Silo launching w/o power if a satellite inserted

Things that has been reported already before.
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Belter
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Silo launching w/o power if a satellite inserted

Post by Belter »

Silo launching w/o power. A really minor issue.
Note: It still would be nice to have the option to connect the silo to the circuit network and at least read the science pack inventory #. Launching would be also nice. With this bug Silo can be controller only via the satellite inserter.

Conditions:
- Silo has all rocket parts assembled and ready to launch
- Silo is set to launch automatically if payload added
- Silo has no power now
- I insert a satellite: manually - see GIF / via inserter - see savegame

Expected:
- Rocket is not launched as no power

Actual:
- Rocket is launched
NoPowerSiloLaunching.gif
NoPowerSiloLaunching.gif (5.36 MiB) Viewed 359 times
Related discussions I was able to find:
- 2018 Rocket Silo should connect to circuit network
- 2015 Partially fixed in 0.12.1: 0.12.3 Twinsen rocket silo and electricity

Savegame:
NoPowerSiloLaunching.zip
(1.14 MiB) Downloaded 13 times

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atomizer
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Re: Silo launching w/o power if a satellite inserted

Post by atomizer »


Belter
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Re: Silo launching w/o power if a satellite inserted

Post by Belter »

Yep, I was not able to find this, TY for your update! Any chance to get this fixed?
atomizer wrote:
Mon Aug 12, 2024 11:10 am
duplicate of [1.1.5] Rocket silo power inconsistency

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