Keep in mind that i did a little outside circuit to test it with a constant and a lamp, in which if successful just have to implement usin the train stop at the constant end and the filter inserter in the light end.
Problem is the the train stop is not returning the value, and yes i did sure to mark the option to retrive any value from the train to the circuit system. it just not read the actual value in the train fuel compartment. it gives 0 probably.
Just to make sure i did put also the fuel inside the wagon, but it does the same error. Retriving value from items inside trains is not working properly!
The other problem its major is the crash when i try to get inside the train, i happens always when i get in, sometime it takes a little bit after i get in.
I really was waiting for option like this to controle fuel usage and others stuffs....
Log File
Code: Select all
0.002 2017-05-05 16:48:29; Factorio 0.15.8 (build 29493, win64, steam)
0.002 Operating system: Windows 10 (version 1607)
0.002 Program arguments: "F:\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.002 Read data path: F:/Steam/steamapps/common/Factorio/data
0.002 Write data path: C:/Users/ykyjo/AppData/Roaming/Factorio
0.002 Binaries path: F:/Steam/steamapps/common/Factorio/bin
0.011 System info: [CPU: AMD FX(tm)-8350 Eight-Core Processor , 8 cores, RAM: 16350MB]
0.012 Display options: [FullScreen: 1] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
0.027 Available display adapters: 1
0.027 [0]: \\.\DISPLAY1 - AMD Radeon (TM) R7 360 Series {0x8080005, [0,0], 1920x1080, 32bit, 60Hz}
0.028 Create display on adapter 0. Size 1280x720 at position [310, 162].
0.127 Initialised Direct3D:[0] AMD Radeon (TM) R7 360 Series; driver: aticfx64.dll 22.19.157.3
0.132 Video memory size (dedicated video/dedicated system/shared system/available): 2025/0/8175/4088 MB
0.179 DSound: Starting _dsound_update thread
0.179 DSound: Enter _dsound_update; tid=12052
0.180 Device reset internal.
0.187 Desktop composition is active.
0.187 Graphics settings preset: very-high
0.188 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: false]
0.268 Loading mod core 0.0.0 (data.lua)
0.282 Loading mod base 0.15.8 (data.lua)
0.440 Loading mod base 0.15.8 (data-updates.lua)
0.534 Checksum for core: 3409166051
0.535 Checksum of base: 3769930138
0.738 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1493938117
0.738 Info PlayerData.cpp:62: Cloud player-data.json unavailable
0.871 Loaded shader file F:/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
0.871 Loaded shader file F:/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
0.890 Initial atlas bitmap size is 16384
0.915 Created atlas bitmap 16384x16380
0.919 Created atlas bitmap 16384x8929
0.919 Created atlas bitmap 4096x3980
0.920 Created atlas bitmap 4096x3648
19.402 Sprites loaded
19.402 Convert atlas 4096x3980 to: trilinear-filtering
19.503 Convert atlas 4096x3648 to: mipmap
20.300 Loading sounds...
22.822 Custom inputs active: 0
22.866 Factorio initialised
29.924 Loading map C:\Users\ykyjo\AppData\Roaming\Factorio\saves\_autosave3.zip: 11359919 bytes.
29.956 Loading Level.dat: 24177604 bytes.
29.961 Info Scenario.cpp:133: Map version 0.15.8-0
30.833 Loading script.dat: 190 bytes.
30.836 Checksum for script C:/Users/ykyjo/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 76911248
568.305 Error CrashHandler.cpp:232: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-vkboot\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-vkboot\src\util\logger.cpp (354): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-vkboot\src\util\logger.cpp (408): Logger::logStacktrace
c:\cygwin64\tmp\factorio-vkboot\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-vkboot\src\util\crashhandler.cpp (235): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (117): `thread_start<unsigned int (__cdecl*)(void * __ptr64)>'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF6C726E338)
00007FF6C726E338 (Factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAE37AAB9D)
00007FFAE37AAB9D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAE3749913)
00007FFAE3749913 (ntdll): (filename not available): RtlImageNtHeaderEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAE37A9CBA)
00007FFAE37A9CBA (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-vkboot\src\entity\character.cpp (1143): Character::shouldDrawPlayerName
c:\cygwin64\tmp\factorio-vkboot\src\entity\character.cpp (1159): Character::drawHelperVisualisations
c:\cygwin64\tmp\factorio-vkboot\src\entity\rollingstock.cpp (1104): RollingStock::draw
c:\cygwin64\tmp\factorio-vkboot\src\gui\entitybutton.cpp (82): EntityButton::draw
c:\cygwin64\tmp\factorio-vkboot\src\gui\entitybutton.cpp (138): EntityButton::paintComponent
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1148): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1160): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1160): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\gui.cpp (989): agui::Gui::render
c:\cygwin64\tmp\factorio-vkboot\src\graphics\guirenderer.cpp (35): GuiRenderer::prepare
c:\cygwin64\tmp\factorio-vkboot\src\mainloop.cpp (643): MainLoop::prepare
c:\cygwin64\tmp\factorio-vkboot\src\mainloop.cpp (397): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-vkboot\src\mainloop.cpp (227): MainLoop::run
c:\cygwin64\tmp\factorio-vkboot\src\main.cpp (902): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (253): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAE3218364)
00007FFAE3218364 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAE37670D1)
00007FFAE37670D1 (ntdll): (filename not available): RtlUserThreadStart
570.263 Error CrashHandler.cpp:106: Map tick at moment of crash: 6568228
570.263 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.