[14.7] Game crash while... placing a light?

Things that has been reported already before.
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Mokmo
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Burner Inserter
Posts: 13
Joined: Tue Mar 15, 2016 6:44 pm
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[14.7] Game crash while... placing a light?

Post by Mokmo »

so i was placing some light around when a train came into the screen and the game crashed... no idea how that happened...

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   0.006 2016-09-16 15:51:34; Factorio 0.14.7 (build 24699, win64, steam)
   0.006 Operating system: Windows 8.1 
   0.006 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.007 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
   0.007 Write data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio
   0.007 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
   0.038 Display options: [FullScreen: true] [VSync: false] [UIScale: 80%] [MultiSampling: OFF] [Screen: 255]
   0.039 Available display adapters: 1
   0.039  [0]: \\.\DISPLAY1 - Intel(R) HD Graphics 5500 {0x05, [0,0], 1366x768, 32bit, 60Hz}
   0.040 Create display on adapter 0. Size 1280x720 at position [33, 6].
   0.444 Initialised Direct3D:[0] Intel(R) HD Graphics 5500; driver: igdumdim64.dll 10.18.15.4281
   0.448     Video memory size (dedicated video/dedicated system/shared system/available): 128/0/2560/2684 MB
   0.528 Device reset internal.
   0.534 Desktop composition is active.
   0.534 Graphics options: [Graphics quality: low] [Video memory usage: medium] [Light scale: 100%] [DXT: false]
   0.758 Loading mod core 0.0.0 (data.lua)
   0.770 Loading mod base 0.14.7 (data.lua)
   0.989 Loading mod FARL 0.6.0 (data.lua)
   1.073 Loading mod advanced-logistics-system 0.4.0 (data.lua)
   1.161 Loading mod bobinserters 0.14.0 (data.lua)
   1.243 Loading mod boblibrary 0.14.2 (data.lua)
   1.343 Loading mod Bottleneck 0.3.2 (data.lua)
   1.437 Loading mod Factorissimo 0.2.0 (data.lua)
   1.545 Loading mod RailTanker 1.4.0 (data.lua)
   1.639 Loading mod Warehousing 0.0.11 (data.lua)
   1.760 Loading mod bobassembly 0.14.0 (data.lua)
   1.879 Loading mod boblogistics 0.14.2 (data.lua)
   2.028 Loading mod bobmining 0.14.0 (data.lua)
   2.138 Loading mod bobpower 0.14.0 (data.lua)
   2.278 Loading mod bobtech 0.14.0 (data.lua)
   2.438 Loading mod FARL 0.6.0 (data-updates.lua)
   2.555 Loading mod bobinserters 0.14.0 (data-updates.lua)
   2.722 Loading mod bobassembly 0.14.0 (data-updates.lua)
   2.726 Script technology-functions.lua:155: Technology advanced-electronics-3 does not exist.
   2.885 Loading mod boblogistics 0.14.2 (data-updates.lua)
   2.891 Script technology-functions.lua:155: Technology aluminium-processing does not exist.
   2.891 Script technology-functions.lua:155: Technology titanium-processing does not exist.
   2.891 Script technology-functions.lua:155: Technology advanced-electronics-3 does not exist.
   2.891 Script technology-functions.lua:155: Technology ceramics does not exist.
   3.013 Loading mod bobmining 0.14.0 (data-updates.lua)
   3.134 Loading mod bobpower 0.14.0 (data-updates.lua)
   3.285 Loading mod bobtech 0.14.0 (data-updates.lua)
   3.409 Loading mod hacked-splitters 1.0.6 (data-updates.lua)
   3.579 Loading mod FARL 0.6.0 (data-final-fixes.lua)
   3.766 Loading mod RailTanker 1.4.0 (data-final-fixes.lua)
   3.889 Loading mod Squeak Through 1.1.4 (data-final-fixes.lua)
   4.033 Checksum for core: 1620335853
   4.033 Checksum for mod base: 330946690
   4.033 Checksum for mod FARL: 1093886923
   4.033 Checksum for mod advanced-logistics-system: 2163846892
   4.033 Checksum for mod bobinserters: 2966285250
   4.033 Checksum for mod boblibrary: 617495183
   4.033 Checksum for mod bobtechsave: 0
   4.033 Checksum for mod Bottleneck: 1776934153
   4.033 Checksum for mod Factorissimo: 708485668
   4.033 Checksum for mod RailTanker: 1260574978
   4.034 Checksum for mod Squeak Through: 3024636449
   4.034 Checksum for mod Warehousing: 3149064619
   4.034 Checksum for mod bobassembly: 3954254202
   4.034 Checksum for mod boblogistics: 3350834541
   4.034 Checksum for mod bobmining: 315145939
   4.034 Checksum for mod bobpower: 3291248052
   4.034 Checksum for mod bobtech: 4020887635
   4.034 Checksum for mod hacked-splitters: 801327488
   4.758 Info PlayerData.cpp:45: Local player-data.json available, timestamp 1473992767
   4.758 Info PlayerData.cpp:50: Cloud player-data.json available, timestamp 1473967788
  37.354 Initial atlas bitmap size is 8192
  37.357 Created atlas bitmap 8192x3499
  37.357 Created atlas bitmap 4096x1024
  37.358 Created atlas bitmap 4096x1052
  59.636 Sprites loaded
  59.636 Convert atlas 4096x1024 to: trilinear-filtering 
  59.732 Convert atlas 4096x1052 to: mipmap 
  60.441 Loading sounds...
  66.551 Custom inputs active: 7
  66.622 Factorio initialised
  72.147 Info HttpSharedState.cpp:44: Downloading https://mods.factorio.com/api/mods?page_size=max&namelist=FARL&namelist=advanced-logistics-system&namelist=bobinserters&namelist=boblibrary&namelist=bobtechsave&namelist=Bottleneck&namelist=Factorissimo&namelist=RailTanker&namelist=Squeak%20Through&namelist=Warehousing&namelist=bobassembly&namelist=boblogistics&namelist=bobmining&namelist=bobpower&namelist=bobtech&namelist=hacked-splitters
  74.238 Info HttpSharedState.cpp:108: Status code: 200
  81.323 Loading map C:\Program Files (x86)\Steam\steamapps\common\Factorio\saves\TheLegit.zip
  81.666 Info Scenario.cpp:148: Map version 0.14.6-0
  90.196 Checksum for script C:/Program Files (x86)/Steam/steamapps/common/Factorio/temp/currently-playing/control.lua: 900459546
  90.273 Checksum for script __FARL__/control.lua: 2419079015
  90.296 Checksum for script __advanced-logistics-system__/control.lua: 4246309343
  90.308 Checksum for script __bobinserters__/control.lua: 2307930931
  90.310 Checksum for script __bobtechsave__/control.lua: 868364910
  90.312 Checksum for script __Bottleneck__/control.lua: 1675732387
  90.317 Checksum for script __Factorissimo__/control.lua: 841786998
  90.320 Checksum for script __RailTanker__/control.lua: 2344758156
  90.322 Checksum for script __Warehousing__/control.lua: 4246273150
  90.324 Checksum for script __boblogistics__/control.lua: 1225455028
  90.326 Checksum for script __hacked-splitters__/control.lua: 398470431
2278.412 Error CrashHandler.cpp:135: Exception Code: c0000005, Address: 00007FF7419836B7
ModuleBase: 00007FF741510000, ImageSize: 01160000, RelativeAddress: 004736b7
2278.412 Error CrashHandler.cpp:145: Exception Context:
rax=0000001d95eaf120, rbx=0000001dade083a0, rcx=0000000000000000,
rdx=0000001de219c860, rsi=0000000000000020, rdi=0000001dc3094400,
rip=00007ff7419836b7, rsp=0000001d95eaee90, rbp=0000001d95eaef90,
 r8=0000001e153e70a0,  r9=000000000000240b, r10=0000001dade083a0,
r11=0000001d95eaee70, r12=00007ff7425209d1, r13=0000001e15368d90,
r14=00007ff742520900, r15=0000001e0a8319e0
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-5uendm\libraries\stackwalker\stackwalker.cpp (906): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-5uendm\src\util\logger.cpp (332): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-5uendm\src\util\logger.cpp (386): Logger::logStacktrace
c:\cygwin64\tmp\factorio-5uendm\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-5uendm\src\util\crashhandler.cpp (155): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8CEF51D52)
00007FF8CEF51D52 (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8D1A5F133)
00007FF8D1A5F133 (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8D1A41D86)
00007FF8D1A41D86 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8D1A533FD)
00007FF8D1A533FD (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8D1A14847)
00007FF8D1A14847 (ntdll): (filename not available): RtlRaiseException
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8D1A5258A)
00007FF8D1A5258A (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-5uendm\src\rail\railpathfinder.cpp (130): RailPathFinder::findPath
c:\cygwin64\tmp\factorio-5uendm\src\rail\train.cpp (1193): Train::requestPath
c:\cygwin64\tmp\factorio-5uendm\src\rail\train.cpp (1862): Train::recalculatePath
c:\cygwin64\tmp\factorio-5uendm\src\rail\train.cpp (992): Train::update
c:\cygwin64\tmp\factorio-5uendm\src\rail\trainmanager.cpp (161): TrainManager::update
c:\cygwin64\tmp\factorio-5uendm\src\map\map.cpp (1122): Map::update
c:\cygwin64\tmp\factorio-5uendm\src\game.cpp (144): Game::update
c:\cygwin64\tmp\factorio-5uendm\src\scenario\scenario.cpp (835): Scenario::update
c:\cygwin64\tmp\factorio-5uendm\src\mainloop.cpp (720): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-5uendm\src\mainloop.cpp (590): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-5uendm\src\util\workerthread.cpp (34): WorkerThread::loop
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (247): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl WorkerThread::*)(void) __ptr64,WorkerThread * __ptr64>,std::default_delete<std::tuple<void (__cdecl WorkerThread::*)(void) __ptr64,WorkerThread * __ptr64> > > >::_Run
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (210): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8CF1513D2)
00007FF8CF1513D2 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8D19D54E4)
00007FF8D19D54E4 (ntdll): (filename not available): RtlUserThreadStart
2291.581 Error CrashHandler.cpp:106: Map tick at moment of crash: 10265275
2291.581 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.


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