[2.0.12] Crash hovering over Display Panel: TextRenderer.cpp(574): ParseContext::emplace<Color &,Color

Things that has been reported already before.
MorningDewd
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[2.0.12] Crash hovering over Display Panel: TextRenderer.cpp(574): ParseContext::emplace<Color &,Color

Post by MorningDewd »

Single player game, no mods.

While running around in my starting factory on Fulgora, Factorio crashed with a prompt to open the save / log folder.
Apparently it crashes when i hover over my display panel:
10-30-2024, 13-01-53.png
10-30-2024, 13-01-53.png (1.02 MiB) Viewed 168 times

I have one display panel on Fulgora. It is not connected to the circuit network, it only has an icon set and some text with inline item icons.
The crash happens every time i try to reproduce it. 2 out of 4 times, no error windows showed up and no information was found in the log file.
In those cases, the windows event viewer shows an application error entry:
10-30-2024, 13-05-20.png
10-30-2024, 13-05-20.png (34.22 KiB) Viewed 168 times
In the cases where the log file contains the stack trace and the crash window with prompt to open the folder is shown, no entry is generated in the event viewer.

It doesn't matter whether hovering happens directly or from the map view.

I have attached the save game.
Attachments
_autosave3.zip
(11.54 MiB) Downloaded 3 times
factorio-dump-current.dmp
(1.1 MiB) Downloaded 2 times
factorio-current.log
(17.61 KiB) Downloaded 7 times

MorningDewd
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Re: [2.0.12] Crash hovering over Display Panel: TextRenderer.cpp(574): ParseContext::emplace<Color &,Color

Post by MorningDewd »

I tried reproducing it again, but now the crash doesn't happen anymore. However, not crashing every time is not surprising for out of range iteration. After several restarts my display panel now shows all text lines twice just like in this post: viewtopic.php?p=624269#p624269
Could be related.


Rseding91
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Re: [2.0.12] Crash hovering over Display Panel: TextRenderer.cpp(574): ParseContext::emplace<Color &,Color

Post by Rseding91 »

Thanks for the report. I found the underlying issue here viewtopic.php?f=7&t=119071 and it's now fixed for the next experimental release.
If you want to get ahold of me I'm almost always on Discord.

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