[2.0.13] Crash on Vulcanus (AutomatedTrainController::getPathTarget)

Things that has been reported already before.
Junky
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[2.0.13] Crash on Vulcanus (AutomatedTrainController::getPathTarget)

Post by Junky »

I've never had Factorio crash before - it only started after updating to 2.0.13
I tried figuring out what causes the game to crash but its no direct action by me.
Three crashes happend when just standing still - no building, crafting or anything - and once it crashed while walking (wasn't doing anything else).
I tried looking up some error codes in the log file and followed another forum post that suggested updating the chipset but that didn't help.
All crashes happend within the first 15min of playtime - on vulcanus. I'm playing Space age - no mods - on a dedicated server.
Attachments
factorio-previous.log
(18.98 KiB) Downloaded 20 times
factorio-dump-previous.dmp
(1.11 MiB) Downloaded 16 times
factorio-dump-current.dmp
(1.11 MiB) Downloaded 19 times
factorio-current.log
(20.63 KiB) Downloaded 22 times
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boskid
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Re: [2.0.13] Crash on Vulcanus (AutomatedTrainController::getPathTarget)

Post by boskid »

Thanks for the report. The crash looks similar to 118975, for now i will move this topic to duplicates.
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