crash Factorio 0.15.8

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cdnr1
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crash Factorio 0.15.8

Post by cdnr1 »

0.001 2017-05-05 21:52:16; Factorio 0.15.8 (build 29493, win64, steam)
0.001 Operating system: Windows 7 Service Pack 1
0.001 Program arguments: "E:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.001 Read data path: E:/SteamLibrary/steamapps/common/Factorio/data
0.001 Write data path: C:/Users/cd/AppData/Roaming/Factorio
0.001 Binaries path: E:/SteamLibrary/steamapps/common/Factorio/bin
0.009 System info: [CPU: Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz, 8 cores, RAM: 16326MB]
0.010 Display options: [FullScreen: 1] [VSync: 1] [UIScale: 50%] [MultiSampling: OFF] [Screen: 0]
0.011 Available display adapters: 2
0.011 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 680 {0x05, [0,0], 1920x1200, 32bit, 59Hz}
0.011 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 680 {0x01, [-1280,0], 1280x1024, 32bit, 60Hz}
0.012 Create display on adapter 0. Size 1280x720 at position [310, 222].
0.092 Initialised Direct3D:[0] NVIDIA GeForce GTX 680; driver: nvd3dumx.dll 22.21.13.8205
0.094 Video memory size (dedicated video/dedicated system/shared system/available): 1989/0/7907/1687 MB
0.125 DSound: Starting _dsound_update thread
0.125 DSound: Enter _dsound_update; tid=3680
0.125 Device reset internal.
0.138 Graphics settings preset: very-high
0.138 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: false]
0.248 Loading mod core 0.0.0 (data.lua)
0.268 Loading mod base 0.15.8 (data.lua)
0.410 Loading mod base 0.15.8 (data-updates.lua)
0.527 Checksum for core: 3409166051
0.527 Checksum of base: 3769930138
0.658 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1493931762
0.658 Info PlayerData.cpp:60: Cloud player-data.json available, timestamp 1493828820
0.744 Loaded shader file E:/SteamLibrary/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
0.745 Loaded shader file E:/SteamLibrary/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
0.762 Initial atlas bitmap size is 16384
0.779 Created atlas bitmap 16384x16380
1.555 Created atlas bitmap 16384x8929
1.799 Created atlas bitmap 4096x3980
1.817 Created atlas bitmap 4096x3648
13.524 Sprites loaded
13.524 Convert atlas 4096x3980 to: trilinear-filtering
13.714 Convert atlas 4096x3648 to: mipmap
14.732 Loading sounds...
16.775 Custom inputs active: 0
16.806 Factorio initialised
20.293 Loading map C:\Users\cd\AppData\Roaming\Factorio\saves\_autosave3.zip: 4935506 bytes.
20.312 Loading Level.dat: 8746836 bytes.
20.315 Info Scenario.cpp:133: Map version 0.15.8-0
20.554 Loading script.dat: 190 bytes.
20.556 Checksum for script C:/Users/cd/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 76911248
53.970 Error CrashHandler.cpp:232: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-vkboot\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-vkboot\src\util\logger.cpp (354): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-vkboot\src\util\logger.cpp (408): Logger::logStacktrace
c:\cygwin64\tmp\factorio-vkboot\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-vkboot\src\util\crashhandler.cpp (235): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (117): `thread_start<unsigned int (__cdecl*)(void * __ptr64)>'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000001409EE338)
00000001409EE338 (Factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000077477E8D)
0000000077477E8D (ntdll): (filename not available): RtlDecodePointer
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000774684CF)
00000000774684CF (ntdll): (filename not available): RtlUnwindEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007749BAC8)
000000007749BAC8 (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-vkboot\src\entity\character.cpp (1143): Character::shouldDrawPlayerName
c:\cygwin64\tmp\factorio-vkboot\src\entity\character.cpp (1159): Character::drawHelperVisualisations
c:\cygwin64\tmp\factorio-vkboot\src\entity\rollingstock.cpp (1104): RollingStock::draw
c:\cygwin64\tmp\factorio-vkboot\src\gui\entitybutton.cpp (82): EntityButton::draw
c:\cygwin64\tmp\factorio-vkboot\src\gui\entitybutton.cpp (138): EntityButton::paintComponent
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1148): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1160): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1160): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\gui.cpp (989): agui::Gui::render
c:\cygwin64\tmp\factorio-vkboot\src\graphics\guirenderer.cpp (35): GuiRenderer::prepare
c:\cygwin64\tmp\factorio-vkboot\src\mainloop.cpp (643): MainLoop::prepare
c:\cygwin64\tmp\factorio-vkboot\src\mainloop.cpp (397): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-vkboot\src\mainloop.cpp (227): MainLoop::run
c:\cygwin64\tmp\factorio-vkboot\src\main.cpp (902): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (253): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000772459CD)
00000000772459CD (kernel32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007747A2E1)
000000007747A2E1 (ntdll): (filename not available): RtlUserThreadStart
55.803 Error CrashHandler.cpp:106: Map tick at moment of crash: 793718
55.803 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.

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TruePikachu
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Re: crash Factorio 0.15.8

Post by TruePikachu »

Duplicate of viewtopic.php?f=7&t=46513


The bug is caused by a change in 0.15.8 relating to player name rendering, and is expected to be fixed soon (within an hour).

cdnr1
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Re: crash Factorio 0.15.8

Post by cdnr1 »

good work

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