[0.12] Crash on exiting car

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kaptcha
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[0.12] Crash on exiting car

Post by kaptcha »

Got the following crash in the exact second I hit enter to exit a car in singleplayer. It has been working before, just crashed this time.

It only said "Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums."

Log:

Code: Select all

   0.000 2015-07-21 00:39:46; Factorio 0.12.0 (Build 103, win64)
   0.000 Operating system: Windows 7 Service Pack 1
   0.000 Read data path: C:/Program Files/Factorio/data
   0.000 Write data path: C:/Users/*********/AppData/Roaming/Factorio
   0.000 Binaries path: C:/Program Files/Factorio/bin
   0.055 Initialised Direct3D: NVIDIA GeForce GTX 960; driver: nvd3dumx.dll 9.18.13.5306
   0.084 Graphics options: [FullScreen: true] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: all]
   0.145 Loading mod core 0.0.0 (data.lua)
   0.147 Loading mod base 0.12.0 (data.lua)
   0.604 Initial atlas bitmap size is 16384
   0.608 Created atlas bitmap 16384x7658
   8.269 Factorio initialised
  17.141 Loading map C:/Users\*******\AppData\Roaming\Factorio\saves\_autosave1.zip
  17.180 Info Scenario.cpp:160: Map version 0.12.0-36
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\temp\factorio-5829127a\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\temp\factorio-5829127a\src\util\logger.cpp (283): Logger::writeStacktrace
c:\temp\factorio-5829127a\src\util\logger.cpp (337): Logger::logStacktrace
c:\temp\factorio-5829127a\src\util\crashhandler.cpp (79): CrashHandler::writeStackTrace
c:\temp\factorio-5829127a\src\util\crashhandler.cpp (88): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000774CB9B0)
00000000774CB9B0 (kernel32): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000775D98B0)
00000000775D98B0 (ntdll): (filename not available): MD5Final
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000077567FA8)
0000000077567FA8 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007757908D)
000000007757908D (ntdll): (filename not available): RtlDecodePointer
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000077568BAF)
0000000077568BAF (ntdll): (filename not available): RtlUnwindEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007759DB38)
000000007759DB38 (ntdll): (filename not available): KiUserExceptionDispatcher
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000013FD4F7B0)
000000013FD4F7B0 (Factorio): (filename not available): TransportBelt::`vftable'
c:\temp\factorio-5829127a\src\entity\transportbelt.cpp (195): TransportBelt::update
c:\temp\factorio-5829127a\src\surface\chunk.cpp (438): Chunk::update
c:\temp\factorio-5829127a\src\surface\surface.cpp (733): Surface::update
c:\temp\factorio-5829127a\src\map\map.cpp (897): Map::update
c:\temp\factorio-5829127a\src\game.cpp (135): Game::update
c:\temp\factorio-5829127a\src\scenario\scenario.cpp (736): Scenario::update
c:\temp\factorio-5829127a\src\mainloop.cpp (250): MainLoop::gameUpdateStep
c:\temp\factorio-5829127a\src\mainloop.cpp (351): MainLoop::updateLoop
c:\boost_1_58_0\boost\function\function_template.hpp (160): boost::detail::function::void_function_obj_invoker0<boost::_bi::bind_t<void,void (__cdecl*)(ThreadBarrier * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,bool * __ptr64,bool),boost::_bi::list5<boost::_bi::value<ThreadBarrier * __ptr64>,boost::_bi::value<boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64>,boost::_bi::value<boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64>,boost::_bi::value<bool * __ptr64>,boost::_bi::value<bool> > >,void>::invoke
c:\temp\factorio-5829127a\src\util\thread.cpp (34): Thread::loop
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000013F64B163)
000000013F64B163 (Factorio): (filename not available): boost::`anonymous namespace'::thread_start_function
f:\dd\vctools\crt\crtw32\startup\threadex.c (376): _callthreadstartex
f:\dd\vctools\crt\crtw32\startup\threadex.c (354): _threadstartex
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000774459CD)
00000000774459CD (kernel32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007757B891)
000000007757B891 (ntdll): (filename not available): RtlUserThreadStart
3302.494 Error Util.cpp:45: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.


Gotbread
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Re: [0.12] Crash on exiting car

Post by Gotbread »

Same error occured to me in multiplayer. I was collecting items on a belt (with a small lag, so the items visually disappeared a few moments later).
My mate was driving in a car, exiting it and tryed to place a wall. He said about 2-3 seconds after exiting the car the crash occured.

Savefile is a few minutes before the crash

Edit: he also said his car was on a transport belt when he exited.
Attachments
_autosave3.zip
(4.1 MiB) Downloaded 128 times
factorio-current.log
log
(14.62 KiB) Downloaded 250 times

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