[2.0.15] Gleba pentapods enemies freeze in front of player's defences

Things that has been reported already before.
Peperos
Manual Inserter
Manual Inserter
Posts: 1
Joined: Fri Nov 15, 2024 5:28 pm
Contact:

[2.0.15] Gleba pentapods enemies freeze in front of player's defences

Post by Peperos »

So i've been playing on Gleba for about around 25h (gleba is hard) and i've noticed that some enemies instead of attacking me started to freeze in front of my defense wall. Seemingly when an attack party comes in range of my turrets some of pentapods just freeze, usually just stompers but all of they can. I thought nothing of it at the time as i could just come near them as a player and get them to move again, but now that i left gleba they are just stuck frozen, not even building with robots and even shooting them with turrets doesn't unfreeze them.

This is my base as i started and the problem wasn't accruing yet
Image

Here are the first enemies that i noticed got frozen, didn't think of it at the time
Image

Staying near the garden made the enemies move again but i got a lot of nest and that's going to be relevant later
Image

Here are the first stompers that got frozen inside of my turret range
ImageImage

Here is the first time where i started to experiment and realized that you can't unfreeze them from a far. They seem to ignore everything in this state, although when they got killed they would still spawn wiglers that would behave normally
Image

After some afking they started to bunch up near my garden
ImageImage

Here is the latest state after i left the planet. You can also see on bottom left an attack part and how it should usually look like. I've seen them usually approach the garden normally, one of them either getting in range of a turret or getting shot and freezing like shown before
Image

I also got this image from someone else over discord that have this similar issue
Image

I'm not sure how you would replicate this bug, perhaps it has to do something with how many nest are in the pollution zone or are just activated by it
Here is a link to the save file https://drive.google.com/file/d/1jEeGN1 ... sp=sharing
I also attached the logs

Sorry if this is a duplicate, coulnd't find other posts about it by searching

Here are some cool pictures that i took of this bug

hexapod with a hat
Image

bunched up
Image
Image

First contact
Image

EDIT: so I searched up again and actually found this is a repost of the issue (sorry about that) and some people pointed out that this supposed to happen with nauvis bitters as well, but the difference is that bitters don't idle in front of your walls when they try to attack them and they still activate when you try to kill them (i tested it with remote controlled tank on nauvis)
In theory you can get infinite amount of pentapods in front of your defences as they aren't capped by being next to the nests

I experimented a little bit more and even remote controlled tank doesn't activate them
Image

You can even place defences inside of them and they still don't care
Image
Attachments
factorio-previous.log
(76.26 KiB) Downloaded 2 times
factorio-current.log
(48.18 KiB) Downloaded 2 times
Post Reply

Return to “Duplicates”