Crash [0.14.7]

Things that has been reported already before.
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cncr04s
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Crash [0.14.7]

Post by cncr04s »

Crash log, happens in MP game. Server also appears to go unresponsive after this.

Code: Select all

 634.952 Joining game 104.155.26.125:34197
 634.952 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
 634.952 Info ClientMultiplayerManager.cpp:523: MapTick(-1) changing state from(Ready) to(Connecting)
 635.087 Warning ClientRouter.cpp:115: Received NatPunch from 104.155.26.125:34197 as a client
 635.215 Connection refused
 635.215 Info ClientMultiplayerManager.cpp:171: Quitting multiplayer connection.
 635.215 Info ClientMultiplayerManager.cpp:523: MapTick(-1) changing state from(Connecting) to(Disconnected)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-5uendm\libraries\stackwalker\stackwalker.cpp (906): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-5uendm\src\util\logger.cpp (332): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-5uendm\src\util\logger.cpp (386): Logger::logStacktrace
c:\cygwin64\tmp\factorio-5uendm\src\appmanager.cpp (107): AppManager::process
c:\cygwin64\tmp\factorio-5uendm\src\mainloop.cpp (248): MainLoop::prePrepare
c:\cygwin64\tmp\factorio-5uendm\src\mainloop.cpp (323): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-5uendm\src\mainloop.cpp (188): MainLoop::run
c:\cygwin64\tmp\factorio-5uendm\src\main.cpp (757): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (255): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCBC138364)
00007FFCBC138364 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCBE695E91)
00007FFCBE695E91 (ntdll): (filename not available): RtlUserThreadStart
 636.130 Error AppManager.cpp:107: Received MultiplayerConnectionRefused while connecting is not in progress, state is InGame.
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-5uendm\libraries\stackwalker\stackwalker.cpp (906): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-5uendm\src\util\logger.cpp (332): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-5uendm\src\util\logger.cpp (386): Logger::logStacktrace
c:\cygwin64\tmp\factorio-5uendm\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-5uendm\src\util\crashhandler.cpp (213): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\signal.cpp (516): raise
d:\th\minkernel\crts\ucrt\src\appcrt\startup\abort.cpp (71): abort
c:\cygwin64\tmp\factorio-5uendm\src\appmanager.cpp (107): AppManager::process
c:\cygwin64\tmp\factorio-5uendm\src\mainloop.cpp (248): MainLoop::prePrepare
c:\cygwin64\tmp\factorio-5uendm\src\mainloop.cpp (323): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-5uendm\src\mainloop.cpp (188): MainLoop::run
c:\cygwin64\tmp\factorio-5uendm\src\main.cpp (757): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (255): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCBC138364)
00007FFCBC138364 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCBE695E91)
00007FFCBE695E91 (ntdll): (filename not available): RtlUserThreadStart
 636.674 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.

Giggity0ne45
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Re: Crash [0.14.7]

Post by Giggity0ne45 »

This issues has already been reported here (viewtopic.php?f=29&t=32208&p=207620#p207620). From my untrained eye, the server may be sending packets thinking the client is still interested. The client however doesn't ignore the server, processes the packet, and tries to update its connection to the server, but it already had gotten rid of its connection information.

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