[0.13.13]Electric acumulator crash

Things that has been reported already before.
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cid0rz
Long Handed Inserter
Long Handed Inserter
Posts: 89
Joined: Sun Jul 31, 2016 5:52 pm
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[0.13.13]Electric acumulator crash

Post by cid0rz »

Hello all,

I tried to connect normal copper cable from a normal electric pole (wood one) to the electric acumulator. Game freezed and i had to close it. I was in a server so when i cam beack nothing had changed. I didn't try again since i'm very aprehensive xDDD :roll:. Here the log from the crash, hope this will help:

Code: Select all

   0.007 2016-07-31 17:19:55; Factorio 0.13.13 (build 23721, win64, steam)
   0.007 Operating system: Windows 7 
   0.007 Program arguments: "D:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.007 Read data path: D:/SteamLibrary/steamapps/common/Factorio/data
   0.007 Write data path: C:/Users/Casa/AppData/Roaming/Factorio
   0.007 Binaries path: D:/SteamLibrary/steamapps/common/Factorio/bin
   0.029 Graphics options: [FullScreen: true] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: high] [Light scale: 64%] [Screen: 255] [DXT: false]
   0.032 Available display adapters: 1
   0.032  [0]: \\.\DISPLAY1 - AMD Radeon HD 7800 Series {0x8000005, [0,0], 1920x1080, 32bit, 60Hz}
   0.032 Create display on adapter 0. Size 1280x720 at position [310, 162].
   1.493 Initialised OpenGL:[0] AMD Radeon HD 7800 Series; driver: 4.5.13431 Compatibility Profile Context 16.150.2211.1001
   1.605 Desktop composition is active.
   1.605 Disabling Vsync. It's not required when desktop composition is active.
   1.896 Loading mod core 0.0.0 (data.lua)
   1.903 Loading mod base 0.13.13 (data.lua)
   2.077 Checksum for core: 3471280900
   2.077 Checksum for mod base: 439759882
  26.749 Initial atlas bitmap size is 16384
  26.751 Created atlas bitmap 16384x6373
  26.751 Created atlas bitmap 4096x968
  48.738 Sprites loaded
  48.738 Convert atlas 4096x968 to: trilinear-filtering 
  48.809 Loading sounds...
  50.865 Custom inputs active: 0
  50.959 Factorio initialised
  50.962 Game is running on selected version branch on Steam.
 296.684 Info Router.cpp:558: Router peerID(65535) shutting down.
 296.684 Info Router.cpp:594: Router state -> Disconnected
 296.760 Joining game XXX.XXX.XXX.XXX:34197
 296.760 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
 296.760 Info Router.cpp:594: Router state -> Connecting
 296.761 Info MultiplayerManager.cpp:996: networkTick(0) mapTick(-1) changing state from(Ready) to(Connecting)
 296.784 Connection to address(XXX.XXX.XXX.XXX:34197) refused(type(ConnectionReply) confirm(true) status(UserVerificationMissing) gameName() description(User verification is required for this game.) latency(6) remoteApplicationVersion(0.13.13 (build 23721, win64, steam)) remoteActiveMods((base 0.13.13) ) connectionRequestID(55894) gameID(4294967295)).
 296.784 Info MultiplayerManager.cpp:180: NetworkTick(0) quitting multiplayer connection.
 296.784 Info MultiplayerManager.cpp:996: networkTick(0) mapTick(-1) changing state from(Connecting) to(Disconnected)
 296.785 Info Router.cpp:558: Router peerID(65535) shutting down.
 296.785 Info WindowsUDPSocket.cpp:161: Socket closed
 296.786 Info Router.cpp:594: Router state -> Disconnected
 301.853 Info HttpSharedState.cpp:45: Downloading https://auth.factorio.com/api-login
 302.642 Info HttpSharedState.cpp:109: Status code: 200
 302.642 Info AuthServerConnector.cpp:160: Got token from auth server for username(cidkampeador).
 302.642 Info HttpSharedState.cpp:45: Downloading https://auth.factorio.com/generate-user-server-key
 302.783 Info HttpSharedState.cpp:109: Status code: 200
 302.783 Info AuthServerConnector.cpp:132: Received key(ZswNjv+eBv0wox0wAcel0Q==) for username(cidkampeador) from auth server.
 302.783 Info Router.cpp:558: Router peerID(65535) shutting down.
 302.783 Info Router.cpp:594: Router state -> Disconnected
 302.783 Joining game XXX.XXX.XXX.XXX:34197
 302.783 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
 302.783 Info Router.cpp:594: Router state -> Connecting
 302.784 Info MultiplayerManager.cpp:996: networkTick(0) mapTick(-1) changing state from(Ready) to(Connecting)
 302.817 Info Router.cpp:594: Router state -> WaitingForAccept
 302.900 Info Synchronizer.cpp:56: NetworkTick(18525) initialized Synchronizer local peer(1) latency(6).
 302.900 Info Synchronizer.cpp:522: networkTick(18525) adding peer(0) success(true).
 302.900 Info Router.cpp:594: Router state -> Connected
 302.900 Info Router.cpp:835: ConnectionAccepted ownPeerID(1) nextPeerID(2)
 302.900 Info MultiplayerManager.cpp:996: networkTick(18525) mapTick(-1) changing state from(Connecting) to(VerifyingConnection)
 302.917 Info Router.cpp:893: Received onPeerConnected for already connected peer(1)
 303.017 Info MultiplayerManager.cpp:1527: Received peer info for peer(0) username(<server>).
 303.017 Info MultiplayerManager.cpp:1143: networkTick(18531) mapTick(-1) received stateChanged peerID(0) oldState(Ready) newState(InGame)
 303.017 Info MultiplayerManager.cpp:1527: Received peer info for peer(1) username(cidkampeador).
 303.017 Info MultiplayerManager.cpp:1143: networkTick(18531) mapTick(-1) received stateChanged peerID(1) oldState(Ready) newState(Connecting)
 303.017 Info MultiplayerManager.cpp:1527: Received peer info for peer(1) username(cidkampeador).
 303.017 Info MultiplayerManager.cpp:1143: networkTick(18531) mapTick(-1) received stateChanged peerID(1) oldState(Connecting) newState(Connecting)
 303.017 Info MultiplayerManager.cpp:1143: networkTick(18531) mapTick(-1) received stateChanged peerID(1) oldState(Connecting) newState(VerifyingConnection)
 303.134 Info MultiplayerManager.cpp:996: networkTick(18538) mapTick(-1) changing state from(VerifyingConnection) to(ConnectedWaitingForMap)
 303.234 Info MultiplayerManager.cpp:1143: networkTick(18544) mapTick(-1) received stateChanged peerID(1) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
 303.334 Info MultiplayerManager.cpp:1143: networkTick(18550) mapTick(-1) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
 303.550 Info MultiplayerManager.cpp:1143: networkTick(18563) mapTick(-1) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
 303.550 Info MultiplayerManager.cpp:1143: networkTick(18563) mapTick(-1) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
 305.034 Info MultiplayerManager.cpp:1143: networkTick(18652) mapTick(-1) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
 305.034 Downloading file C:/Users\Casa\AppData\Roaming\Factorio\temp\mp-download.zip (4574316 B, 9095 blocks)
 305.035 Info MultiplayerManager.cpp:996: networkTick(18652) mapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
 305.035 Info NetworkInputHandler.cpp:45: mapTick(4244693) networkTick(18652) initialized NetworkInputHandler local peer(1).
 305.035 Info NetworkInputHandler.cpp:524: expectedMapTick(4244693) adding peer(0).
 305.035 Info Synchronizer.cpp:428: NetworkTick(18652) mapTick(4244693) applying 10 pending tickClosures
 305.035 Info NetworkInputHandler.cpp:608: assigning playerIndex(65535) to peer(0)
 305.035 Info NetworkInputHandler.cpp:608: assigning playerIndex(65535) to peer(1)
 305.035 Info MultiplayerManager.cpp:1732: networkTick(18652) mapTick(-1) adding mapAlignTask(SendPlayerJoinGameAlignTask)
 305.035 Info MultiplayerManager.cpp:1516: Received script checksums: level: 900459546
 305.134 Info MultiplayerManager.cpp:1143: networkTick(18658) mapTick(-1) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
 308.676 Finished download (3 s, 4.5 MB, 1.2 MB/s)
 308.707 Info MultiplayerManager.cpp:1218: networkTick(18872) mapTick(-1) map download finished creating scenario
 308.707 Info MultiplayerManager.cpp:996: networkTick(18872) mapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
 308.707 Loading map C:/Users\Casa\AppData\Roaming\Factorio\temp\mp-download.zip
 308.753 Info Scenario.cpp:127: Map version 0.13.13-0
 308.801 Info MultiplayerManager.cpp:1143: networkTick(18878) mapTick(-1) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
 308.900 Info MultiplayerManager.cpp:1143: networkTick(18884) mapTick(-1) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
 309.630 Checksum for script C:/Users/Casa/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 900459546
 309.650 Info MultiplayerManager.cpp:996: networkTick(18930) mapTick(4244693) changing state from(ConnectedLoadingMap) to(InGameWaitingForOthers)
 309.767 Info MultiplayerManager.cpp:1143: networkTick(18936) mapTick(4244693) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(InGameWaitingForOthers)
 309.767 Info MultiplayerManager.cpp:1342: networkTick(18936) mapTick(4244693) stopping mapAlign
 309.767 Info MultiplayerManager.cpp:1884: performing map align task (SendPlayerJoinGameAlignTask)
 309.767 Info MultiplayerManager.cpp:996: networkTick(18936) mapTick(4244693) changing state from(InGameWaitingForOthers) to(InGame)
 309.767 Info MultiplayerManager.cpp:1706: networkTick(18936) mapTick(4244693) peerID(1) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
)
 309.867 Info MultiplayerManager.cpp:1143: networkTick(18942) mapTick(4244699) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
 309.867 Info MultiplayerManager.cpp:1143: networkTick(18942) mapTick(4244699) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
 309.902 Info NetworkInputHandler.cpp:754: mapTick(4244702) networkTick(18945) connecting to player(cidkampeador).
 309.902 Info NetworkInputHandler.cpp:608: assigning playerIndex(2) to peer(1)
 309.902 Info GameActionHandler.cpp:2675: MapTick(4244702) processed PlayerJoinGame peerID(1) playerIndex(2) mode(connect)
 964.738 Error CrashHandler.cpp:184: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-g1mb6a\libraries\stackwalker\stackwalker.cpp (906): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-g1mb6a\src\util\logger.cpp (328): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-g1mb6a\src\util\logger.cpp (382): Logger::logStacktrace
c:\cygwin64\tmp\factorio-g1mb6a\src\util\crashhandler.cpp (84): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-g1mb6a\src\util\crashhandler.cpp (187): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (117): `thread_start<unsigned int (__cdecl*)(void * __ptr64)>'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000140A5E9D4)
0000000140A5E9D4 (Factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000773652CD)
00000000773652CD (ntdll): (filename not available): RtlCompareUnicodeString
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000077345C9C)
0000000077345C9C (ntdll): (filename not available): RtlTimeToSecondsSince1970
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007737FCB8)
000000007737FCB8 (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-g1mb6a\src\graphics\cursorrenderer.cpp (214): CursorRenderer::renderWireDragging
c:\cygwin64\tmp\factorio-g1mb6a\src\graphics\cursorrenderer.cpp (124): CursorRenderer::renderPlayerCursor
c:\cygwin64\tmp\factorio-g1mb6a\src\graphics\cursorrenderer.cpp (63): CursorRenderer::prepare
c:\cygwin64\tmp\factorio-g1mb6a\src\graphics\gamerenderer.cpp (121): GameRenderer::prepareJob
c:\cygwin64\tmp\factorio-g1mb6a\src\graphics\gamerenderer.cpp (117): GameRenderer::prepare
c:\cygwin64\tmp\factorio-g1mb6a\src\gameview.cpp (753): GameView::prepareRender
c:\cygwin64\tmp\factorio-g1mb6a\src\mainloop.cpp (494): MainLoop::prepare
c:\cygwin64\tmp\factorio-g1mb6a\src\mainloop.cpp (308): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-g1mb6a\src\mainloop.cpp (167): MainLoop::run
c:\cygwin64\tmp\factorio-g1mb6a\src\main.cpp (710): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (255): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007722F56D)
000000007722F56D (kernel32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000077363021)
0000000077363021 (ntdll): (filename not available): RtlUserThreadStart
 969.986 Error CrashHandler.cpp:85: Map tick at moment of crash: 4283600
 969.987 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.

PD in case you wonder why in hell i was trying to connect that (they are all ready connected) is because i was playing with the new power swich :mrgreen:

PD2: Factorio has taken my heart too hard, i'm completely wasted playing day and night ^^ so forgive me if i did something wrong

posila
Factorio Staff
Factorio Staff
Posts: 5202
Joined: Thu Jun 11, 2015 1:35 pm
Contact:

Re: [0.13.13]Electric acumulator crash

Post by posila »

Hi, thanks for the report.

We are aware of this issue and it will be fixed in next release.
Duplicate: 30201

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