[.15.2] Blueprint GUI button causes crash

Things that has been reported already before.
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ActionJackson
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[.15.2] Blueprint GUI button causes crash

Post by ActionJackson »

On clicking the blueprint GUI button in my current playthru it is crashing my game. I am playing on my friend's headless linux server and if I click the blueprint manager icon the game crashes. Reconnecting to the server results in an immediate crash upon map download. Only rolling back to an autosave will circumvent the issue. Clicking the icon again will duplicate the crash.

My Log File:

Code: Select all

 0.003 2017-04-26 12:21:32; Factorio 0.15.2 (build 29124, win64, steam)
   0.003 Operating system: Windows 10 (version 1607) 
   0.003 Program arguments: "D:\games\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.003 Read data path: D:/games/Steam/steamapps/common/Factorio/data
   0.003 Write data path: C:/Users/ajpir/AppData/Roaming/Factorio
   0.003 Binaries path: D:/games/Steam/steamapps/common/Factorio/bin
   0.011 System info: [CPU:         Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz, 8 cores, RAM: 16341MB]
   0.012 Display options: [FullScreen: 0] [VSync: 1] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
   0.014 Available display adapters: 1
   0.014  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 970 {0x05, [0,0], 2560x1080, 32bit, 60Hz}
   0.014 Create display on adapter 0. Size 1280x720 at position [630, 162].
   0.619 Initialised Direct3D:[0] NVIDIA GeForce GTX 970; driver: nvd3dumx.dll 21.21.13.7653
   0.624     Video memory size (dedicated video/dedicated system/shared system/available): 4058/0/8170/4092 MB
   0.682 DSound: Starting _dsound_update thread
   0.682 Device reset internal.
   0.682 DSound: Enter _dsound_update; tid=47728
   0.685 Desktop composition is active.
   0.685 WARNING: You have vsync and desktop composition enabled on Direct3d. Consider disabling vsync to increase performance on some confirgurations.
   0.685 Graphics settings preset: very-high
   0.685 Graphics options: [Graphics quality: high] [Video memory usage: high] [Light scale: 100%] [DXT: false]
   0.972 Loading mod core 0.0.0 (data.lua)
   0.982 Loading mod base 0.15.2 (data.lua)
   1.103 Loading mod base 0.15.2 (data-updates.lua)
   1.210 Checksum for core: 530912544
   1.210 Checksum of base: 83206502
   1.355 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1493223623
   1.355 Info PlayerData.cpp:62: Cloud player-data.json unavailable
   1.456 Loaded shader file D:/games/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
   1.457 Loaded shader file D:/games/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
   1.476 Initial atlas bitmap size is 16384
   1.496 Created atlas bitmap 16384x16377
   2.008 Created atlas bitmap 16384x1727
   2.060 Created atlas bitmap 4096x3980
   2.090 Created atlas bitmap 4096x3648
  17.812 Sprites loaded
  17.812 Convert atlas 4096x3980 to: trilinear-filtering 
  17.883 Convert atlas 4096x3648 to: mipmap 
  18.496 Loading sounds...
  20.805 Custom inputs active: 0
  20.848 Factorio initialised
  26.514 Joining game 159.203.33.22:34197
  26.514 Info UDPSocket.cpp:33: Opening socket
  26.514 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
  26.643 Info ClientSynchronizer.cpp:34: Initialized Synchronizer local peer(1) latency(32).
  26.643 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(ConnectedWaitingForMap)
  26.643 Info ClientRouter.cpp:217: ConnectionAccepted
  27.560 Info ClientMultiplayerManager.cpp:669: Received mapReadyForDownload
  27.560 Downloading file C:\Users\ajpir\AppData\Roaming\Factorio\temp\mp-download.zip (6592975 B, 13108 blocks)
  27.563 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
  29.143 Finished download (1 s, 6.5 MB, 4.1 MB/s)
  29.209 Info ClientMultiplayerManager.cpp:650: mapTick(-1) map download finished creating scenario
  29.210 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
  29.210 Loading map C:\Users\ajpir\AppData\Roaming\Factorio\temp\mp-download.zip: 6592975 bytes.
  29.248 Loading Level.dat: 16102346 bytes.
  29.252 Info Scenario.cpp:133: Map version 0.15.2-0
  29.749 Loading script.dat: 190 bytes.
  29.751 Checksum for script C:/Users/ajpir/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 2433440189
  29.760 Info ClientMultiplayerManager.cpp:539: MapTick(3458101) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
  29.815 Info ClientMultiplayerManager.cpp:539: MapTick(3458130) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
  29.960 Info ClientMultiplayerManager.cpp:539: MapTick(3458130) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
  30.094 Info GameActionHandler.cpp:3218: MapTick (3458138) processed PlayerJoinGame peerID(2) playerIndex(0) mode(connect ) 
  30.140 Error CrashHandler.cpp:232: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-rdjz8j\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-rdjz8j\src\util\logger.cpp (354): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-rdjz8j\src\util\logger.cpp (408): Logger::logStacktrace
c:\cygwin64\tmp\factorio-rdjz8j\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-rdjz8j\src\util\crashhandler.cpp (235): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (269): `__scrt_common_main_seh'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF780FE2438)
00007FF780FE2438 (Factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE8204AB9D)
00007FFE8204AB9D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE81FE9913)
00007FFE81FE9913 (ntdll): (filename not available): RtlImageNtHeaderEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE82049CBA)
00007FFE82049CBA (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-rdjz8j\src\gui\blueprintbookheader.cpp (20): BlueprintBookHeader::getRealLabel
c:\cygwin64\tmp\factorio-rdjz8j\src\gui\blueprintbookheader.cpp (28): BlueprintBookHeader::getVisibleLabel
c:\cygwin64\tmp\factorio-rdjz8j\src\gui\editablelabel.cpp (76): EditableLabel::setupEditDisplay
c:\cygwin64\tmp\factorio-rdjz8j\src\gui\blueprintbookheader.cpp (15): BlueprintBookHeader::BlueprintBookHeader
c:\cygwin64\tmp\factorio-rdjz8j\src\gui\blueprintlibrarygui.cpp (385): BlueprintBookRecordWidget::BlueprintBookRecordWidget
c:\program files (x86)\microsoft visual studio 14.0\vc\include\memory (1630): std::make_unique<BlueprintBookRecordWidget,BlueprintBookRecord const * __ptr64 & __ptr64,BlueprintLibraryGui * __ptr64 const,GuiActionHandler & __ptr64>
c:\cygwin64\tmp\factorio-rdjz8j\src\gui\blueprintlibrarygui.cpp (576): BlueprintLibraryGui::updateOpenedBlueprintBook
c:\cygwin64\tmp\factorio-rdjz8j\src\gui\blueprintlibrarygui.cpp (648): BlueprintLibraryGui::BlueprintLibraryGui
c:\cygwin64\tmp\factorio-rdjz8j\src\gameview.cpp (514): GameView::loadGuiForController
c:\cygwin64\tmp\factorio-rdjz8j\src\gameview.cpp (564): GameView::loadControllerView
c:\cygwin64\tmp\factorio-rdjz8j\src\gameview.cpp (344): GameView::loadGui
c:\cygwin64\tmp\factorio-rdjz8j\src\gameview.cpp (127): GameView::GameView
c:\cygwin64\tmp\factorio-rdjz8j\src\game.cpp (267): Game::checkGameViewCreation
c:\cygwin64\tmp\factorio-rdjz8j\src\mainloop.cpp (636): MainLoop::prepare
c:\cygwin64\tmp\factorio-rdjz8j\src\mainloop.cpp (393): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-rdjz8j\src\mainloop.cpp (227): MainLoop::run
c:\cygwin64\tmp\factorio-rdjz8j\src\main.cpp (881): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (253): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE7F648364)
00007FFE7F648364 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE820070D1)
00007FFE820070D1 (ntdll): (filename not available): RtlUserThreadStart
  31.610 Error CrashHandler.cpp:106: Map tick at moment of crash: 3458139
  31.610 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.

Server Log File:

https://gist.github.com/JonnyFunFun/b00 ... 3f5452f76c

Also attaching the server save file just before and just after the crash. Thank you!
Attachments
post-bork.zip
(6.04 MiB) Downloaded 83 times
pre-bork.zip
(6.25 MiB) Downloaded 82 times


ActionJackson
Burner Inserter
Burner Inserter
Posts: 13
Joined: Sun Jul 24, 2016 6:00 pm
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Re: [.15.2] Blueprint GUI button causes crash

Post by ActionJackson »

I looked I swear! :)

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