[0.15.1] Crash report

Things that has been reported already before.
nik12111
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[0.15.1] Crash report

Post by nik12111 »

Crash after i openened the map and pressed a button. Dont know which one anymore.
Attachments
factorio-current.log
(8.59 KiB) Downloaded 79 times
Loewchen
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Re: [0.15.1] Crash report

Post by Loewchen »

Code: Select all

   0.002 2017-04-25 22:50:18; Factorio 0.15.1 (build 29050, win64, steam)
   0.002 Operating system: Windows 10 (build 16179) 
   0.002 Program arguments: "E:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.002 Read data path: E:/SteamLibrary/steamapps/common/Factorio/data
   0.002 Write data path: C:/Users/n_v_e/AppData/Roaming/Factorio
   0.002 Binaries path: E:/SteamLibrary/steamapps/common/Factorio/bin
   0.020 System info: [CPU:         Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz, 8 cores, RAM: 16270MB]
   0.021 Display options: [FullScreen: 0] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
   0.024 Available display adapters: 2
   0.024  [0]: \\.\DISPLAY1 - AMD Radeon R9 200 Series {0x8000005, [0,0], 1920x1080, 32bit, 60Hz}
   0.024  [1]: \\.\DISPLAY2 - AMD Radeon R9 200 Series {0x01, [0,-1080], 1920x1080, 32bit, 60Hz}
   0.025 Create display on adapter 0. Size 1280x720 at position [310, 162].
   0.269 Initialised Direct3D:[0] AMD Radeon R9 200 Series; driver: aticfx64.dll 22.19.157.3
   0.273     Video memory size (dedicated video/dedicated system/shared system/available): 3053/0/8135/4092 MB
   0.308 DSound: Starting _dsound_update thread
   0.308 DSound: Enter _dsound_update; tid=9788
   0.309 Device reset internal.
   0.319 Desktop composition is active.
   0.320 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 25%] [DXT: false]
   0.405 Loading mod core 0.0.0 (data.lua)
   0.438 Loading mod base 0.15.1 (data.lua)
   0.858 Loading mod base 0.15.1 (data-updates.lua)
   0.945 Checksum for core: 530912544
   0.945 Checksum of base: 2731413614
   1.144 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1493145469
   1.144 Info PlayerData.cpp:62: Cloud player-data.json unavailable
   1.270 Loaded shader file E:/SteamLibrary/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
   1.273 Loaded shader file E:/SteamLibrary/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
   1.290 Initial atlas bitmap size is 16384
   1.293 Created atlas bitmap 16384x7696
   1.293 Created atlas bitmap 4096x1860
   1.294 Created atlas bitmap 4096x3648
  19.952 Sprites loaded
  19.952 Convert atlas 4096x1860 to: trilinear-filtering 
  20.032 Convert atlas 4096x3648 to: mipmap 
  20.715 Loading sounds...
  24.719 Custom inputs active: 0
  24.766 Factorio initialised
  96.759 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:0)
 106.833 Info UDPSocket.cpp:234: Socket closed
 106.834 Joining game 72.5.195.9:34197
 106.834 Info UDPSocket.cpp:33: Opening socket
 106.834 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
 107.167 Connection refused
 107.167 Info ClientMultiplayerManager.cpp:177: Quitting multiplayer connection.
 107.167 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(Disconnected)
 107.169 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-user-server-key
 107.685 Info HttpSharedState.cpp:111: Status code: 200
 107.685 Info AuthServerConnector.cpp:136: Received key(Y3ira2CFOgdsQa5utT1jQA==) for username(nik12111) from auth server.
 107.756 Info UDPSocket.cpp:234: Socket closed
 107.756 Joining game 72.5.195.9:34197
 107.756 Info UDPSocket.cpp:33: Opening socket
 107.757 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
 108.034 Info ClientSynchronizer.cpp:34: Initialized Synchronizer local peer(1) latency(32).
 108.034 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(ConnectedWaitingForMap)
 108.034 Info ClientRouter.cpp:217: ConnectionAccepted
 110.085 Info ClientMultiplayerManager.cpp:669: Received mapReadyForDownload
 110.085 Downloading file C:\Users\n_v_e\AppData\Roaming\Factorio\temp\mp-download.zip (31686913 B, 62996 blocks)
 110.093 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
 118.427 Finished download (8 s, 31 MB, 3.8 MB/s)
 118.584 Info ClientMultiplayerManager.cpp:650: mapTick(-1) map download finished creating scenario
 118.585 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
 118.585 Loading map C:\Users\n_v_e\AppData\Roaming\Factorio\temp\mp-download.zip: 31686913 bytes.
 118.726 Loading Level.dat: 68334665 bytes.
 118.731 Info Scenario.cpp:133: Map version 0.15.1-0
 120.933 Loading script.dat: 35226 bytes.
 120.952 Checksum for script C:/Users/n_v_e/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 3796717645
 121.018 Info ClientMultiplayerManager.cpp:539: MapTick(503604) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
 122.656 Info ClientMultiplayerManager.cpp:539: MapTick(504364) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
 122.851 Info ClientMultiplayerManager.cpp:539: MapTick(504364) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
 123.034 Info GameActionHandler.cpp:3213: MapTick (504375) processed PlayerJoinGame peerID(26) playerIndex(2) mode(connect ) 
 123.060 Error CrashHandler.cpp:232: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-86tci8\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-86tci8\src\util\logger.cpp (354): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-86tci8\src\util\logger.cpp (408): Logger::logStacktrace
c:\cygwin64\tmp\factorio-86tci8\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-86tci8\src\util\crashhandler.cpp (235): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (117): `thread_start<unsigned int (__cdecl*)(void * __ptr64)>'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF7343505D8)
00007FF7343505D8 (Factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF82D6C3DAD)
00007FF82D6C3DAD (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF82D63A6D8)
00007FF82D63A6D8 (ntdll): (filename not available): RtlLookupFunctionEntry
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF82D6C2CEE)
00007FF82D6C2CEE (ntdll): (filename not available): KiUserExceptionDispatcher
c:\program files (x86)\microsoft visual studio 14.0\vc\include\xtree (2063): std::_Tree<std::_Tmap_traits<LowercaseString,BlueprintShelfWidget * __ptr64,std::less<LowercaseString>,std::allocator<std::pair<LowercaseString const ,BlueprintShelfWidget * __ptr64> >,0> >::_Lbound<LowercaseString>
c:\program files (x86)\microsoft visual studio 14.0\vc\include\map (338): std::map<LowercaseString,BlueprintShelfWidget * __ptr64,std::less<LowercaseString>,std::allocator<std::pair<LowercaseString const ,BlueprintShelfWidget * __ptr64> > >::operator[]
c:\cygwin64\tmp\factorio-86tci8\src\gui\blueprintlibrarygui.cpp (790): BlueprintLibraryGui::rebuildGui
c:\cygwin64\tmp\factorio-86tci8\src\gui\blueprintlibrarygui.cpp (635): BlueprintLibraryGui::BlueprintLibraryGui
c:\cygwin64\tmp\factorio-86tci8\src\gameview.cpp (514): GameView::loadGuiForController
c:\cygwin64\tmp\factorio-86tci8\src\gameview.cpp (564): GameView::loadControllerView
c:\cygwin64\tmp\factorio-86tci8\src\gameview.cpp (344): GameView::loadGui
c:\cygwin64\tmp\factorio-86tci8\src\gameview.cpp (127): GameView::GameView
c:\cygwin64\tmp\factorio-86tci8\src\game.cpp (267): Game::checkGameViewCreation
c:\cygwin64\tmp\factorio-86tci8\src\mainloop.cpp (633): MainLoop::prepare
c:\cygwin64\tmp\factorio-86tci8\src\mainloop.cpp (393): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-86tci8\src\mainloop.cpp (227): MainLoop::run
c:\cygwin64\tmp\factorio-86tci8\src\main.cpp (881): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (253): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF82AE33414)
00007FF82AE33414 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF82D68FF11)
00007FF82D68FF11 (ntdll): (filename not available): RtlUserThreadStart
 124.597 Error CrashHandler.cpp:106: Map tick at moment of crash: 504376
 124.597 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
posila
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Posts: 5442
Joined: Thu Jun 11, 2015 1:35 pm
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Re: [0.15.1] Crash report

Post by posila »

Thanks for the report.
Should be fixed in 0.15.4.
Duplicate: 44806
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