Working on megabase and can't figure out why my silos are not launching within fixed amount of time counting from when they have all required payload.
This causes huge problems when I am loading biter eggs, delay causes them to spoil before they should.
Attaching save just seconds before whole scenario shows up.
Watch for silos on Nauvis once following platform arrives there:
They will manage to be send to platform but will destroy it later on as sending takes much longer than I would expect.
It looks to me like silos are launching in sequence with a hard cap of how many of them can start launching at a time.
I tried disabling unloading on platform, I tried reducing amount of silos by half, nothing helps and seems to be a bug. Of course if it behaves as intended this completely does not scale.
[2.0.24] Delayed rocket launch for bigger amount of silos, problematic for handling biter eggs in megabase
[2.0.24] Delayed rocket launch for bigger amount of silos, problematic for handling biter eggs in megabase
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- space run.zip
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