3 time crash, 1 in update window then in public server search.0.001 2021-02-16 01:31:17; Factorio 1.1.22 (build 58117, win64, steam)
0.001 Operating system: Windows 10 (version 1909)
0.002 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.002 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.002 Write data path: C:/Users/nalex/AppData/Roaming/Factorio [529241/953253MB]
0.002 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.016 System info: [CPU: AMD Ryzen 7 2700X Eight-Core Processor, 16 cores, RAM: 6554/32717 MB, page: 9417/37581 MB, virtual: 4340/134217727 MB, extended virtual: 0 MB]
0.016 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: lmw] [Lang: fr]
0.021 Available displays: 1
0.021 [0]: \\.\DISPLAY2 - NVIDIA GeForce GTX 970 {0x05, [0,0], 2560x1440, 32bit, 75Hz}
0.117 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
0.252 Initialised Direct3D[0]: NVIDIA GeForce GTX 970; id: 10de-13c2; driver: nvldumdx.dll 27.21.14.5730
0.252 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
0.252 [Local Video Memory] Budget: 3436MB, CurrentUsage: 2MB, Reservation: 0/1819MB
0.252 [Non-Local Vid.Mem.] Budget: 14722MB, CurrentUsage: 0MB, Reservation: 0/7770MB
0.252 Tiled resources: Tier 2
0.252 Unified Memory Architecture: No
0.252 BGR 565 Supported: Yes
0.252 MaximumFrameLatency: 3, GPUThreadPriority: 0
0.252 Graphics settings preset: very-high
0.252 Dedicated video memory size 4043 MB
0.299 Desktop composition is active.
0.299 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: high-quality] [Color: 32bit]
0.299 [Max threads (load/render): 32/16] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Other: STDCWT] [B:0,C:0,S:100]
0.606 DSound: Starting _dsound_update thread
0.606 [Audio] Backend:default; Depth:16, Channel:2, Frequency:44100; MixerQuality:linear
0.607 DSound: Enter _dsound_update; tid=17828
0.693 Loading mod settings SchallSatelliteController 1.1.2 (settings.lua)
0.695 Loading mod core 0.0.0 (data.lua)
0.791 Loading mod base 1.1.22 (data.lua)
1.121 Loading mod MaxRateCalculator 3.4.48 (data.lua)
1.288 Loading mod SchallSatelliteController 1.1.2 (data.lua)
1.449 Loading mod base 1.1.22 (data-updates.lua)
1.615 Checksum for core: 217331212
1.615 Checksum of base: 3777792092
1.615 Checksum of MaxRateCalculator: 2275685544
1.615 Checksum of SchallSatelliteController: 1928360444
1.810 Prototype list checksum: 694413823
1.867 Loading sounds...
2.055 Info PlayerData.cpp:73: Local player-data.json unavailable
2.055 Info PlayerData.cpp:76: Cloud player-data.json available, timestamp 1613434570
2.198 Initial atlas bitmap size is 16384
2.236 Created atlas bitmap 16384x16380 [none]
2.240 Created atlas bitmap 16384x13060 [none]
2.240 Created atlas bitmap 8192x4188 [decal]
2.242 Created atlas bitmap 16384x5568 [low-object, linear-minification]
2.243 Created atlas bitmap 8192x4464 [mipmap, linear-minification, linear-magnification, linear-mip-level]
2.244 Created atlas bitmap 16384x6064 [terrain, mipmap, linear-minification, linear-mip-level]
2.244 Created atlas bitmap 4096x3216 [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
2.245 Created atlas bitmap 4096x1856 [smoke, mipmap, linear-minification, linear-magnification]
2.245 Created atlas bitmap 4096x3104 [mipmap]
2.246 Created atlas bitmap 8192x2240 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
2.247 Created atlas bitmap 8192x1496 [alpha-mask]
2.250 Created atlas bitmap 16384x14768 [shadow, linear-magnification, alpha-mask]
2.251 Created atlas bitmap 8192x2336 [shadow, mipmap, linear-magnification, alpha-mask]
2.251 Created atlas bitmap 2048x240 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
2.256 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
3.350 Parallel Sprite Loader initialized (threads: 15)
10.138 Sprites loaded
10.151 Generated mipmaps (4) for atlas [3] of size 16384x5568
10.162 Generated mipmaps (3) for atlas [4] of size 8192x4464
10.173 Generated mipmaps (3) for atlas [5] of size 16384x6064
10.184 Generated mipmaps (3) for atlas [6] of size 4096x3216
10.195 Generated mipmaps (3) for atlas [7] of size 4096x1856
10.232 Generated mipmaps (3) for atlas [8] of size 4096x3104
10.243 Generated mipmaps (5) for atlas [9] of size 8192x2240
10.254 Generated mipmaps (3) for atlas [12] of size 8192x2336
10.284 Custom mipmaps uploaded.
10.293 Custom inputs active: 2
10.679 Factorio initialised
10.679 Discord overlay detected (DiscordHook64.dll)
10.754 Steam Storage Quota: 4768/4768
18.609 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:0}))
26.975 Error CrashHandler.cpp:621: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-czqkvw\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-build-czqkvw\src\util\logger.cpp (545): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-build-czqkvw\src\util\logger.cpp (552): Logger::logStacktrace
c:\cygwin64\tmp\factorio-build-czqkvw\src\util\crashhandler.cpp (184): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-build-czqkvw\src\util\crashhandler.cpp (630): CrashHandler::SignalHandler
minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (304): `__scrt_common_main_seh'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF794144884)
00007FF794144884 (Factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB782C1EEF)
00007FFB782C1EEF (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB7828AAD9)
00007FFB7828AAD9 (ntdll): (filename not available): RtlRaiseException
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB782C0B5E)
00007FFB782C0B5E (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-build-czqkvw\src\gameview.cpp (2023): GameView::updatePositionalSounds
c:\cygwin64\tmp\factorio-build-czqkvw\src\game.cpp (210): Game::update
c:\cygwin64\tmp\factorio-build-czqkvw\src\scenario\scenario.cpp (1266): Scenario::update
c:\cygwin64\tmp\factorio-build-czqkvw\src\scenario\scenario.cpp (1157): Scenario::updateStep
c:\cygwin64\tmp\factorio-build-czqkvw\src\gui\simulationwidget.cpp (123): SimulationWidget::CurrentSimulation::update
c:\cygwin64\tmp\factorio-build-czqkvw\src\gui\simulationwidget.cpp (49): SimulationWidget::logic
c:\cygwin64\tmp\factorio-build-czqkvw\libraries\agui\gui.cpp (830): agui::Gui::recursiveDoLogic
c:\cygwin64\tmp\factorio-build-czqkvw\libraries\agui\gui.cpp (836): agui::Gui::recursiveDoLogic
c:\cygwin64\tmp\factorio-build-czqkvw\libraries\agui\gui.cpp (792): agui::Gui::logic
c:\cygwin64\tmp\factorio-build-czqkvw\src\globalcontext.cpp (1457): GlobalContext::updateGui
c:\cygwin64\tmp\factorio-build-czqkvw\src\mainloop.cpp (1041): MainLoop::prepare
c:\cygwin64\tmp\factorio-build-czqkvw\src\mainloop.cpp (689): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-build-czqkvw\src\mainloop.cpp (394): MainLoop::run
c:\cygwin64\tmp\factorio-build-czqkvw\src\main.cpp (1141): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (288): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB78137C24)
00007FFB78137C24 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB7828D721)
00007FFB7828D721 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
29.342 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
34.116 Uploading log file
34.127 Error CrashHandler.cpp:258: Heap validation: success.
34.128 Creating crash dump.
34.411 CrashDump success
Steam user