[0.15.6]Crash when joining modded game with unknown mod

Things that has been reported already before.
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primedead
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Posts: 32
Joined: Mon Oct 24, 2016 6:56 pm
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[0.15.6]Crash when joining modded game with unknown mod

Post by primedead »

I put the join ip to 0.0.0.0 for privacy reasons. The crash is reproduceable by joining a game with a mod installed that has a name that is not known on the mod-portal. Instead of telling you the mod is missing it crashes.

Code: Select all

   0.001 2017-05-04 21:04:30; Factorio 0.15.6 (build 29362, win64, alpha)
   0.001 Operating system: Windows 10 (build 15063) 
   0.001 Program arguments: "d:\Users\misch\Desktop\Factorio_0.15.6\bin\x64\factorio.exe" "--wait-to-close" "10760" 
   0.001 Read data path: d:/Users/misch/Desktop/Factorio_0.15.6/data
   0.002 Write data path: d:/Users/misch/Desktop/Factorio_0.15.6
   0.002 Binaries path: d:/Users/misch/Desktop/Factorio_0.15.6/bin
   0.014 System info: [CPU: Intel(R) Core(TM) i7-4700MQ CPU @ 2.40GHz, 8 cores, RAM: 16302MB]
   0.015 Display options: [FullScreen: 0] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
   0.016 Available display adapters: 2
   0.016  [0]: \\.\DISPLAY1 - Intel(R) HD Graphics 4600 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
   0.017  [1]: \\.\DISPLAY2 - Intel(R) HD Graphics 4600 {0x01, [1920,0], 1680x1050, 32bit, 59Hz}
   0.017 Create display on adapter 0. Size 1280x720 at position [310, 162].
   0.066 Initialised Direct3D:[0] NVIDIA GeForce GTX 765M; driver: nvd3dumx.dll 21.21.13.7667
   0.069     Video memory size (dedicated video/dedicated system/shared system/available): 2019/0/8151/4092 MB
   0.093 DSound: Starting _dsound_update thread
   0.095 DSound: Enter _dsound_update; tid=8592
   0.096 Device reset internal.
   0.098 Desktop composition is active.
   0.098 Graphics settings preset: very-high
   0.098 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 25%] [DXT: false]
   0.168 Loading mod core 0.0.0 (data.lua)
   0.177 Loading mod base 0.15.6 (data.lua)
   0.303 Loading mod base 0.15.6 (data-updates.lua)
   0.381 Checksum for core: 3409166051
   0.381 Checksum of base: 2213884006
   0.546 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1493924669
   0.546 Info PlayerData.cpp:62: Cloud player-data.json unavailable
   0.726 Loaded shader file d:/Users/misch/Desktop/Factorio_0.15.6/data/core/graphics/shaders/game.cso
   0.727 Loaded shader file d:/Users/misch/Desktop/Factorio_0.15.6/data/core/graphics/shaders/zoom-to-world.cso
   0.739 Initial atlas bitmap size is 16384
   0.762 Created atlas bitmap 16384x16370
   1.266 Created atlas bitmap 16384x8937
   1.531 Created atlas bitmap 4096x3980
   1.556 Created atlas bitmap 4096x3648
  15.126 Sprites loaded
  15.126 Convert atlas 4096x3980 to: trilinear-filtering 
  15.222 Convert atlas 4096x3648 to: mipmap 
  16.148 Loading sounds...
  18.384 Custom inputs active: 0
  18.389 Info Updater.cpp:753: Downloading https://updater.factorio.com/get-available-versions?username=primedead&token=<private>&apiVersion=2
  19.141 0 packages available to download (experimental updates disabled).
  19.228 Factorio initialised
  38.302 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:0)
  44.825 Info UDPSocket.cpp:234: Socket closed
  44.889 Joining game 0.0.0.0
  44.889 Info UDPSocket.cpp:33: Opening socket
  44.900 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
  45.430 Connection refused
  45.509 Error CrashHandler.cpp:141: Exception Code: c0000005, Address: 0x00007ff7710bce2a
ModuleBase: 0x00007ff770880000, ImageSize: 0119e000, RelativeAddress: 0083ce2a
  45.509 Error CrashHandler.cpp:151: Exception Context:
rax=000001cde6905330, rbx=000001cde6905330, rcx=0000000000000000,
rdx=000001cde6904818, rsi=000001cde6904818, rdi=000001cde6904470,
rip=00007ff7710bce2a, rsp=0000002df523eee0, rbp=0000002df523f390,
 r8=000001cde6905330,  r9=0000000000000004, r10=000001cde6903cc0,
r11=0000000000000000, r12=0000000000000001, r13=000001cde1c2eb40,
r14=000001cde1c2ea70, r15=0000000000000000
  45.509 Crashed in d:\Users\misch\Desktop\Factorio_0.15.6\bin\x64\factorio.exe (0x00007ff770880000 - 0x00007ff771a1e000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-cu6znz\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-cu6znz\src\util\logger.cpp (354): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-cu6znz\src\util\logger.cpp (408): Logger::logStacktrace
c:\cygwin64\tmp\factorio-cu6znz\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-cu6znz\src\util\crashhandler.cpp (177): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBED5A6913)
00007FFBED5A6913 (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBF0B4DA9D)
00007FFBF0B4DA9D (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBF0B36476)
00007FFBF0B36476 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBF0B4A08D)
00007FFBF0B4A08D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBF0AB9C58)
00007FFBF0AB9C58 (ntdll): (filename not available): RtlLookupFunctionEntry
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBF0B4910E)
00007FFBF0B4910E (ntdll): (filename not available): KiUserExceptionDispatcher
c:\program files (x86)\microsoft visual studio 14.0\vc\include\xmemory (225): std::_Uninitialized_copy_al_unchecked1<NetworkModStartupSetting const * __ptr64,NetworkModStartupSetting * __ptr64,std::allocator<NetworkModStartupSetting> >
c:\program files (x86)\microsoft visual studio 14.0\vc\include\vector (751): std::vector<NetworkModStartupSetting,std::allocator<NetworkModStartupSetting> >::vector<NetworkModStartupSetting,std::allocator<NetworkModStartupSetting> >
c:\cygwin64\tmp\factorio-cu6znz\src\net\connectionrefuseddata.hpp (24): ConnectionRefusedData::ConnectionRefusedData
c:\cygwin64\tmp\factorio-cu6znz\src\net\clientrouter.cpp (194): ClientRouter::handleConnectionAccept
c:\cygwin64\tmp\factorio-cu6znz\src\net\clientrouter.cpp (94): ClientRouter::update
c:\cygwin64\tmp\factorio-cu6znz\src\net\clientmultiplayermanager.cpp (427): ClientMultiplayerManager::updateInternal
c:\cygwin64\tmp\factorio-cu6znz\src\net\clientmultiplayermanager.cpp (398): ClientMultiplayerManager::update
c:\cygwin64\tmp\factorio-cu6znz\src\mainloop.cpp (710): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-cu6znz\src\util\workerthread.cpp (35): WorkerThread::loop
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (247): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(ParallelDesyncReportCreator * __ptr64),ParallelDesyncReportCreator * __ptr64>,std::default_delete<std::tuple<void (__cdecl*)(ParallelDesyncReportCreator * __ptr64),ParallelDesyncReportCreator * __ptr64> > > >::_Run
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (210): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBEE4A2774)
00007FFBEE4A2774 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBF0B10D61)
00007FFBF0B10D61 (ntdll): (filename not available): RtlUserThreadStart
  50.337 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.

Rseding91
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Posts: 13210
Joined: Wed Jun 11, 2014 5:23 am
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Re: [0.15.6]Crash when joining modded game with unknown mod

Post by Rseding91 »

This should be fixed for 0.15.7.
If you want to get ahold of me I'm almost always on Discord.

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