log current
And I get no achievement 0.001 2016-07-03 15:01:25; Factorio 0.13.3 (build 22991, win64, alpha)
0.001 Operating system: Windows 10
0.001 Program arguments: "D:\Factorio_0.13.3\bin\x64\factorio.exe" "--wait-to-close" "5056"
0.001 Read data path: D:/Factorio_0.13.3/data
0.001 Write data path: D:/Factorio_0.13.3
0.001 Binaries path: D:/Factorio_0.13.3/bin
0.019 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: high] [Light scale: 20%] [Screen: 255] [DXT: false]
0.019 Available display adapters: 1
0.019 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 980 {0x80005, [0,0], 1920x1080, 32bit, 61Hz}
0.020 Create display on adapter 0. Size 1280x720 at position [310, 162].
0.048 Initialised Direct3D:[0] NVIDIA GeForce GTX 980; driver: nvd3dumx.dll 10.18.13.5382
0.051 Video memory size (dedicated video/dedicated system/shared system/available): 4009/0/8155/4092 MB
0.073 Desktop composition is active.
0.127 Loading mod core 0.0.0 (data.lua)
0.130 Loading mod base 0.13.3 (data.lua)
0.211 Loading mod electric_ghost_car 0.13.4 (data.lua)
0.259 Checksum for core: 714099156
0.259 Checksum for mod base: 3065127710
0.259 Checksum for mod electric_ghost_car: 2150956286
0.643 Initial atlas bitmap size is 16384
0.645 Created atlas bitmap 16384x6414
0.924 Created atlas bitmap 4096x968
6.687 Sprites loaded
6.687 Convert atlas 4096x968 to: trilinear-filtering
6.814 Loading sounds...
7.973 Custom inputs active: 0
7.974 Info Updater.cpp:751: Downloading https://www.factorio.com/updater/get-av ... iVersion=2
9.258 0 packages available to download (experimental updates disabled).
9.289 Factorio initialised
131.410 Info Router.cpp:557: Router peerID(65535) shutting down.
131.410 Info Router.cpp:588: Router state -> Disconnected
131.468 Info MultiplayerManager.cpp:996: networkTick(0) mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
131.468 Info MultiplayerManager.cpp:996: networkTick(0) mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
131.469 Loading map D:/Factorio_0.13.3\saves\_autosave2.zip
131.543 Info Scenario.cpp:129: Map version 0.13.3-1
132.107 Applying migration: Electric Ghost Car: ghost_car_0.0.1.lua
132.111 Applying migration: Electric Ghost Car: ghost_car_0.0.6.lua
132.129 Checksum for script D:/Factorio_0.13.3/temp/currently-playing/control.lua: 900459546
132.130 Checksum for script __electric_ghost_car__/control.lua: 751925672
132.141 Info WindowsUDPSocket.cpp:59: Opening socket at port (34197)
132.141 Info Router.cpp:588: Router state -> Connected
132.141 Info Synchronizer.cpp:56: NetworkTick(0) initialized Synchronizer local peer(0) latency(15).
132.141 Hosting game at port 34197, peerID 0, session magic 3381
132.141 Info MultiplayerManager.cpp:996: networkTick(0) mapTick(1346401) changing state from(CreatingGame) to(InGame)
132.141 Info NetworkInputHandler.cpp:45: mapTick(1346401) networkTick(0) initialized NetworkInputHandler local peer(0).
132.141 Info Router.cpp:993: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197) for own address
132.175 Info Router.cpp:853: Own address is 95.208.250.149:20422
132.392 Info MultiplayerManager.cpp:1527: Received peer info for peer(0) username(darkfrei).
132.392 Info MultiplayerManager.cpp:1143: networkTick(15) mapTick(1346417) received stateChanged peerID(0) oldState(Ready) newState(CreatingGame)
132.392 Info MultiplayerManager.cpp:1143: networkTick(15) mapTick(1346417) received stateChanged peerID(0) oldState(CreatingGame) newState(InGame)
132.409 Info NetworkInputHandler.cpp:754: mapTick(1346419) networkTick(17) connecting to player(darkfrei).
132.409 Info NetworkInputHandler.cpp:608: assigning playerIndex(17) to peer(0)
132.409 Info GameActionHandler.cpp:2623: MapTick(1346419) processed PlayerJoinGame peerID(0) playerIndex(17) mode(connect)
133.112 Info MultiplayerManager.cpp:743: Matching server connection resumed
735.601 Warning WriteFileGuard.cpp:26: Writing D:/Factorio_0.13.3\saves\_autosave1.zip failed; previous version (if any) should still be available
856.244 Warning WriteFileGuard.cpp:26: Writing D:/Factorio_0.13.3\saves\_autosave2.zip failed; previous version (if any) should still be available
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-cowk3t\libraries\stackwalker\stackwalker.cpp (906): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-cowk3t\src\util\logger.cpp (328): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-cowk3t\src\util\logger.cpp (382): Logger::logStacktrace
c:\cygwin64\tmp\factorio-cowk3t\src\util\crashhandler.cpp (84): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-cowk3t\src\util\crashhandler.cpp (150): CrashHandler::PureCallHandler
f:\dd\vctools\crt\vcruntime\src\misc\purevirt.cpp (29): _purecall
c:\cygwin64\tmp\factorio-cowk3t\src\graphics\guirenderer.cpp (84): GuiRenderer::render
c:\cygwin64\tmp\factorio-cowk3t\src\mainloop.cpp (529): MainLoop::render
c:\cygwin64\tmp\factorio-cowk3t\src\mainloop.cpp (586): MainLoop::tickStep
c:\cygwin64\tmp\factorio-cowk3t\src\mainloop.cpp (691): MainLoop::run
c:\cygwin64\tmp\factorio-cowk3t\src\main.cpp (741): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (255): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF84B088102)
00007FF84B088102 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF84B17C5B4)
00007FF84B17C5B4 (ntdll): (filename not available): RtlUserThreadStart
1597.146 Error CrashHandler.cpp:85: Map tick at moment of crash: 1433655
1597.147 Error Util.cpp:77: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.
0.001 Operating system: Windows 10
0.001 Program arguments: "D:\Factorio_0.13.3\bin\x64\factorio.exe" "--wait-to-close" "5056"
0.001 Read data path: D:/Factorio_0.13.3/data
0.001 Write data path: D:/Factorio_0.13.3
0.001 Binaries path: D:/Factorio_0.13.3/bin
0.019 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: high] [Light scale: 20%] [Screen: 255] [DXT: false]
0.019 Available display adapters: 1
0.019 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 980 {0x80005, [0,0], 1920x1080, 32bit, 61Hz}
0.020 Create display on adapter 0. Size 1280x720 at position [310, 162].
0.048 Initialised Direct3D:[0] NVIDIA GeForce GTX 980; driver: nvd3dumx.dll 10.18.13.5382
0.051 Video memory size (dedicated video/dedicated system/shared system/available): 4009/0/8155/4092 MB
0.073 Desktop composition is active.
0.127 Loading mod core 0.0.0 (data.lua)
0.130 Loading mod base 0.13.3 (data.lua)
0.211 Loading mod electric_ghost_car 0.13.4 (data.lua)
0.259 Checksum for core: 714099156
0.259 Checksum for mod base: 3065127710
0.259 Checksum for mod electric_ghost_car: 2150956286
0.643 Initial atlas bitmap size is 16384
0.645 Created atlas bitmap 16384x6414
0.924 Created atlas bitmap 4096x968
6.687 Sprites loaded
6.687 Convert atlas 4096x968 to: trilinear-filtering
6.814 Loading sounds...
7.973 Custom inputs active: 0
7.974 Info Updater.cpp:751: Downloading https://www.factorio.com/updater/get-av ... iVersion=2
9.258 0 packages available to download (experimental updates disabled).
9.289 Factorio initialised
131.410 Info Router.cpp:557: Router peerID(65535) shutting down.
131.410 Info Router.cpp:588: Router state -> Disconnected
131.468 Info MultiplayerManager.cpp:996: networkTick(0) mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
131.468 Info MultiplayerManager.cpp:996: networkTick(0) mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
131.469 Loading map D:/Factorio_0.13.3\saves\_autosave2.zip
131.543 Info Scenario.cpp:129: Map version 0.13.3-1
132.107 Applying migration: Electric Ghost Car: ghost_car_0.0.1.lua
132.111 Applying migration: Electric Ghost Car: ghost_car_0.0.6.lua
132.129 Checksum for script D:/Factorio_0.13.3/temp/currently-playing/control.lua: 900459546
132.130 Checksum for script __electric_ghost_car__/control.lua: 751925672
132.141 Info WindowsUDPSocket.cpp:59: Opening socket at port (34197)
132.141 Info Router.cpp:588: Router state -> Connected
132.141 Info Synchronizer.cpp:56: NetworkTick(0) initialized Synchronizer local peer(0) latency(15).
132.141 Hosting game at port 34197, peerID 0, session magic 3381
132.141 Info MultiplayerManager.cpp:996: networkTick(0) mapTick(1346401) changing state from(CreatingGame) to(InGame)
132.141 Info NetworkInputHandler.cpp:45: mapTick(1346401) networkTick(0) initialized NetworkInputHandler local peer(0).
132.141 Info Router.cpp:993: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197) for own address
132.175 Info Router.cpp:853: Own address is 95.208.250.149:20422
132.392 Info MultiplayerManager.cpp:1527: Received peer info for peer(0) username(darkfrei).
132.392 Info MultiplayerManager.cpp:1143: networkTick(15) mapTick(1346417) received stateChanged peerID(0) oldState(Ready) newState(CreatingGame)
132.392 Info MultiplayerManager.cpp:1143: networkTick(15) mapTick(1346417) received stateChanged peerID(0) oldState(CreatingGame) newState(InGame)
132.409 Info NetworkInputHandler.cpp:754: mapTick(1346419) networkTick(17) connecting to player(darkfrei).
132.409 Info NetworkInputHandler.cpp:608: assigning playerIndex(17) to peer(0)
132.409 Info GameActionHandler.cpp:2623: MapTick(1346419) processed PlayerJoinGame peerID(0) playerIndex(17) mode(connect)
133.112 Info MultiplayerManager.cpp:743: Matching server connection resumed
735.601 Warning WriteFileGuard.cpp:26: Writing D:/Factorio_0.13.3\saves\_autosave1.zip failed; previous version (if any) should still be available
856.244 Warning WriteFileGuard.cpp:26: Writing D:/Factorio_0.13.3\saves\_autosave2.zip failed; previous version (if any) should still be available
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-cowk3t\libraries\stackwalker\stackwalker.cpp (906): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-cowk3t\src\util\logger.cpp (328): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-cowk3t\src\util\logger.cpp (382): Logger::logStacktrace
c:\cygwin64\tmp\factorio-cowk3t\src\util\crashhandler.cpp (84): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-cowk3t\src\util\crashhandler.cpp (150): CrashHandler::PureCallHandler
f:\dd\vctools\crt\vcruntime\src\misc\purevirt.cpp (29): _purecall
c:\cygwin64\tmp\factorio-cowk3t\src\graphics\guirenderer.cpp (84): GuiRenderer::render
c:\cygwin64\tmp\factorio-cowk3t\src\mainloop.cpp (529): MainLoop::render
c:\cygwin64\tmp\factorio-cowk3t\src\mainloop.cpp (586): MainLoop::tickStep
c:\cygwin64\tmp\factorio-cowk3t\src\mainloop.cpp (691): MainLoop::run
c:\cygwin64\tmp\factorio-cowk3t\src\main.cpp (741): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (255): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF84B088102)
00007FF84B088102 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF84B17C5B4)
00007FF84B17C5B4 (ntdll): (filename not available): RtlUserThreadStart
1597.146 Error CrashHandler.cpp:85: Map tick at moment of crash: 1433655
1597.147 Error Util.cpp:77: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.