Vanilla 0.12 Crash on Mac during gameplay

Things that has been reported already before.
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batilc
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Manual Inserter
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Joined: Fri Jul 24, 2015 9:22 am
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Vanilla 0.12 Crash on Mac during gameplay

Post by batilc »

No mods or anything. Game randomly crashes on 2nd and 3rd levels of First Steps. So I skipped the First Steps campaign.

Then I started playing the 'New Hope' missions. Now, on the 3rd level (where you are in car and asked to destroy nests in north-mid), game crashes consistently after like 30-40 seconds into the game. I start crafting grenades as soon as the level starts, and the crashes happens during the creation of the 5th or 6th one. This is so frustrating, please help! Log file below is created by starting a new campaign on 3rd level of New Hope, and just by standing still for like a minute or so. I only clicked TAB in order to skip the UI message.

Code: Select all

 0.000 2015-07-24 12:34:34; Factorio 0.12.0 (Build 103, mac)
   0.000 Operating system: Mac OS X 10.10.3
   0.000 Read data path: /Applications/factorio.app/Contents/data
   0.000 Write data path: /Users/batilc/Library/Application Support/factorio
   0.000 Binaries path: /
   0.970 Graphics options: [FullScreen: true] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: all]
   1.040 Loading mod core 0.0.0 (data.lua)
   1.047 Loading mod base 0.12.0 (data.lua)
   1.803 Initial atlas bitmap size is 16384
   1.805 Created atlas bitmap 16384x7658
  16.183 Factorio initialised
  23.170 Applying migration: Base Mod: 2015-07-02_Factorio_0.12.0.lua
  23.290 Loading map 
  23.291 Info Scenario.cpp:160: Map version 0.12.0-36
Factorio crashed. Generating symbolized stacktrace, please wait ...
#0  0x7fff93387f1a in 0x7fff93387f1a
#1  0x0 in 0x0
#2  0x10038f493 in LuaSurface::luaSetMultiCommand(lua_State*) (in factorio) + 131
#3  0x100559480 in LuaBinder<LuaSurface>::callWrapper(lua_State*) (in factorio) + 64
#4  0x1006b62c1 in luaD_precall(lua_State*, lua_TValue*, int) (in factorio) + 481
#5  0x1006cbfd1 in luaV_execute(lua_State*) (in factorio) + 2129
#6  0x1006b6c27 in luaD_call(lua_State*, lua_TValue*, int, int) (in factorio) + 71
#7  0x1006b71f7 in luaD_pcall(lua_State*, void (*)(lua_State*, void*), void*, long, long) (in factorio) + 87
#8  0x1006acbf7 in lua_pcallk(lua_State*, int, int, int, int, int (*)(lua_State*)) (in factorio) + 215
#9  0x10036126d in LuaGameScript::runEventHandler(unsigned int) (in factorio) + 125
#10 0x10035f392 in LuaEventDispatcher::run(unsigned int, unsigned int, boost::function<bool (LuaGameScript*)>) (in factorio) + 354
#11 0x10034d880 in LuaEventDispatcher::dispatch(unsigned int) (in factorio) + 32
#12 0x10034d7f5 in LuaContext::update() (in factorio) + 53
#13 0x1002fc318 in Scenario::update() (in factorio) + 904
#14 0x1002fbc1f in MainLoop::gameUpdateStep(MultiplayerManager*, Scenario*, AppManager*) (in factorio) + 335
#15 0x1002fc852 in MainLoop::updateLoop(ThreadBarrier*, boost::chrono::time_point<boost::chrono::steady_clock, boost::chrono::duration<long long, boost::ratio<1l, 1000000000l> > >*, boost::chrono::time_point<boost::chrono::steady_clock, boost::chrono::duration<long long, boost::ratio<1l, 1000000000l> > >*, bool*, bool) (in factorio) + 322
#16 0x100405b7e in Thread::loop() (in factorio) + 254
#17 0x1008dd726 in boost::(anonymous namespace)::thread_proxy(void*) (in factorio) + 54
#18 0x7fff88fe6268 in 0x7fff88fe6268
#19 0x7fff88fe61e5 in 0x7fff88fe61e5
#20 0x7fff88fe441d in 0x7fff88fe441d
  78.716 Error Util.cpp:45: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.
Factorio crashed. Generating symbolized stacktrace, please wait ...
#0  0x7fff93387f1a in 0x7fff93387f1a
#1  0x102018600 in 0x102018600
#2  0x7fff8e283eb4 in 0x7fff8e283eb4
#3  0x7fff8e28337b in 0x7fff8e28337b
#4  0x7fff8e282bd8 in 0x7fff8e282bd8
#5  0x7fff8967b56f in 0x7fff8967b56f
#6  0x7fff8967b2ea in 0x7fff8967b2ea
#7  0x7fff8967b12b in 0x7fff8967b12b
#8  0x7fff90d839bb in 0x7fff90d839bb
#9  0x7fff90d82f68 in 0x7fff90d82f68
#10 0x7fff90d78bf3 in 0x7fff90d78bf3
#11 0x1007ba10b in _al_osx_run_main (in factorio) + 1675
#12 0x1008e4220 in main (in factorio) + 16
#13 0x1000017a4 in start (in factorio) + 52
  96.537 Error Util.cpp:45: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.

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