0.15.8 Crash on entering train

Things that has been reported already before.
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Dirkadin
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0.15.8 Crash on entering train

Post by Dirkadin »

Single player with no mods.

0.001 2017-05-05 14:32:48; Factorio 0.15.8 (build 29493, win64, steam)
0.001 Operating system: Windows 10 (build 15063)
0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" "--max-texture-size=16384"
0.001 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.001 Write data path: C:/Users/dirka/AppData/Roaming/Factorio
0.001 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.007 System info: [CPU: Intel(R) Core(TM) i7-5820K CPU @ 3.30GHz, 12 cores, RAM: 16294MB]
0.009 Display options: [FullScreen: 1] [VSync: 1] [UIScale: 129%] [MultiSampling: OFF] [Screen: 255]
0.010 Available display adapters: 3
0.010 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1070 {0x05, [0,0], 2560x1440, 32bit, 144Hz}
0.010 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 1070 {0x01, [-1920,0], 1920x1080, 32bit, 60Hz}
0.010 [2]: \\.\DISPLAY3 - NVIDIA GeForce GTX 1070 {0x01, [2560,0], 1920x1080, 32bit, 60Hz}
0.010 Create display on adapter 0. Size 1280x720 at position [630, 342].
0.069 Initialised Direct3D:[0] NVIDIA GeForce GTX 1070; driver: nvldumdx.dll 22.21.13.8189
0.071 Video memory size (dedicated video/dedicated system/shared system/available): 8119/0/8147/4082 MB
0.111 DSound: Starting _dsound_update thread
0.111 DSound: Enter _dsound_update; tid=4004Device reset internal.
0.111 DSound: Enter _dsound_update; tid=4004Device reset internal.
0.112 Desktop composition is active.
0.112 WARNING: You have vsync and desktop composition enabled on Direct3d. Consider disabling vsync to increase performance on some confirgurations.
0.112 Graphics settings preset: very-high
0.112 Graphics options: [Graphics quality: normal] [Video memory usage: all] [Light scale: 100%] [DXT: false]
0.170 Loading mod core 0.0.0 (data.lua)
0.187 Loading mod base 0.15.8 (data.lua)
0.281 Loading mod base 0.15.8 (data-updates.lua)
0.361 Checksum for core: 3409166051
0.361 Checksum of base: 3769930138
0.467 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1494012472
0.467 Info PlayerData.cpp:60: Cloud player-data.json available, timestamp 1494012466
0.539 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
0.539 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
0.543 Crop bitmaps.
4.784 Initial atlas bitmap size is 16384
4.788 Created atlas bitmap 16384x10864
5.060 Created atlas bitmap 4096x1860
5.068 Created atlas bitmap 4096x3648
9.973 Sprites loaded
9.973 Convert atlas 4096x1860 to: trilinear-filtering
9.999 Convert atlas 4096x3648 to: mipmap
10.767 Loading sounds...
12.409 Custom inputs active: 0
12.443 Factorio initialised
17.063 Loading map C:\Users\dirka\AppData\Roaming\Factorio\saves\V3.zip: 14949739 bytes.
17.103 Loading Level.dat: 34248475 bytes.
17.108 Info Scenario.cpp:133: Map version 0.15.7-2
17.898 Loading script.dat: 190 bytes.
17.899 Checksum for script C:/Users/dirka/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 76911248
1327.515 Error CrashHandler.cpp:232: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-vkboot\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-vkboot\src\util\logger.cpp (354): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-vkboot\src\util\logger.cpp (408): Logger::logStacktrace
c:\cygwin64\tmp\factorio-vkboot\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-vkboot\src\util\crashhandler.cpp (235): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (117): `thread_start<unsigned int (__cdecl*)(void * __ptr64)>'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF74458E338)
00007FF74458E338 (Factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE34CFA08D)
00007FFE34CFA08D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE34C69C58)
00007FFE34C69C58 (ntdll): (filename not available): RtlLookupFunctionEntry
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE34CF910E)
00007FFE34CF910E (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-vkboot\src\entity\character.cpp (1143): Character::shouldDrawPlayerName
c:\cygwin64\tmp\factorio-vkboot\src\entity\character.cpp (1159): Character::drawHelperVisualisations
c:\cygwin64\tmp\factorio-vkboot\src\entity\rollingstock.cpp (1104): RollingStock::draw
c:\cygwin64\tmp\factorio-vkboot\src\gui\entitybutton.cpp (82): EntityButton::draw
c:\cygwin64\tmp\factorio-vkboot\src\gui\entitybutton.cpp (138): EntityButton::paintComponent
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1148): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1160): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1160): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\gui.cpp (989): agui::Gui::render
c:\cygwin64\tmp\factorio-vkboot\src\graphics\guirenderer.cpp (35): GuiRenderer::prepare
c:\cygwin64\tmp\factorio-vkboot\src\mainloop.cpp (643): MainLoop::prepare
c:\cygwin64\tmp\factorio-vkboot\src\mainloop.cpp (397): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-vkboot\src\mainloop.cpp (227): MainLoop::run
c:\cygwin64\tmp\factorio-vkboot\src\main.cpp (902): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (253): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE32CB2774)
00007FFE32CB2774 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE34CC0D61)
00007FFE34CC0D61 (ntdll): (filename not available): RtlUserThreadStart
1328.785 Error CrashHandler.cpp:106: Map tick at moment of crash: 6449858
1328.785 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.

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TruePikachu
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Re: 0.15.8 Crash on entering train

Post by TruePikachu »

Duplicate of viewtopic.php?f=7&t=46513


The bug is caused by a change in 0.15.8 relating to player name rendering, and is expected to be fixed soon (within an hour).

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