When other players tried to tranfer chain signals to me the game also crashed for them but my game (server) kept running. Altough my game kept running the other players wasn't able to connect anymore.
Other items (aside form chain signals) transferred fine.
Included are the save file and the log file (I couldn't upload the log file for some reason).
Log file
0.001 2017-05-05 22:30:42; Factorio 0.15.8 (build 29493, win64, steam)
0.001 Operating system: Windows 10 (version 1607)
0.001 Program arguments: "E:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.001 Read data path: E:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.001 Write data path: C:/Users/Admin/AppData/Roaming/Factorio
0.001 Binaries path: E:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.006 System info: [CPU: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz, 8 cores, RAM: 16299MB]
0.007 Display options: [FullScreen: 1] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
0.008 Available display adapters: 1
0.008 [0]: \\.\DISPLAY1 - AMD Radeon R9 200 Series {0x80005, [0,0], 1920x1080, 32bit, 59Hz}
0.008 Create display on adapter 0. Size 1280x720 at position [310, 162].
0.170 Initialised Direct3D:[0] AMD Radeon R9 200 Series; driver: aticfx64.dll 22.19.157.3
0.180 Video memory size (dedicated video/dedicated system/shared system/available): 3053/0/8149/4088 MB
0.207 DSound: Starting _dsound_update thread
0.207 DSound: Enter _dsound_update; tid=7372
0.208 Device reset internal.
0.211 Desktop composition is active.
0.211 Graphics settings preset: very-high
0.211 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 25%] [DXT: false]
0.260 Loading mod core 0.0.0 (data.lua)
0.266 Loading mod base 0.15.8 (data.lua)
0.352 Loading mod base 0.15.8 (data-updates.lua)
0.401 Checksum for core: 3409166051
0.401 Checksum of base: 3769930138
0.491 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1494014209
0.491 Info PlayerData.cpp:60: Cloud player-data.json available, timestamp 1493663722
0.553 Loaded shader file E:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
0.553 Loaded shader file E:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
0.562 Initial atlas bitmap size is 16384
0.564 Created atlas bitmap 16384x7691
0.564 Created atlas bitmap 4096x1860
0.564 Created atlas bitmap 4096x3648
10.669 Sprites loaded
10.669 Convert atlas 4096x1860 to: trilinear-filtering
10.691 Convert atlas 4096x3648 to: mipmap
10.856 Loading sounds...
12.520 Custom inputs active: 0
12.552 Factorio initialised
25.699 Info ServerSynchronizer.cpp:27: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
25.699 Info ServerMultiplayerManager.cpp:663: mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
25.700 Info ServerMultiplayerManager.cpp:663: mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
25.700 Loading map C:\Users\Admin\AppData\Roaming\Factorio\saves\_autosave1.zip: 7351262 bytes.
25.780 Loading Level.dat: 15589870 bytes.
25.782 Info Scenario.cpp:133: Map version 0.15.8-0
26.085 Loading script.dat: 190 bytes.
26.087 Checksum for script C:/Users/Admin/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 76911248
26.093 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:34197)
26.094 Hosting game at 0.0.0.0:34197
26.094 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-server-padlock
26.534 Info HttpSharedState.cpp:111: Status code: 200
26.534 Info AuthServerConnector.cpp:106: Obtained serverPadlock for serverHash (3OODCGjzQjk5H8o9qehu94ojrLgiixhy) from the auth server.
26.534 Info ServerMultiplayerManager.cpp:663: mapTick(2268001) changing state from(CreatingGame) to(InGame)
26.535 Info UDPSocket.cpp:39: Opening socket for broadcast
26.538 Info GameActionHandler.cpp:3243: MapTick (2268001) processed PlayerJoinGame peerID(0) playerIndex(0) mode(connect )
45.364 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(192.168.1.107:56821)
45.364 Refusing connection for address (192.168.1.107:56821), username (shemara). UserVerificationMissing
45.915 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(192.168.1.107:65118)
45.916 Info ServerRouter.cpp:389: Replying to connectionRequest for address(192.168.1.107:65118).
45.916 Info ServerSynchronizer.cpp:542: nextHeartbeatSequenceNumber(590) adding peer(1)
45.932 Info ServerMultiplayerManager.cpp:663: mapTick(2269165) changing state from(InGame) to(InGameSavingMap)
45.948 Info ServerMultiplayerManager.cpp:747: mapTick(2269165) received stateChanged peerID(1) oldState(Ready) newState(ConnectedWaitingForMap)
46.309 Info ServerMultiplayerManager.cpp:801: MapTick(2269165) Serving map(C) for peer(1) size(6625162) crc(33737374)
46.309 Info ServerMultiplayerManager.cpp:663: mapTick(2269165) changing state from(InGameSavingMap) to(InGame)
46.348 Info ServerMultiplayerManager.cpp:747: mapTick(2269168) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
53.848 Info ServerMultiplayerManager.cpp:747: mapTick(2269618) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
54.348 Info ServerMultiplayerManager.cpp:747: mapTick(2269648) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
55.164 Info ServerMultiplayerManager.cpp:747: mapTick(2269697) received stateChanged peerID(1) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
55.165 Info GameActionHandler.cpp:3243: MapTick (2269697) processed PlayerJoinGame peerID(1) playerIndex(1) mode(connect )
55.231 Info ServerMultiplayerManager.cpp:747: mapTick(2269701) received stateChanged peerID(1) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
79.452 Error CrashHandler.cpp:232: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-vkboot\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-vkboot\src\util\logger.cpp (354): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-vkboot\src\util\logger.cpp (408): Logger::logStacktrace
c:\cygwin64\tmp\factorio-vkboot\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-vkboot\src\util\crashhandler.cpp (235): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (117): `thread_start<unsigned int (__cdecl*)(void * __ptr64)>'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF6F319E338)
00007FF6F319E338 (Factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDB134AB9D)
00007FFDB134AB9D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDB12E9913)
00007FFDB12E9913 (ntdll): (filename not available): RtlImageNtHeaderEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDB1349CBA)
00007FFDB1349CBA (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-vkboot\src\entity\character.cpp (1143): Character::shouldDrawPlayerName
c:\cygwin64\tmp\factorio-vkboot\src\entity\character.cpp (1159): Character::drawHelperVisualisations
c:\cygwin64\tmp\factorio-vkboot\src\entity\character.cpp (1124): Character::draw
c:\cygwin64\tmp\factorio-vkboot\src\gui\entitybutton.cpp (82): EntityButton::draw
c:\cygwin64\tmp\factorio-vkboot\src\gui\entitybutton.cpp (138): EntityButton::paintComponent
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1148): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1160): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1160): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\gui.cpp (989): agui::Gui::render
c:\cygwin64\tmp\factorio-vkboot\src\graphics\guirenderer.cpp (35): GuiRenderer::prepare
c:\cygwin64\tmp\factorio-vkboot\src\mainloop.cpp (643): MainLoop::prepare
c:\cygwin64\tmp\factorio-vkboot\src\mainloop.cpp (397): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-vkboot\src\mainloop.cpp (227): MainLoop::run
c:\cygwin64\tmp\factorio-vkboot\src\main.cpp (902): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (253): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDB0DE8364)
00007FFDB0DE8364 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDB13070D1)
00007FFDB13070D1 (ntdll): (filename not available): RtlUserThreadStart
80.500 Error CrashHandler.cpp:106: Map tick at moment of crash: 2271155
80.500 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
0.001 Operating system: Windows 10 (version 1607)
0.001 Program arguments: "E:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.001 Read data path: E:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.001 Write data path: C:/Users/Admin/AppData/Roaming/Factorio
0.001 Binaries path: E:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.006 System info: [CPU: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz, 8 cores, RAM: 16299MB]
0.007 Display options: [FullScreen: 1] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
0.008 Available display adapters: 1
0.008 [0]: \\.\DISPLAY1 - AMD Radeon R9 200 Series {0x80005, [0,0], 1920x1080, 32bit, 59Hz}
0.008 Create display on adapter 0. Size 1280x720 at position [310, 162].
0.170 Initialised Direct3D:[0] AMD Radeon R9 200 Series; driver: aticfx64.dll 22.19.157.3
0.180 Video memory size (dedicated video/dedicated system/shared system/available): 3053/0/8149/4088 MB
0.207 DSound: Starting _dsound_update thread
0.207 DSound: Enter _dsound_update; tid=7372
0.208 Device reset internal.
0.211 Desktop composition is active.
0.211 Graphics settings preset: very-high
0.211 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 25%] [DXT: false]
0.260 Loading mod core 0.0.0 (data.lua)
0.266 Loading mod base 0.15.8 (data.lua)
0.352 Loading mod base 0.15.8 (data-updates.lua)
0.401 Checksum for core: 3409166051
0.401 Checksum of base: 3769930138
0.491 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1494014209
0.491 Info PlayerData.cpp:60: Cloud player-data.json available, timestamp 1493663722
0.553 Loaded shader file E:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
0.553 Loaded shader file E:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
0.562 Initial atlas bitmap size is 16384
0.564 Created atlas bitmap 16384x7691
0.564 Created atlas bitmap 4096x1860
0.564 Created atlas bitmap 4096x3648
10.669 Sprites loaded
10.669 Convert atlas 4096x1860 to: trilinear-filtering
10.691 Convert atlas 4096x3648 to: mipmap
10.856 Loading sounds...
12.520 Custom inputs active: 0
12.552 Factorio initialised
25.699 Info ServerSynchronizer.cpp:27: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
25.699 Info ServerMultiplayerManager.cpp:663: mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
25.700 Info ServerMultiplayerManager.cpp:663: mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
25.700 Loading map C:\Users\Admin\AppData\Roaming\Factorio\saves\_autosave1.zip: 7351262 bytes.
25.780 Loading Level.dat: 15589870 bytes.
25.782 Info Scenario.cpp:133: Map version 0.15.8-0
26.085 Loading script.dat: 190 bytes.
26.087 Checksum for script C:/Users/Admin/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 76911248
26.093 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:34197)
26.094 Hosting game at 0.0.0.0:34197
26.094 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-server-padlock
26.534 Info HttpSharedState.cpp:111: Status code: 200
26.534 Info AuthServerConnector.cpp:106: Obtained serverPadlock for serverHash (3OODCGjzQjk5H8o9qehu94ojrLgiixhy) from the auth server.
26.534 Info ServerMultiplayerManager.cpp:663: mapTick(2268001) changing state from(CreatingGame) to(InGame)
26.535 Info UDPSocket.cpp:39: Opening socket for broadcast
26.538 Info GameActionHandler.cpp:3243: MapTick (2268001) processed PlayerJoinGame peerID(0) playerIndex(0) mode(connect )
45.364 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(192.168.1.107:56821)
45.364 Refusing connection for address (192.168.1.107:56821), username (shemara). UserVerificationMissing
45.915 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(192.168.1.107:65118)
45.916 Info ServerRouter.cpp:389: Replying to connectionRequest for address(192.168.1.107:65118).
45.916 Info ServerSynchronizer.cpp:542: nextHeartbeatSequenceNumber(590) adding peer(1)
45.932 Info ServerMultiplayerManager.cpp:663: mapTick(2269165) changing state from(InGame) to(InGameSavingMap)
45.948 Info ServerMultiplayerManager.cpp:747: mapTick(2269165) received stateChanged peerID(1) oldState(Ready) newState(ConnectedWaitingForMap)
46.309 Info ServerMultiplayerManager.cpp:801: MapTick(2269165) Serving map(C) for peer(1) size(6625162) crc(33737374)
46.309 Info ServerMultiplayerManager.cpp:663: mapTick(2269165) changing state from(InGameSavingMap) to(InGame)
46.348 Info ServerMultiplayerManager.cpp:747: mapTick(2269168) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
53.848 Info ServerMultiplayerManager.cpp:747: mapTick(2269618) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
54.348 Info ServerMultiplayerManager.cpp:747: mapTick(2269648) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
55.164 Info ServerMultiplayerManager.cpp:747: mapTick(2269697) received stateChanged peerID(1) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
55.165 Info GameActionHandler.cpp:3243: MapTick (2269697) processed PlayerJoinGame peerID(1) playerIndex(1) mode(connect )
55.231 Info ServerMultiplayerManager.cpp:747: mapTick(2269701) received stateChanged peerID(1) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
79.452 Error CrashHandler.cpp:232: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-vkboot\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-vkboot\src\util\logger.cpp (354): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-vkboot\src\util\logger.cpp (408): Logger::logStacktrace
c:\cygwin64\tmp\factorio-vkboot\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-vkboot\src\util\crashhandler.cpp (235): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (117): `thread_start<unsigned int (__cdecl*)(void * __ptr64)>'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF6F319E338)
00007FF6F319E338 (Factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDB134AB9D)
00007FFDB134AB9D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDB12E9913)
00007FFDB12E9913 (ntdll): (filename not available): RtlImageNtHeaderEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDB1349CBA)
00007FFDB1349CBA (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-vkboot\src\entity\character.cpp (1143): Character::shouldDrawPlayerName
c:\cygwin64\tmp\factorio-vkboot\src\entity\character.cpp (1159): Character::drawHelperVisualisations
c:\cygwin64\tmp\factorio-vkboot\src\entity\character.cpp (1124): Character::draw
c:\cygwin64\tmp\factorio-vkboot\src\gui\entitybutton.cpp (82): EntityButton::draw
c:\cygwin64\tmp\factorio-vkboot\src\gui\entitybutton.cpp (138): EntityButton::paintComponent
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1148): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1160): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1160): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\gui.cpp (989): agui::Gui::render
c:\cygwin64\tmp\factorio-vkboot\src\graphics\guirenderer.cpp (35): GuiRenderer::prepare
c:\cygwin64\tmp\factorio-vkboot\src\mainloop.cpp (643): MainLoop::prepare
c:\cygwin64\tmp\factorio-vkboot\src\mainloop.cpp (397): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-vkboot\src\mainloop.cpp (227): MainLoop::run
c:\cygwin64\tmp\factorio-vkboot\src\main.cpp (902): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (253): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDB0DE8364)
00007FFDB0DE8364 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDB13070D1)
00007FFDB13070D1 (ntdll): (filename not available): RtlUserThreadStart
80.500 Error CrashHandler.cpp:106: Map tick at moment of crash: 2271155
80.500 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.