[1.1.43] Thread exception: double value not in range for fixed point number

Things that has been reported already before.
Post Reply
Staplergun
Long Handed Inserter
Long Handed Inserter
Posts: 96
Joined: Sun Mar 25, 2018 5:34 am
Contact:

[1.1.43] Thread exception: double value not in range for fixed point number

Post by Staplergun »

Used deconstruction planner tool on a structure with a large inventory and the game crashes to desktop.

Move to the "Nauvis Orbit" surface and attempt to deconstruct the warehouse full of items. Game instantly crashes. This is in single player or in multiplayer as a member (not host).
Attachments
BUG TEST.zip
(51.27 MiB) Downloaded 148 times
factorio-current.log
(128.86 KiB) Downloaded 108 times

Rseding91
Factorio Staff
Factorio Staff
Posts: 13209
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: [1.1.43] Thread exception: double value not in range for fixed point number

Post by Rseding91 »

There are multiple ways this error can happen and unfortunately it doesn't log the stack trace when it happens meaning we have no good way to tell them apart.

Do you have any way to reproduce this?
If you want to get ahold of me I'm almost always on Discord.

xoft
Burner Inserter
Burner Inserter
Posts: 15
Joined: Thu Aug 25, 2016 4:08 pm
Contact:

Re: [1.1.43] Thread exception: double value not in range for fixed point number

Post by xoft »

I believe I've got the same issue, at least the relevant log lines say the very same:
103.140 Warning WorkerThread.cpp:58: Thread exception: double value not in range for fixed point number.
103.143 Error MainLoop.cpp:709: Thread pool error
103.144 Error Util.cpp:83: double value not in range for fixed point number

I have a gamesave that, when loaded, produces this error within some 15 seconds of gameplay without any player input. I tried reproducing this 4 times, the error occurred 3 times out of those.
The four logs, all mods and the game save are stored at http://xoft.cz/factorio/crash-1.1.43/
(The gamesave has the player inside a train that is on a route to a temp stop, as soon as the train arrives at that stop, the error happens)

xoft
Burner Inserter
Burner Inserter
Posts: 15
Joined: Thu Aug 25, 2016 4:08 pm
Contact:

Re: [1.1.43] Thread exception: double value not in range for fixed point number

Post by xoft »

I see this was already "solved" next door:
viewtopic.php?f=30&t=100394&p=555105

Rseding91
Factorio Staff
Factorio Staff
Posts: 13209
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: [1.1.43] Thread exception: double value not in range for fixed point number

Post by Rseding91 »

xoft wrote:
Wed Oct 27, 2021 9:20 am
I see this was already "solved" next door:
viewtopic.php?f=30&t=100394&p=555105
One possible way it's triggered was solved. We know of at least 1 other that we've fixed.
If you want to get ahold of me I'm almost always on Discord.

Rseding91
Factorio Staff
Factorio Staff
Posts: 13209
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: [1.1.43] Thread exception: double value not in range for fixed point number

Post by Rseding91 »

Ok, I confirmed both of these crashes are the same as the one in fixed for next release.
If you want to get ahold of me I'm almost always on Discord.

Post Reply

Return to “Duplicates”