I found a reproduceable bug when saving after duplicating blueprints.
Here is my log:
Code: Select all
0.001 2024-12-07 15:07:32; Factorio 2.0.23 (build 80769, win64, steam, space-age)
0.001 Operating system: Windows 10 (build 19045)
0.000 Initializing Steam API.
0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.001 Config path: C:/Users/BenHolleran/AppData/Roaming/Factorio/config/config.ini
0.002 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.002 Write data path: C:/Users/BenHolleran/AppData/Roaming/Factorio [36798/485426MB]
0.002 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.044 System info: [CPU: 12th Gen Intel(R) Core(TM) i7-1255U, 12 cores, RAM: 12109/16068 MB, page: 36542/48800 MB, virtual: 4350/134217727 MB, extended virtual: 0 MB]
0.210 Memory info:
0.210 [0]: 80CE000080CE M471A1G44AB0-CWE 8192 MB 3200 MHz 1.2 v
0.211 [1]: 80CE000080CE M471A1G44AB0-CWE 8192 MB 3200 MHz 1.2 v
0.248 Display options: [FullScreen: true] [VSync: true] [UIScale: automatic (100.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: en]
0.418 Video driver: windows
0.418 Available displays: 1
0.418 [0]: \\.\DISPLAY1 - Intel(R) Iris(R) Xe Graphics {0x05, [0,0], 1920x1080, 32bit, 60Hz}
0.480 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll
0.876 Initialised Direct3D[0]: Intel(R) Iris(R) Xe Graphics; id: 8086-46a8; driver: igd10iumd64.dll 31.0.101.5333
0.876 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
0.876 [Local Video Memory] Budget: 7376MB, CurrentUsage: 5MB, Reservation: 0/3816MB
0.876 [Non-Local Vid.Mem.] Budget: 0MB, CurrentUsage: 0MB, Reservation: 0/0MB
0.876 Tiled resources: Tier 2
0.876 Unified Memory Architecture: Yes
0.876 BGR 565 Supported: Yes
0.876 MaximumFrameLatency: 3, GPUThreadPriority: 0
0.877 Graphics settings preset: integrated-gpuhigh
0.877 Dedicated video memory size 128 MB
1.024 Desktop composition is active.
1.024 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: low-quality]
1.024 [Max threads (load/render): 32/12] [Max texture size: 8192] [Tex.Stream.: false] [Rotation quality: low] [Other: sTDCwtl] [B:0,C:0,S:100]
1.507 [Audio] Driver:wasapi, Device:Default device, Depth:16, Frequency:44100, Channels:2, Interpolation:linear
1.885 Info ModManager.cpp:434: FeatureFlag expansion-shaders = true
1.885 Info ModManager.cpp:434: FeatureFlag freezing = true
1.885 Info ModManager.cpp:434: FeatureFlag quality = true
1.885 Info ModManager.cpp:434: FeatureFlag rail-bridges = true
1.885 Info ModManager.cpp:434: FeatureFlag segmented-units = true
1.885 Info ModManager.cpp:434: FeatureFlag space-travel = true
1.885 Info ModManager.cpp:434: FeatureFlag spoiling = true
1.921 Loading mod core 0.0.0 (data.lua)
2.178 Loading mod base 2.0.23 (data.lua)
5.965 Loading mod elevated-rails 2.0.23 (data.lua)
6.491 Loading mod quality 2.0.23 (data.lua)
6.799 Loading mod space-age 2.0.23 (data.lua)
14.524 Loading mod base 2.0.23 (data-updates.lua)
14.551 Loading mod quality 2.0.23 (data-updates.lua)
14.592 Loading mod space-age 2.0.23 (data-updates.lua)
14.730 Checksum for core: 2271797277
14.730 Checksum of base: 2653859856
14.730 Checksum of elevated-rails: 2929976872
14.730 Checksum of quality: 1943953612
14.730 Checksum of space-age: 3216146193
15.167 Prototype list checksum: 1564524375
15.214 Loading sounds...
33.405 Info PlayerData.cpp:68: Local player-data.json unavailable
33.405 Info PlayerData.cpp:71: Cloud player-data.json available, timestamp 1733602018
33.451 Post-data load graphics options: [Light occlusion: no]
33.792 Initial atlas bitmap size is 8192
33.800 Created an atlas bitmap (size 8192x8188) [none]
33.808 Created an atlas bitmap (size 8192x8188) [none]
33.814 Created an atlas bitmap (size 8192x8184) [none]
33.819 Created an atlas bitmap (size 8192x8156) [none]
33.825 Created an atlas bitmap (size 8192x8168) [none]
33.830 Created an atlas bitmap (size 8192x8180) [none]
33.835 Created an atlas bitmap (size 8192x8180) [none]
33.843 Created an atlas bitmap (size 8192x8192) [none]
33.852 Created an atlas bitmap (size 8192x8192) [none]
33.858 Created an atlas bitmap (size 8192x8180) [none]
33.860 Created an atlas bitmap (size 8192x8152) [none]
33.863 Created an atlas bitmap (size 8192x8148) [none]
33.864 Created an atlas bitmap (size 8192x8180) [none]
33.865 Created an atlas bitmap (size 8192x8192) [none]
33.866 Created an atlas bitmap (size 8192x8144) [none]
33.866 Created an atlas bitmap (size 8192x2100) [none]
33.867 Created an atlas bitmap (size 8192x8192) [decal]
33.867 Created an atlas bitmap (size 8192x8176) [decal]
33.867 Created an atlas bitmap (size 4096x1264) [decal]
33.869 Created an atlas bitmap (size 8192x8160) [low-object]
33.870 Created an atlas bitmap (size 8192x8192) [low-object]
33.871 Created an atlas bitmap (size 8192x8192) [low-object]
33.872 Created an atlas bitmap (size 8192x8192) [low-object]
33.872 Created an atlas bitmap (size 4096x3168) [low-object]
33.873 Created an atlas bitmap (size 8192x8148) [corpse-decay]
33.874 Created an atlas bitmap (size 8192x8184) [corpse-decay]
33.875 Created an atlas bitmap (size 8192x8192) [corpse-decay]
33.875 Created an atlas bitmap (size 8192x2764) [corpse-decay]
33.875 Created an atlas bitmap (size 8192x8180) [none]
33.875 Created an atlas bitmap (size 8192x2992) [none]
33.875 Created an atlas bitmap (size 1676x79) [not-compressed]
33.875 Created an atlas bitmap (size 8192x6112) [mipmap, linear-minification, linear-magnification, linear-mip-level]
33.877 Created an atlas bitmap (size 8192x8176) [terrain, mipmap, linear-minification, linear-mip-level]
33.878 Created an atlas bitmap (size 8192x8176) [terrain, mipmap, linear-minification, linear-mip-level]
33.880 Created an atlas bitmap (size 8192x8176) [terrain, mipmap, linear-minification, linear-mip-level]
33.881 Created an atlas bitmap (size 8192x8160) [terrain, mipmap, linear-minification, linear-mip-level]
33.881 Created an atlas bitmap (size 8192x8128) [terrain, mipmap, linear-minification, linear-mip-level]
33.882 Created an atlas bitmap (size 8192x2368) [terrain, mipmap, linear-minification, linear-mip-level]
33.882 Created an atlas bitmap (size 8192x3872) [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
33.882 Created an atlas bitmap (size 4096x3104) [smoke, mipmap, linear-minification, linear-magnification]
33.882 Created an atlas bitmap (size 8192x2576) [mipmap]
33.882 Created an atlas bitmap (size 2048x1520) [mipmap]
33.882 Created an atlas bitmap (size 4096x3152) [mipmap]
33.882 Created an atlas bitmap (size 4096x3152) [mipmap]
33.882 Created an atlas bitmap (size 4096x3152) [mipmap]
33.883 Created an atlas bitmap (size 8192x3808) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
33.887 Created an atlas bitmap (size 8192x8168) [alpha-mask]
33.887 Created an atlas bitmap (size 8192x4080) [alpha-mask]
33.897 Created an atlas bitmap (size 8192x8168) [shadow, linear-magnification, alpha-mask]
33.907 Created an atlas bitmap (size 8192x8184) [shadow, linear-magnification, alpha-mask]
33.907 Created an atlas bitmap (size 8192x5756) [shadow, linear-magnification, alpha-mask]
33.907 Created an atlas bitmap (size 4096x1312) [shadow, mipmap, linear-magnification, alpha-mask]
33.907 Created an atlas bitmap (size 2048x496) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
33.907 Loading 3D bitmaps.
33.937 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
33.941 Parallel sprite loader initialized (threads: 11, bitmaps: 8229)
93.960 Sprites loaded
94.010 Generated mipmaps (4) for atlas [19] of size 8192x8160
94.036 Generated mipmaps (4) for atlas [20] of size 8192x8192
94.047 Generated mipmaps (4) for atlas [21] of size 8192x8192
94.081 Generated mipmaps (4) for atlas [22] of size 8192x8192
94.093 Generated mipmaps (4) for atlas [23] of size 4096x3168
94.105 Generated mipmaps (3) for atlas [31] of size 8192x6112
94.118 Generated mipmaps (3) for atlas [32] of size 8192x8176
94.130 Generated mipmaps (3) for atlas [33] of size 8192x8176
94.142 Generated mipmaps (3) for atlas [34] of size 8192x8176
94.164 Generated mipmaps (3) for atlas [35] of size 8192x8160
94.177 Generated mipmaps (3) for atlas [36] of size 8192x8128
94.189 Generated mipmaps (3) for atlas [37] of size 8192x2368
94.201 Generated mipmaps (3) for atlas [38] of size 8192x3872
94.213 Generated mipmaps (3) for atlas [39] of size 4096x3104
94.270 Generated mipmaps (3) for atlas [40] of size 8192x2576
94.283 Generated mipmaps (3) for atlas [41] of size 2048x1520
94.295 Generated mipmaps (3) for atlas [42] of size 4096x3152
94.327 Generated mipmaps (3) for atlas [43] of size 4096x3152
94.339 Generated mipmaps (3) for atlas [44] of size 4096x3152
94.351 Generated mipmaps (5) for atlas [45] of size 8192x3808
94.365 Generated mipmaps (3) for atlas [51] of size 4096x1312
94.411 Custom mipmaps uploaded (3203)
94.501 Video memory usage: 2590.28 MB (Atlases: 2459.97 MB, Textures: 130.30 MB)
95.441 Factorio initialised
95.481 Steam Storage Quota: 21376/23841
97.470 Loading map C:\Users\BenHolleran\AppData\Roaming\Factorio\saves\_autosave3.tmp.zip: 19489373 bytes.
97.590 Error AppManagerStates.cpp:1648: Opening zip C:/Users/BenHolleran/AppData/Roaming/Factorio/saves/_autosave3.tmp.zip failed: I/O error
111.019 Loading map C:\Users\BenHolleran\AppData\Roaming\Factorio\saves\_autosave2.zip: 20111728 bytes.
111.149 Loading level.dat: 62534071 bytes.
111.155 Info Scenario.cpp:178: Map version 2.0.23-0
112.510 Loading blueprint storage: Local timestamp -1, Cloud timestamp -1
112.510 Blueprint storage "blueprint-storage-2.dat" was not found, trying to load previous version storage "blueprint-storage.dat"
112.510 Loading blueprint storage: Local timestamp -1, Cloud timestamp -1
112.510 Loading script.dat: 1222 bytes.
112.515 Checksum for script __level__/control.lua: 1487321736
Factorio crashed. Generating symbolized stacktrace, please wait ...
C:\Users\build\AppData\Local\Temp\factorio-build-Nt5EXi\src\Util\ReleaseAssert.cpp(7): ReleaseAssertFailed
C:\Users\build\AppData\Local\Temp\factorio-build-Nt5EXi\src\Util\SerialiserHelper.hpp(130): SerialiserHelper<MapSerialiser>::saveVector<std::vector<LogisticSection,std::allocator<LogisticSection> > >
C:\Users\build\AppData\Local\Temp\factorio-build-Nt5EXi\src\Logistics\LogisticPointFilters.cpp(51): LogisticPointFilters::save
C:\Users\build\AppData\Local\Temp\factorio-build-Nt5EXi\src\Logistics\LogisticPoint.cpp(167): LogisticPoint::save
C:\Users\build\AppData\Local\Temp\factorio-build-Nt5EXi\src\Entity\LogisticContainer.cpp(100): LogisticContainer::save
C:\Users\build\AppData\Local\Temp\factorio-build-Nt5EXi\src\Blueprint\BlueprintEntities.cpp(113): BlueprintEntities::EntityData::save
C:\Users\build\AppData\Local\Temp\factorio-build-Nt5EXi\src\Blueprint\BlueprintEntities.cpp(342): BlueprintEntities::save
C:\Users\build\AppData\Local\Temp\factorio-build-Nt5EXi\src\Blueprint\Blueprint.cpp(301): Blueprint::saveReal
C:\Users\build\AppData\Local\Temp\factorio-build-Nt5EXi\src\Blueprint\Blueprint.cpp(257): Blueprint::save
C:\Users\build\AppData\Local\Temp\factorio-build-Nt5EXi\src\Item\ItemStack.cpp(119): ItemStack::save
C:\Users\build\AppData\Local\Temp\factorio-build-Nt5EXi\src\Player.cpp(361): Player::save
C:\Users\build\AppData\Local\Temp\factorio-build-Nt5EXi\src\Map\Map.cpp(1181): Map::save
C:\Users\build\AppData\Local\Temp\factorio-build-Nt5EXi\src\Scenario\Scenario.cpp(1039): Scenario::saveMap
C:\Users\build\AppData\Local\Temp\factorio-build-Nt5EXi\src\Scenario\Scenario.cpp(933): Scenario::saveAs
C:\Users\build\AppData\Local\Temp\factorio-build-Nt5EXi\src\Scenario\ParallelScenarioSaver.cpp(134): ParallelScenarioSaver::doSave
C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\thread(56): std::thread::_Invoke<std::tuple<void (__cdecl RazerChromaController::*)(void),RazerChromaController *>,0,1>
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp(97): thread_start<unsigned int (__cdecl*)(void *),1>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF91D777374)
00007FF91D777374 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF91DD5CC91)
00007FF91DD5CC91 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
150.355 Error LogisticSection.cpp:72: this->filters.empty() || !output.savingBlueprint || this->filters.back() was not true
150.355 Error CrashHandler.cpp:643: Received 22
Logger::writeStacktrace skipped.
150.355 Error CrashHandler.cpp:190: Map tick at moment of crash: 17425776
150.466 Info CrashHandler.cpp:318: Executable CRC: 1465241209
150.466 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
164.144 Uploading log file
164.293 Error CrashHandler.cpp:270: Heap validation: success.
164.304 Creating crash dump.
165.426 CrashDump success