[0.12] Crash while using the personal Roboport

Things that has been reported already before.
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Okeanos
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Posts: 33
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[0.12] Crash while using the personal Roboport

Post by Okeanos »

The game crashed while i was cutting down wood :(

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0.001 2015-07-19 15:23:58; Factorio 0.12.0 (Build 103, win64)
   0.001 Operating system: Windows 7 Service Pack 1
   0.001 Read data path: C:/Program Files/Factorio/data
   0.001 Write data path: C:/Users/Jeppe/AppData/Roaming/Factorio
   0.001 Binaries path: C:/Program Files/Factorio/bin
   0.106 Initialised Direct3D: NVIDIA GeForce GTX 670; driver: nvd3dumx.dll 9.18.13.4052
   0.303 Graphics options: [FullScreen: true] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: all]
   0.433 Loading mod core 0.0.0 (data.lua)
   0.442 Loading mod base 0.12.0 (data.lua)
   2.450 Initial atlas bitmap size is 16384
   2.453 Created atlas bitmap 16384x7658
  27.670 Info Updater.cpp:720: Downloading https://www.factorio.com/updater/get-available-versions?username=Okeanos&token=<private>&apiVersion=2
  30.611 0 packages available to download (experimental updates disabled).
  30.677 Factorio initialised
  69.190 Loading map C:/Users\Jeppe\AppData\Roaming\Factorio\saves\MarieogJeppeVer0.12.zip
  69.408 Info Scenario.cpp:160: Map version 0.12.0-36
1220.151 Loading map C:/Users\Jeppe\AppData\Roaming\Factorio\saves\_autosave1.zip
1220.230 Info Scenario.cpp:160: Map version 0.12.0-36
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\temp\factorio-5829127a\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\temp\factorio-5829127a\src\util\logger.cpp (283): Logger::writeStacktrace
c:\temp\factorio-5829127a\src\util\logger.cpp (337): Logger::logStacktrace
c:\temp\factorio-5829127a\src\util\crashhandler.cpp (79): CrashHandler::writeStackTrace
c:\temp\factorio-5829127a\src\util\crashhandler.cpp (137): CrashHandler::SignalHandler
f:\dd\vctools\crt\crtw32\misc\winxfltr.c (372): _XcptFilter
f:\dd\vctools\crt\crtw32\startup\threadex.c (378): _callthreadstartex$filt$0
f:\dd\vctools\crt\crtw32\misc\amd64\chandler.c (162): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000777891AD)
00000000777891AD (ntdll): (filename not available): RtlDecodePointer
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000077778BAF)
0000000077778BAF (ntdll): (filename not available): RtlUnwindEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000777ADB38)
00000000777ADB38 (ntdll): (filename not available): KiUserExceptionDispatcher
c:\temp\factorio-5829127a\src\surface\surface.cpp (72): Surface::getAdvancedTileSafe
c:\temp\factorio-5829127a\src\entity\heuristicentitysearch.cpp (30): HeuristicEntityIterator::HeuristicEntityIterator
c:\temp\factorio-5829127a\src\entity\transportbeltconnectable.cpp (216): TransportBeltConnectable::connect
c:\temp\factorio-5829127a\src\entity\transportbelttoground.cpp (307): TransportBeltToGround::setDirection
c:\temp\factorio-5829127a\src\graphics\buildingrenderer.cpp (249): BuildingRenderer::drawEntityToBeBuilt
c:\temp\factorio-5829127a\src\graphics\buildingrenderer.cpp (142): BuildingRenderer::drawBlueprintToBeBuilt
c:\temp\factorio-5829127a\src\graphics\buildingrenderer.cpp (114): BuildingRenderer::prepareBuildingInGame
c:\temp\factorio-5829127a\src\graphics\buildingrenderer.cpp (60): BuildingRenderer::prepare
c:\temp\factorio-5829127a\src\graphics\gamerenderer.cpp (120): GameRenderer::prepareJob
c:\temp\factorio-5829127a\src\gameview.cpp (754): GameView::prepareRender
c:\temp\factorio-5829127a\src\game.cpp (241): Game::prepareRender
c:\temp\factorio-5829127a\src\mainloop.cpp (208): MainLoop::prepare
c:\temp\factorio-5829127a\src\mainloop.cpp (450): MainLoop::tickStep
c:\temp\factorio-5829127a\src\mainloop.cpp (531): MainLoop::run
c:\temp\factorio-5829127a\src\main.cpp (347): wmain
f:\dd\vctools\crt\crtw32\startup\crt0.c (255): __tmainCRTStartup
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000776559CD)
00000000776559CD (kernel32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007778B981)
000000007778B981 (ntdll): (filename not available): RtlUserThreadStart
2676.673 Error Util.cpp:45: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.

Rseding91
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Re: [0.12] Crash while using the personal Roboport

Post by Rseding91 »

This is related to rotating blueprints with underground belts in them and has been fixed for 0.12.1.
If you want to get ahold of me I'm almost always on Discord.

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