0.5.18 Crashing when trying to enter a train

Things that has been reported already before.
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Selleri
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0.5.18 Crashing when trying to enter a train

Post by Selleri »

As the title says, I keep crashing when I attempt to enter a train. I've tried to remove the train and set it down elsewhere, but the crash occurs nevertheless.

Crash log:

Code: Select all

   0.003 2017-05-05 23:27:50; Factorio 0.15.8 (build 29493, win64, steam)
   0.003 Operating system: Windows 10 (build 15063) 
   0.003 Program arguments: "C:\Pelit\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.003 Read data path: C:/Pelit/Steam/steamapps/common/Factorio/data
   0.003 Write data path: C:/Users/User/AppData/Roaming/Factorio
   0.003 Binaries path: C:/Pelit/Steam/steamapps/common/Factorio/bin
   0.012 System info: [CPU:        Intel(R) Core(TM) i7-3520M CPU @ 2.90GHz, 4 cores, RAM: 8074MB]
   0.012 Display options: [FullScreen: 0] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
   0.014 Available display adapters: 1
   0.014  [0]: \\.\DISPLAY1 - Intel(R) HD Graphics 4000 {0x05, [0,0], 1600x900, 32bit, 60Hz}
   0.014 Create display on adapter 0. Size 1280x720 at position [150, 72].
   0.060 Initialised Direct3D:[0] Intel(R) HD Graphics 4000; driver: igdumdim64.dll 10.18.10.4425
   0.140     Video memory size (dedicated video/dedicated system/shared system/available): 32/0/1760/1788 MB
   0.172 DSound: Starting _dsound_update thread
   0.172 DSound: Enter _dsound_update; tid=7032
   0.173 Device reset internal.
   0.177 Desktop composition is active.
   0.177 Graphics settings preset: medium
   0.177 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 25%] [DXT: false]
   0.252 Loading mod core 0.0.0 (data.lua)
   0.268 Loading mod base 0.15.8 (data.lua)
   0.431 Loading mod base 0.15.8 (data-updates.lua)
   0.519 Checksum for core: 3409166051
   0.519 Checksum of base: 3769930138
   0.662 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1494005138
   0.662 Info PlayerData.cpp:60: Cloud player-data.json available, timestamp 1493726419
   0.762 Loaded shader file C:/Pelit/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
   0.763 Loaded shader file C:/Pelit/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
   0.780 Initial atlas bitmap size is 8192
   0.798 Created atlas bitmap 8192x8186
   0.800 Created atlas bitmap 8192x7357
   0.801 Created atlas bitmap 4096x1860
   0.801 Created atlas bitmap 4096x3648
  12.538 Sprites loaded
  12.538 Convert atlas 4096x1860 to: trilinear-filtering 
  12.636 Convert atlas 4096x3648 to: mipmap 
  13.895 Loading sounds...
  16.152 Custom inputs active: 0
  16.189 Device reset internal.
  16.582 Factorio initialised
  20.177 Loading map C:\Users\User\AppData\Roaming\Factorio\saves\uusshit.zip: 7434227 bytes.
  20.271 Loading Level.dat: 15467981 bytes.
  20.275 Info Scenario.cpp:133: Map version 0.15.7-2
  20.763 Loading script.dat: 190 bytes.
  20.765 Checksum for script C:/Users/User/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 76911248
  36.346 Error CrashHandler.cpp:232: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-vkboot\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-vkboot\src\util\logger.cpp (354): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-vkboot\src\util\logger.cpp (408): Logger::logStacktrace
c:\cygwin64\tmp\factorio-vkboot\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-vkboot\src\util\crashhandler.cpp (235): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (117): `thread_start<unsigned int (__cdecl*)(void * __ptr64)>'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF7DC17E338)
00007FF7DC17E338 (Factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF995A7A08D)
00007FF995A7A08D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9959E9C58)
00007FF9959E9C58 (ntdll): (filename not available): RtlLookupFunctionEntry
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF995A7910E)
00007FF995A7910E (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-vkboot\src\entity\character.cpp (1143): Character::shouldDrawPlayerName
c:\cygwin64\tmp\factorio-vkboot\src\entity\character.cpp (1159): Character::drawHelperVisualisations
c:\cygwin64\tmp\factorio-vkboot\src\entity\rollingstock.cpp (1104): RollingStock::draw
c:\cygwin64\tmp\factorio-vkboot\src\gui\entitybutton.cpp (82): EntityButton::draw
c:\cygwin64\tmp\factorio-vkboot\src\gui\entitybutton.cpp (138): EntityButton::paintComponent
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1148): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1160): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1160): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\gui.cpp (989): agui::Gui::render
c:\cygwin64\tmp\factorio-vkboot\src\graphics\guirenderer.cpp (35): GuiRenderer::prepare
c:\cygwin64\tmp\factorio-vkboot\src\mainloop.cpp (643): MainLoop::prepare
c:\cygwin64\tmp\factorio-vkboot\src\mainloop.cpp (397): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-vkboot\src\mainloop.cpp (227): MainLoop::run
c:\cygwin64\tmp\factorio-vkboot\src\main.cpp (902): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (253): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF995572774)
00007FF995572774 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF995A40D61)
00007FF995A40D61 (ntdll): (filename not available): RtlUserThreadStart
  38.115 Error CrashHandler.cpp:106: Map tick at moment of crash: 2161607
  38.115 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
EDIT: I just tried to enter a car, and it crashed as well.
EDIT2: New patch landed a minute after this post which says it fixed crashing when opening train GUI but apparently it fixed this as well.

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