I've got a recurring issue on Gleba where pentapod attack waves just kind of . . . halt. They're still alive, they're still ready, but they don't animate or move in any way; it looks like they're frozen. I could imagine this being reasonable outside visual range, but inside visual range it just looks weird, and some of them are frozen with damage (they attacked, then ran away, then froze?)
No mods are involved.
https://drive.google.com/file/d/1ZTsThW ... sp=sharing
Open linked save, move view to Gleba, observe the static pentapod swarms. In the screenshot *most* of the pentapods are stuck, including the big ball of stompers and all the visible wrigglers; there's a small group of stompers to the bottomright of that screenshot that are mobile.
If you jump into the Spiderton on Gleba and move over to them, they'll be provoked when you get close enough and start behaving normally (i.e. they will run into the defenses and die), but will gradually re-accumulate over time if you just let it run.
Update: I caught a big stomper getting zapped by a tesla turret and chaining onto the frozen guys. I think this is how they're getting damaged. This doesn't explain how they're getting frozen, though. Also, taking damage did not wake it up.
[2.0.23] Pentapod swarms lock up and stop moving
- IsaacOscar
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Re: [2.0.23] Pentapod swarms lock up and stop moving
Yes, the pentapods lulling you into a false sense of security is very duplicitous indeed.