[1.1.80] Crash to desktop and dialog from a local game (modded)

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bluewilson
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[1.1.80] Crash to desktop and dialog from a local game (modded)

Post by bluewilson »

Describe the problem as best as you can
I have repeatedly experienced a crash to desktop on my lenovo X1 yoga 2nd gen, but without any error messages. Google said it was most likely a hardware issue, so I let it be. But when I now experienced it on my stationary, a beefier system with 2000+ hours of Factorio on it, I decided it was worth a bug report.
It is a modded save, please close this ticket if that invalidates the bug report. I didn't read it anywhere, though.

What did you do?
Played a Rampant game, flying around in a jetpack, with a fair bit of biter activity on the map. Autosave occurred ~2m before the crash.

What happened?
I crashed to desktop, with a message that if I wanted to help the developers, I'd report this to you.

What did you expect to happen instead? It might be obvious to you, but do it anyway!
I expected the gameplay to continue, as it always do.

Does it happen always, once, or sometimes?
I think this must be connected to my previous crashes to desktop on my laptop, yes. The log doesn't state any crash though, on the laptop. I do attach a log link on this ticket, and that is for the crash on my stationary.

If you can reproduce the issue provide the exact steps!
- Load the linked savegame.
- Wait for a minute or two.
- Fly around in the jetpack, within the base borders.
- A tiny part of me suspect something occurring at autosave mark (see logs).

Provide Attachments
Log file, settings, save files, mod folder added to a shared jottacloud location. I played from Rampant_02.zip, and the crash occurred quite close to the _autosave1.zip (~100 seconds after). That is ~12m gameplay since I loaded Rampant_02.zip.
https://www.jottacloud.com/s/229de78964 ... 9628dfe69c

For a quick glance at the log:

Code: Select all

  37.501 Checksum for script __GUI_Unifyer__/control.lua: 2611964224
  37.512 Checksum for script __PickerDollies__/control.lua: 1985831788
  37.526 Checksum for script __PickerExtended__/control.lua: 612230517
 617.656 Info AppManager.cpp:306: Saving to _autosave1 (blocking).
 618.120 Info AppManagerStates.cpp:1910: Saving finished
 712.039 Error CrashHandler.cpp:494: Exception Code: c0000005, Address: 0x00007ff7f0762d05
ModuleBase: 0x00007ff7f05f0000, ImageSize: 01e1d000, RelativeAddress: 00172d05
 712.039 Error CrashHandler.cpp:500: Access Violation: Read at address 0000000000000000
 712.040 Error CrashHandler.cpp:514: Exception Context:
rax=0000028766327ed0, rbx=0000028766328190, rcx=0000028796ab4db0,
rdx=000000e586cee4c0, rsi=00000287828793d8, rdi=000000e586cee638,
rip=00007ff7f0762d05, rsp=000000e586cee310, rbp=000000e586cee410,
 r8=000000e586cee4c8,  r9=000000e586cee638, r10=0000000000000042,
r11=000000e586cee780, r12=000000e586cee4c0, r13=0000000000000000,
r14=000000e586cee4c8, r15=0000028796ab4db0
 712.040 Crashed in C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff7f05f0000 - 0x00007ff7f240d000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\tmp\factorio-build-1kjbgw\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
c:\tmp\factorio-build-1kjbgw\src\util\logger.cpp (316): Logger::writeStacktrace
c:\tmp\factorio-build-1kjbgw\src\util\logger.cpp (323): Logger::logStacktrace
c:\tmp\factorio-build-1kjbgw\src\util\crashhandler.cpp (186): CrashHandler::writeStackTrace
c:\tmp\factorio-build-1kjbgw\src\util\crashhandler.cpp (543): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF86060B7DC)
00007FF86060B7DC (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF862F5837D)
bluewilson
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Posts: 20
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Re: [1.1.80] Crash to desktop and dialog from a local game (modded)

Post by bluewilson »

Thanks for a quick response. Note to myself: At least read the release notes of experimental. I will switch to 1.1.81.
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