.026 Loading script.dat: 190 bytes.
  43.030 Checksum for script /Users/r0mai/Library/Application Support/factorio/temp/currently-playing/control.lua: 76911248
4175.406 Loading map /Users/r0mai/Library/Application Support/factorio/saves/_autosave2.zip: 8200655 bytes.
4175.407 Error FileUtil.cpp:291: Can't remove /Users/r0mai/Library/Application Support/factorio/temp/currently-playing: No such file or directory
4175.417 Loading Level.dat: 19186326 bytes.
4175.422 Info Scenario.cpp:133: Map version 0.15.9-0
4176.043 Loading script.dat: 190 bytes.
4176.045 Checksum for script /Users/r0mai/Library/Application Support/factorio/temp/currently-playing/control.lua: 76911248
Factorio crashed. Generating symbolized stacktrace, please wait ...
#0  0x0000000100881a02 in Logger::logStacktrace(StackTraceInfo*) (in factorio) (Logger.cpp:408)
#1  0x0000000100872c6d in CrashHandler::writeStackTrace() (in factorio) (CrashHandler.cpp:106)
#2  0x0000000100872bfe in CrashHandler::SignalHandler(int) (in factorio) (CrashHandler.cpp:237)
#3  0x00007fff9e36f52a in 0x00007fff9e36f52a
#4  0x0000000000000060 in 0x00000060 (in factorio)
#5  0x00007fff8d2886df in 0x00007fff8d2886df
#6  0x00007fff91623e5c in 0x00007fff91623e5c
#7  0x00000001144a7d4b in 0x00000001144a7d4b
#8  0x00007fff91625204 in 0x00007fff91625204
#9  0x00000001140033f2 in 0x00000001140033f2
#10 0x00000001140f0849 in 0x00000001140f0849
#11 0x00000001140e78d4 in 0x00000001140e78d4
#12 0x00007fff9c40a994 in 0x00007fff9c40a994
#13 0x00007fff9c3ae5a4 in 0x00007fff9c3ae5a4
#14 0x0000000100cc3b18 in ogl_flush_vertex_cache (in factorio) (ogl_draw.c:459)
#15 0x0000000100c94952 in al_hold_bitmap_drawing (in factorio) (display.c:531)
#16 0x0000000100386280 in TileRenderer::render(RenderData const&) const (in factorio) (TileRenderer.cpp:123)
#17 0x0000000100329025 in GameRenderer::render(RenderData const&) (in factorio) (GameRenderer.cpp:187)
#18 0x00000001002f9556 in GameView::render() (in factorio) (GameView.cpp:912)
#19 0x000000010065eb71 in MainLoop::render() (in factorio) (Game.cpp:325)
#20 0x000000010065d9c7 in MainLoop::mainLoopStep(WorkerThread&, MainLoop::HeavyMode) (in factorio) (TimeStatistics.hpp:51)
#21 0x000000010065b11e in MainLoop::run(boost::filesystem::path const&, boost::filesystem::path const&, bool, bool, bool, std::__1::function<void ()>, boost::filesystem::path const&, MainLoop::HeavyMode) (in factorio) (MainLoop.cpp:227)
#22 0x0000000100657691 in _al_mangled_main (in factorio) (Main.cpp:902)
#23 0x0000000100cf5157 in +[AllegroAppDelegate app_main:] (in factorio) (osx_app_delegate.m:218)
#24 0x00007fff92e93e64 in 0x00007fff92e93e64
#25 0x00007fff88d1099d in 0x00007fff88d1099d
#26 0x00007fff88d1091a in 0x00007fff88d1091a
#27 0x00007fff88d0e351 in 0x00007fff88d0e351
4199.725 Error CrashHandler.cpp:106: Map tick at moment of crash: 5106113
4199.725 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.

posila
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Re: [0.15.9] Crash in ogl_flush_vertex_cache

Post by posila »

Similar crash to: 47572

posila
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Re: [0.15.9] Crash in ogl_flush_vertex_cache

Post by posila »

Hi, if it happens in 0.15.16, can you post new log? We have added some extra logging to OGL code.

r0mai
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Re: [0.15.9] Crash in ogl_flush_vertex_cache

Post by r0mai »

Of course. Thanks!

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