[0.13.10] linux build crashing to desktop when crafting

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deef0000dragon1
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[0.13.10] linux build crashing to desktop when crafting

Post by deef0000dragon1 »

A friend and I had a game on 0.13.9 that we moved to .10 today. After a short peroid of time, the game crashed to desktop on my friends system. He is using Linux Debian. I am using Win 7.
We loaded a new world to replicate the error. This was a fresh game, and after I crafted an item, his game would crash. My game would be fine.
after some testing, we have determined the following

Linux host, Linux Craft: undetermined
Linux host, Windows Craft: Linux Crashed to desktop
Windows host, Linux Craft: Linux Crashes to desktop
Windows host, Windows Craft: Linux Crashes to desktop
Crash Log

IMPORTANT: Further testing proved to show that the game crashed after crafting even in a single player game.
Single player crash log

Megapants
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Re: [0.13.10] linux build crashing to desktop when crafting

Post by Megapants »

I'm hosting v0.13.10 headless on a 1GB DigitalOcean VPS. Anytime I connect (Windows client) and try to craft anything the server crashes. The last version worked fine.

OvermindDL1
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Re: [0.13.10] linux build crashing to desktop when crafting

Post by OvermindDL1 »

Same thing, just came here to report it:

Code: Select all

   0.000 2016-07-22 20:41:13; Factorio 0.13.10 (build 23530, linux64, steam)
   0.104 Operating system: Linux (Ubuntu 16.04)
   0.104 Program arguments: "/mnt/storage0/SteamLibrary/steamapps/common/Factorio/bin/x64/factorio" 
   0.104 Read data path: /mnt/storage0/SteamLibrary/steamapps/common/Factorio/data
   0.104 Write data path: /mnt/storage0/SteamLibrary/steamapps/common/Factorio
   0.104 Binaries path: /mnt/storage0/SteamLibrary/steamapps/common/Factorio/bin
   0.133 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 75%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: high] [Light scale: 100%] [Screen: 0] [DXT: false]
   0.188 Available display adapters: 1
   0.188  [0]: resolution 1920x1200px at [0,0]
   0.188 Create display on adapter 0. Size 1280x720 at position [310, 222].
   0.312 Initialised OpenGL:[0] Gallium 0.4 on AMD CYPRESS (DRM 2.43.0, LLVM 3.8.0); driver: 3.0 Mesa 11.2.0
   0.313     Video memory size (dedicated/total available/current available): 1024/2045/1020 MB
   0.623 Loading mod core 0.0.0 (data.lua)
   0.642 Loading mod base 0.13.10 (data.lua)
   1.118 Loading mod hardcorio 2.2.215 (data.lua)
   1.359 Checksum for core: 3471280900
   1.359 Checksum for mod base: 2047920495
   1.359 Checksum for mod hardcorio: 2891754867
  24.938 Initial atlas bitmap size is 16384
  24.945 Created atlas bitmap 16384x7505
  24.945 Created atlas bitmap 4096x1080
  49.105 Sprites loaded
  49.105 Convert atlas 4096x1080 to: trilinear-filtering 
  49.274 Loading sounds...
  51.669 Custom inputs active: 0
  51.795 Factorio initialised
 346.968 Loading map /mnt/storage0/SteamLibrary/steamapps/common/Factorio/saves/Hardcorio1a.zip
 347.052 Info Scenario.cpp:127: Map version 0.13.9-2
 347.539 Checksum for script /mnt/storage0/SteamLibrary/steamapps/common/Factorio/temp/currently-playing/control.lua: 900459546
 347.556 Checksum for script __hardcorio__/control.lua: 264273126
 565.177 Error CrashHandler.cpp:184: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
 566.421 Warning Logger.cpp:360: Symbols.size() == 25, usedSize == 14
#0  0x8067ad in Logger::logStacktrace(StackTraceInfo*) at /tmp/factorio-uRmLcP/src/Util/Logger.cpp:382
#1  0x94311b in CrashHandler::writeStackTrace() at /tmp/factorio-uRmLcP/src/Util/CrashHandler.cpp:84
#2  0x943394 in CrashHandler::SignalHandler(int) at /tmp/factorio-uRmLcP/src/Util/CrashHandler.cpp:189
#3  0x7f4000a314a0 in ?? at ??:0
#4  0x57df30 in transferResult at /tmp/factorio-uRmLcP/src/CraftingQueue.cpp:281
#5  0xb1767f in tryFinishCrafting at /tmp/factorio-uRmLcP/src/CraftingQueue.cpp:124
#6  0xbea828 in performCrafting at /tmp/factorio-uRmLcP/src/ManualCrafter.cpp:150
#7  0xbec6ac in Character::update() at /tmp/factorio-uRmLcP/src/Entity/Character.cpp:462
#8  0xbf95b8 in get_next at /home/build/build_environment/boost_1_61_0/output_linux64/include/boost/intrusive/detail/list_node.hpp:63
#9  0xc18000 in operator++ at /home/build/build_environment/boost_1_61_0/output_linux64/include/boost/intrusive/detail/list_iterator.hpp:81
#10 0x6e896e in update at /tmp/factorio-uRmLcP/src/Surface/Chunk.cpp:479
#11 0xf41b63 in update at /tmp/factorio-uRmLcP/src/Surface/Surface.cpp:864
#12 0x7f40027dd6fa in update at /tmp/factorio-uRmLcP/src/Map/Map.cpp:1097
#13 0x7f4000b02b5d in update at /tmp/factorio-uRmLcP/src/Game.cpp:141
 567.616 Warning Logger.cpp:360: Symbols.size() == 24, usedSize == 13
 567.616 Error CrashHandler.cpp:85: Map tick at moment of crash: 76756
 567.616 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.

daniel34
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Re: [0.13.10] linux build crashing to desktop when crafting

Post by daniel34 »

This has already been resolved for 0.13.11: viewtopic.php?f=30&t=29614
quick links: log file | graphical issues | wiki

OvermindDL1
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Re: [0.13.10] linux build crashing to desktop when crafting

Post by OvermindDL1 »

Ah cool, I had not seen a 0.13.11 yet and right now the game crashes when trying to play, so, fairly broken. ^.^

Today's FF148 about "the game crashed" bugs not happening anymore was a little bit premature. ^.^

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