[0.12.1] Seemingly Random Crash (Sound?)

Things that has been reported already before.
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JLBShecky
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[0.12.1] Seemingly Random Crash (Sound?)

Post by JLBShecky »

I really don't know how to better describe this crash, as it occurred seemingly at random and when it crashed all that I was doing was setting the recipe of an Assembling Machine MK II, which I had done a number of time prior with no issues.

The only clue that I have is that the log file mentioned the mixer so unless I have it happen again I can't really provide a way to reproduce the issue and all I have is this here log. If I crash again I'll post back with more info, and possibly the save/mods directory.

Code: Select all

   0.000 2015-07-24 18:08:30; Factorio 0.12.1 (Build 16116, win64)
   0.000 Operating system: Windows 8.1 
   0.000 Read data path: Z:/Factorio_0.12.1/data
   0.000 Write data path: Z:/Factorio_0.12.1
   0.000 Binaries path: Z:/Factorio_0.12.1/bin
   0.000 Info LocaleProvider.cpp:282: Language en is LTR
   0.000 Info LocaleProvider.cpp:282: Language en is LTR
   0.065 Initialised Direct3D: NVIDIA GeForce GTX 970; driver: nvd3dumx.dll 9.18.13.4709
   0.087 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: all]
   0.207 Loading mod core 0.0.0 (data.lua)
   0.209 Loading mod base 0.12.1 (data.lua)
   0.256 Loading mod Fluid Void 1.0.1 (data.lua)
   0.289 Loading mod Landfill 2.1.5 (data.lua)
   0.326 Loading mod Loot-able Rocks 1.0.0 (data.lua)
   0.357 Loading mod MAIN-DyTech-Power 1.1.0 (data.lua)
   0.654 Loading mod RailTanker 1.0.1 (data.lua)
   0.702 Loading mod Side Inserters 1.0.0 (data.lua)
   0.747 Loading mod Stainless Steel Wagon 1.0.0 (data.lua)
   0.802 Loading mod Treefarm-Lite 0.2.0 (data.lua)
   0.848 Loading mod UraniumPower 0.6.1 (data.lua)
   1.035 Loading mod craftfaster 0.0.3 (data.lua)
   1.080 Loading mod CORE-DyTech-Core 1.2.0 (data.lua)
   1.579 Loading mod Treefarm-AC 0.2.0 (data.lua)
   1.666 Loading mod MAIN-DyTech-Machine 1.1.0 (data.lua)
   3.787 Loading mod MAIN-DyTech-War 1.1.0 (data.lua)
   4.247 Loading mod Natural-Evolution 3.0.9 (data.lua)
   4.355 Loading mod CORE-DyTech-Core 1.2.0 (data-updates.lua)
   4.482 Loading mod MAIN-DyTech-War 1.1.0 (data-updates.lua)
   4.583 Loading mod CORE-DyTech-Core 1.2.0 (data-final-fixes.lua)
   4.692 Loading mod MAIN-DyTech-War 1.1.0 (data-final-fixes.lua)
   4.816 Loading mod Natural-Evolution 3.0.9 (data-final-fixes.lua)
   6.090 Info LocaleProvider.cpp:282: Language en is LTR
   6.090 Info LocaleProvider.cpp:282: Language en is LTR
   6.091 Info LocaleProvider.cpp:282: Language en is LTR
   6.091 Info LocaleProvider.cpp:282: Language en is LTR
  21.693 Initial atlas bitmap size is 16384
  21.696 Created atlas bitmap 16384x14746
  34.253 Factorio initialised
2156.978 Loading map Z:/Factorio_0.12.1\saves\IslandBattle.zip
2157.026 Info Scenario.cpp:160: Map version 0.12.0-36
2157.319 Info LocaleProvider.cpp:141: Using locale files from the pre 0.11.0 structure (__Treefarm-Lite__/script-locale/en.cfg)
2157.321 Info LocaleProvider.cpp:141: Using locale files from the pre 0.11.0 structure (__Treefarm-Lite__/script-locale/en.cfg)
2157.363 Info LocaleProvider.cpp:141: Using locale files from the pre 0.11.0 structure (__CORE-DyTech-Core__/script-locale/en.cfg)
2157.370 Info LocaleProvider.cpp:141: Using locale files from the pre 0.11.0 structure (__CORE-DyTech-Core__/script-locale/en.cfg)
2182.967 Loading map Z:/Factorio_0.12.1\saves\IslandBattle.zip
2183.001 Info Scenario.cpp:160: Map version 0.12.0-36
2183.295 Info LocaleProvider.cpp:141: Using locale files from the pre 0.11.0 structure (__Treefarm-Lite__/script-locale/en.cfg)
2183.297 Info LocaleProvider.cpp:141: Using locale files from the pre 0.11.0 structure (__Treefarm-Lite__/script-locale/en.cfg)
2183.339 Info LocaleProvider.cpp:141: Using locale files from the pre 0.11.0 structure (__CORE-DyTech-Core__/script-locale/en.cfg)
2183.346 Info LocaleProvider.cpp:141: Using locale files from the pre 0.11.0 structure (__CORE-DyTech-Core__/script-locale/en.cfg)
2190.524 Loading map Z:/Factorio_0.12.1\saves\IslandBattle.zip
2190.559 Info Scenario.cpp:160: Map version 0.12.0-36
2190.908 Info LocaleProvider.cpp:141: Using locale files from the pre 0.11.0 structure (__Treefarm-Lite__/script-locale/en.cfg)
2190.910 Info LocaleProvider.cpp:141: Using locale files from the pre 0.11.0 structure (__Treefarm-Lite__/script-locale/en.cfg)
2190.953 Info LocaleProvider.cpp:141: Using locale files from the pre 0.11.0 structure (__CORE-DyTech-Core__/script-locale/en.cfg)
2190.959 Info LocaleProvider.cpp:141: Using locale files from the pre 0.11.0 structure (__CORE-DyTech-Core__/script-locale/en.cfg)
2882.894 Loading map Z:/Factorio_0.12.1\saves\IslandBattle.zip
2882.925 Info Scenario.cpp:160: Map version 0.12.1-4
2883.251 Info LocaleProvider.cpp:141: Using locale files from the pre 0.11.0 structure (__Treefarm-Lite__/script-locale/en.cfg)
2883.254 Info LocaleProvider.cpp:141: Using locale files from the pre 0.11.0 structure (__Treefarm-Lite__/script-locale/en.cfg)
2883.296 Info LocaleProvider.cpp:141: Using locale files from the pre 0.11.0 structure (__CORE-DyTech-Core__/script-locale/en.cfg)
2883.302 Info LocaleProvider.cpp:141: Using locale files from the pre 0.11.0 structure (__CORE-DyTech-Core__/script-locale/en.cfg)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\temp\factorio-ca30f4e3\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\temp\factorio-ca30f4e3\src\util\logger.cpp (283): Logger::writeStacktrace
c:\temp\factorio-ca30f4e3\src\util\logger.cpp (337): Logger::logStacktrace
c:\temp\factorio-ca30f4e3\src\util\crashhandler.cpp (79): CrashHandler::writeStackTrace
c:\temp\factorio-ca30f4e3\src\util\crashhandler.cpp (88): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF804A51C72)
00007FF804A51C72 (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8077F12F4)
00007FF8077F12F4 (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8077D2316)
00007FF8077D2316 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8077E398D)
00007FF8077E398D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8077A93A7)
00007FF8077A93A7 (ntdll): (filename not available): RtlRaiseException
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8077E2B1A)
00007FF8077E2B1A (ntdll): (filename not available): KiUserExceptionDispatcher
c:\temp\factorio-ca30f4e3\libraries\allegro\addons\audio\kcm_mixer_helpers.inc (185): linear_spl32
c:\temp\factorio-ca30f4e3\libraries\allegro\addons\audio\kcm_mixer.c (340): read_to_mixer_linear_float_32
c:\temp\factorio-ca30f4e3\libraries\allegro\addons\audio\kcm_mixer.c (389): _al_kcm_mixer_read
c:\temp\factorio-ca30f4e3\libraries\allegro\addons\audio\kcm_mixer.c (389): _al_kcm_mixer_read
c:\temp\factorio-ca30f4e3\libraries\allegro\addons\audio\dsound.cpp (223): _dsound_update
c:\temp\factorio-ca30f4e3\libraries\allegro\src\threads.c (80): thread_func_trampoline
c:\temp\factorio-ca30f4e3\libraries\allegro\src\win\wxthread.c (38): thread_proc_trampoline
f:\dd\vctools\crt\crtw32\startup\threadex.c (376): _callthreadstartex
f:\dd\vctools\crt\crtw32\startup\threadex.c (354): _threadstartex
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF805A013D2)
00007FF805A013D2 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8077C03C4)
00007FF8077C03C4 (ntdll): (filename not available): RtlUserThreadStart
13054.968 Error Util.cpp:45: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.

slpwnd
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Re: [0.12.1] Seemingly Random Crash (Sound?)

Post by slpwnd »

The sound stuff on the stacktrace might be in the different thread. Have you been able to reproduce this since the last time? Do you happen to have the save reasonably short time before the crash?

JLBShecky
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Re: [0.12.1] Seemingly Random Crash (Sound?)

Post by JLBShecky »

Nope I sadly don't have a good save from this crash as at the time I was running with auto saving set to once an hour and as I remember it, it was about 56 minutes since the last autosave and I had lost quite a bit of work at the time. I haven't had any crashes since that point in time so I don't think that I can be of much help, aside from the fact that I did look over some of the other bug reports today, and noticed that Re: [0.12.1] Crash with allegro audio addon makes reference to the same lines so I assume that there is a good chance that my seemingly random crash is just an edge case of that crash, making my issue just a duplicate.

I apologize for not taking the time to have downloaded the crash log in the other post so I would have noticed that it was the same issue prior to posting this bug report.

kovarex
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Re: [0.12.1] Seemingly Random Crash (Sound?)

Post by kovarex »

Ok, so I will move it to duplicates.

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