[Crash 0.18.43]

Things that has been reported already before.
cdovh
Manual Inserter
Manual Inserter
Posts: 1
Joined: Fri Aug 07, 2020 12:18 am
Contact:

[Crash 0.18.43]

Post by cdovh »

Running the latest via steam. Game updated - now my save won't open. Reproduced the error twice. I'm a developer so some of the paths below i recognize. i run cygwin. i updated my path recently and i updated my own mingw so it might be relevant...

Code: Select all

   0.002 2020-08-06 20:16:27; Factorio 0.18.43 (build 54329, win64, steam)
   0.002 Operating system: Windows 10 (version 2004) 
   0.003 Program arguments: "D:\games\steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.003 Read data path: D:/games/steam/steamapps/common/Factorio/data
   0.003 Write data path: C:/Users/user_name/AppData/Roaming/Factorio [23123/243048MB]
   0.003 Binaries path: D:/games/steam/steamapps/common/Factorio/bin
   0.016 System info: [CPU: Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz, 12 cores, RAM: 10917/16226 MB, page: 14421/31586 MB, virtual: 4332/134217727 MB, extended virtual: 0 MB]
   0.017 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 1] [Special: lmw] [Lang: en]
   0.026 Available displays: 2
   0.026  [0]: \\.\DISPLAY1 - Intel(R) UHD Graphics 630 {0x05, [0,0], 1920x1080, 32bit, 144Hz}
   0.027  [3]: \\.\DISPLAY4 - NVIDIA GeForce GTX 1060 {0x01, [1920,0], 1920x1200, 32bit, 59Hz}
   0.157 [Direct3D11] Display: 1, Output: 1, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
   0.323 Initialised Direct3D[0]: NVIDIA GeForce GTX 1060; id: 10de-1c20; driver: nvldumdx.dll 26.21.14.4223
   0.324   D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
   0.324   [Local Video Memory] Budget: 5284MB, CurrentUsage: 2MB, Reservation: 0/2770MB
   0.324   [Non-Local Vid.Mem.] Budget: 7451MB, CurrentUsage: 0MB, Reservation: 0/3853MB
   0.324   Tiled resources: Tier 2
   0.324   Unified Memory Architecture: No
   0.324   BGR 565 Supported: Yes
   0.324   MaximumFrameLatency: 3, GPUThreadPriority: 0
   0.324 Graphics settings preset: very-high
   0.324   Dedicated video memory size 6052 MB
   0.363 Desktop composition is active.
   0.363 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: high-quality] [Color: 32bit]
   0.363                   [Max threads (load/render): 32/12] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Other: STDCWT] [B:0,C:0,S:100]
   0.399 DSound: Starting _dsound_update thread
   0.399 [Audio] Backend:default; Depth:16, Channel:2, Frequency:44100; MixerQuality:linear
   0.399 DSound: Enter _dsound_update; tid=15008
   0.464 Loading mod core 0.0.0 (data.lua)
   0.560 Loading mod base 0.18.43 (data.lua)
   0.855 Loading mod base 0.18.43 (data-updates.lua)
   1.024 Checksum for core: 3107004113
   1.024 Checksum of base: 883180911
   1.225 Prototype list checksum: 844595475
   1.271 Loading sounds...
   1.413 Info PlayerData.cpp:70: Local player-data.json unavailable
   1.413 Info PlayerData.cpp:73: Cloud player-data.json available, timestamp 1596380926
   1.554 Initial atlas bitmap size is 16384
   1.600 Created atlas bitmap 16384x16384 [none]
   1.604 Created atlas bitmap 16384x11108 [none]
   1.604 Created atlas bitmap 8192x3132 [decal]
   1.605 Created atlas bitmap 16384x5120 [low-object, linear-minification]
   1.606 Created atlas bitmap 8192x3744 [mipmap, linear-minification, linear-magnification, linear-mip-level]
   1.607 Created atlas bitmap 16384x5920 [terrain, mipmap, linear-minification, linear-mip-level]
   1.607 Created atlas bitmap 4096x2848 [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
   1.608 Created atlas bitmap 4096x1600 [smoke, mipmap, linear-minification, linear-magnification]
   1.608 Created atlas bitmap 4096x3088 [mipmap]
   1.608 Created atlas bitmap 4096x2272 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
   1.609 Created atlas bitmap 2048x192 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
   1.609 Created atlas bitmap 8192x1428 [alpha-mask]
   1.613 Created atlas bitmap 16384x14748 [shadow, linear-magnification, alpha-mask]
   1.614 Created atlas bitmap 8192x2352 [shadow, mipmap, linear-magnification, alpha-mask]
   1.618 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
   2.355 Parallel Sprite Loader initialized (threads: 11)
   9.669 Sprites loaded
   9.683 Generated mipmaps (4) for atlas [3] of size 16384x5120   
   9.694 Generated mipmaps (3) for atlas [4] of size 8192x3744   
   9.717 Generated mipmaps (3) for atlas [5] of size 16384x5920   
   9.728 Generated mipmaps (3) for atlas [6] of size 4096x2848   
   9.739 Generated mipmaps (3) for atlas [7] of size 4096x1600   
   9.774 Generated mipmaps (3) for atlas [8] of size 4096x3088   
   9.785 Generated mipmaps (5) for atlas [9] of size 4096x2272   
   9.797 Generated mipmaps (3) for atlas [13] of size 8192x2352   
   9.806 Custom mipmaps uploaded.
   9.911 Factorio initialised
  13.718 Loading map C:\Users\user_name\AppData\Roaming\Factorio\saves\saves_from_old_hdd\_the_return_jun22.zip: 46837816 bytes.
  13.808 Loading level.dat: 109029642 bytes.
  13.815 Info Scenario.cpp:187: Map version 0.18.40-0
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-ma1cgn\src\id\id.cpp (83): ID<ItemPrototype,unsigned short>::loadWithBackup
c:\cygwin64\tmp\factorio-build-ma1cgn\src\circuitnetwork\signalid.cpp (85): SignalID::loadWithBackup
c:\cygwin64\tmp\factorio-build-ma1cgn\src\blueprint\previewicons.cpp (302): PreviewIconsPersistent::load
c:\cygwin64\tmp\factorio-build-ma1cgn\src\item\blueprintbookprototype.cpp (21): BlueprintBookPrototype::create
c:\cygwin64\tmp\factorio-build-ma1cgn\src\item\itemstack.cpp (186): ItemStack::load
c:\cygwin64\tmp\factorio-build-ma1cgn\src\item\inventory.cpp (25): Inventory::Inventory
c:\cygwin64\tmp\factorio-build-ma1cgn\src\item\inventorywithfilters.cpp (28): InventoryWithFilters::InventoryWithFilters
c:\cygwin64\tmp\factorio-build-ma1cgn\src\entity\character.cpp (161): Character::Character
c:\cygwin64\tmp\factorio-build-ma1cgn\src\entity\characterprototype.cpp (216): CharacterPrototype::createInternal
c:\cygwin64\tmp\factorio-build-ma1cgn\src\entity\entityprototype.cpp (650): EntityPrototype::loadEntity
c:\cygwin64\tmp\factorio-build-ma1cgn\src\surface\chunk.cpp (435): Chunk::load
c:\cygwin64\tmp\factorio-build-ma1cgn\src\surface\surface.cpp (956): Surface::load
c:\cygwin64\tmp\factorio-build-ma1cgn\src\map\map.cpp (630): Map::loadData
c:\cygwin64\tmp\factorio-build-ma1cgn\src\map\map.cpp (317): Map::load
c:\cygwin64\tmp\factorio-build-ma1cgn\src\scenario\scenario.cpp (229): Scenario::loadFactory
c:\cygwin64\tmp\factorio-build-ma1cgn\src\scenario\parallelscenarioloader.cpp (151): ParallelScenarioLoader::doLoad
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (230): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *),ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *>,std::default_delete<std::tuple<void (__cdecl*)(ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *),ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (209): std::_Pad::_Call_func
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBC3D46FD4)
00007FFBC3D46FD4 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBC595CEC1)
00007FFBC595CEC1 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
  17.941 Error ID.cpp:83: position != removedPrototypes.end() && *position was not true
Logger::writeStacktrace skipped.
  17.943 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
ClearlyMisunderstood
Burner Inserter
Burner Inserter
Posts: 7
Joined: Fri Dec 09, 2016 3:35 am
Contact:

Re: [Crash 0.18.43]

Post by ClearlyMisunderstood »

I'm having a similar issue. I am running no mods.

0.002 2020-08-06 22:40:15; Factorio 0.18.43 (build 54329, win64, steam)
0.002 Operating system: Windows 10 (version 1903)
0.003 Program arguments: "E:\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.004 Read data path: E:/Steam/steamapps/common/Factorio/data
0.004 Write data path: C:/Users/david/AppData/Roaming/Factorio [1722347/1906311MB]
0.004 Binaries path: E:/Steam/steamapps/common/Factorio/bin
0.012 System info: [CPU: Intel(R) Core(TM) i7-6800K CPU @ 3.40GHz, 12 cores, RAM: 21098/65429 MB, page: 26644/75157 MB, virtual: 4332/134217727 MB, extended virtual: 0 MB]
0.012 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: lmw] [Lang: en]
0.038 Available displays: 3
0.038 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1080 {0x05, [0,0], 3840x2160, 32bit, 59Hz}
0.040 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 1080 {0x01, [0,-992], 1768x992, 32bit, 30Hz}
0.041 [2]: \\.\DISPLAY3 - NVIDIA GeForce GTX 1080 {0x01, [-3840,0], 3840x2160, 32bit, 30Hz}
0.132 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
0.305 Initialised Direct3D[0]: NVIDIA GeForce GTX 1080; id: 10de-1b80; driver: nvldumdx.dll 26.21.14.4614
0.306 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
0.306 [Local Video Memory] Budget: 6867MB, CurrentUsage: 2MB, Reservation: 0/3635MB
0.306 [Non-Local Vid.Mem.] Budget: 29443MB, CurrentUsage: 0MB, Reservation: 0/15539MB
0.306 Tiled resources: Tier 2
0.306 Unified Memory Architecture: No
0.306 BGR 565 Supported: Yes
0.306 MaximumFrameLatency: 3, GPUThreadPriority: 0
0.306 Graphics settings preset: very-high
0.306 Dedicated video memory size 8079 MB
0.353 Desktop composition is active.
0.353 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 25%] [DXT: high-quality] [Color: 32bit]
0.353 [Max threads (load/render): 32/12] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Other: STDCWT] [B:0,C:0,S:100]
0.509 DSound: Starting _dsound_update thread
0.509 [Audio] Backend:default; Depth:16, Channel:2, Frequency:44100; MixerQuality:linear
0.510 DSound: Enter _dsound_update; tid=16360
0.620 Loading mod core 0.0.0 (data.lua)
0.741 Loading mod base 0.18.43 (data.lua)
1.102 Loading mod base 0.18.43 (data-updates.lua)
1.286 Checksum for core: 3107004113
1.286 Checksum of base: 883180911
1.508 Prototype list checksum: 844595475
1.559 Loading sounds...
1.782 Info PlayerData.cpp:70: Local player-data.json unavailable
1.782 Info PlayerData.cpp:73: Cloud player-data.json available, timestamp 1596316117
1.954 Initial atlas bitmap size is 16384
2.003 Created atlas bitmap 16384x16384 [none]
2.008 Created atlas bitmap 16384x11108 [none]
2.009 Created atlas bitmap 8192x3132 [decal]
2.011 Created atlas bitmap 16384x5120 [low-object, linear-minification]
2.012 Created atlas bitmap 8192x3744 [mipmap, linear-minification, linear-magnification, linear-mip-level]
2.014 Created atlas bitmap 16384x5920 [terrain, mipmap, linear-minification, linear-mip-level]
2.014 Created atlas bitmap 4096x2848 [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
2.015 Created atlas bitmap 4096x1600 [smoke, mipmap, linear-minification, linear-magnification]
2.016 Created atlas bitmap 4096x3088 [mipmap]
2.017 Created atlas bitmap 4096x2272 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
2.017 Created atlas bitmap 2048x192 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
2.018 Created atlas bitmap 8192x1428 [alpha-mask]
2.022 Created atlas bitmap 16384x14748 [shadow, linear-magnification, alpha-mask]
2.023 Created atlas bitmap 8192x2352 [shadow, mipmap, linear-magnification, alpha-mask]
2.029 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
4.409 Parallel Sprite Loader initialized (threads: 11)
11.143 Sprites loaded
11.155 Generated mipmaps (4) for atlas [3] of size 16384x5120
11.166 Generated mipmaps (3) for atlas [4] of size 8192x3744
11.178 Generated mipmaps (3) for atlas [5] of size 16384x5920
11.189 Generated mipmaps (3) for atlas [6] of size 4096x2848
11.200 Generated mipmaps (3) for atlas [7] of size 4096x1600
11.239 Generated mipmaps (3) for atlas [8] of size 4096x3088
11.250 Generated mipmaps (5) for atlas [9] of size 4096x2272
11.262 Generated mipmaps (3) for atlas [13] of size 8192x2352
11.274 Custom mipmaps uploaded.
11.345 Factorio initialised
11.346 Discord overlay detected (DiscordHook64.dll)
35.132 Info ServerSynchronizer.cpp:30: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
35.132 Info ServerMultiplayerManager.cpp:772: updateTick(4294967295) changing state from(Ready) to(PreparedToHostGame)
35.133 Info ServerMultiplayerManager.cpp:772: updateTick(4294967295) changing state from(PreparedToHostGame) to(CreatingGame)
35.133 Loading map C:\Users\david\AppData\Roaming\Factorio\saves\_autosave1.zip: 15905191 bytes.
35.239 Loading level.dat: 52770595 bytes.
35.245 Info Scenario.cpp:187: Map version 0.18.40-0
35.669 Info Blueprint.cpp:258: Migrating previews from: {{name=transport-belt}, {name=assembling-machine-2}, {name=empty}, {name=empty}}
35.669 Info Blueprint.cpp:260: Migrating previews to : {{name=transport-belt}, {name=assembling-machine-2}}
35.669 Info Blueprint.cpp:258: Migrating previews from: {{name=steam-engine}, {name=empty}, {name=empty}, {name=empty}}
35.670 Info Blueprint.cpp:260: Migrating previews to : {{name=steam-engine}}
35.670 Info Blueprint.cpp:258: Migrating previews from: {{name=steam-engine}, {name=empty}, {name=empty}, {name=empty}}
35.670 Info Blueprint.cpp:260: Migrating previews to : {{name=steam-engine}}
35.670 Info Blueprint.cpp:258: Migrating previews from: {{name=steam-engine}, {name=empty}, {name=empty}, {name=empty}}
35.670 Info Blueprint.cpp:260: Migrating previews to : {{name=steam-engine}}
35.670 Info Blueprint.cpp:258: Migrating previews from: {{name=electric-mining-drill}, {name=empty}, {name=empty}, {name=empty}}
35.670 Info Blueprint.cpp:260: Migrating previews to : {{name=electric-mining-drill}}
35.670 Info Blueprint.cpp:258: Migrating previews from: {{name=electric-mining-drill}, {name=empty}, {name=empty}, {name=empty}}
35.670 Info Blueprint.cpp:260: Migrating previews to : {{name=electric-mining-drill}}
35.671 Info Blueprint.cpp:258: Migrating previews from: {{name=electric-furnace}, {name=fast-transport-belt}, {name=empty}, {name=empty}}
35.671 Info Blueprint.cpp:260: Migrating previews to : {{name=electric-furnace}, {name=fast-transport-belt}}
35.671 Info Blueprint.cpp:258: Migrating previews from: {{name=electric-furnace}, {name=beacon}, {name=speed-module-3}, {name=empty}}
35.671 Info Blueprint.cpp:260: Migrating previews to : {{name=electric-furnace}, {name=beacon}, {name=speed-module-3}}
35.671 Info Blueprint.cpp:258: Migrating previews from: {{name=electronic-circuit}, {name=assembling-machine-2}, {name=empty}, {name=empty}}
35.671 Info Blueprint.cpp:260: Migrating previews to : {{name=electronic-circuit}, {name=assembling-machine-2}}
35.671 Info Blueprint.cpp:258: Migrating previews from: {{name=electronic-circuit}, {name=assembling-machine-3}, {name=empty}, {name=empty}}
35.671 Info Blueprint.cpp:260: Migrating previews to : {{name=electronic-circuit}, {name=assembling-machine-3}}
35.672 Info Blueprint.cpp:258: Migrating previews from: {{name=advanced-circuit}, {name=assembling-machine-2}, {name=empty}, {name=empty}}
35.672 Info Blueprint.cpp:260: Migrating previews to : {{name=advanced-circuit}, {name=assembling-machine-2}}
35.672 Info Blueprint.cpp:258: Migrating previews from: {{name=assembling-machine-2}, {name=processing-unit}, {name=empty}, {name=empty}}
35.672 Info Blueprint.cpp:260: Migrating previews to : {{name=assembling-machine-2}, {name=processing-unit}}
35.673 Info Blueprint.cpp:258: Migrating previews from: {{name=chemical-plant}, {name=battery}, {name=empty}, {name=empty}}
35.673 Info Blueprint.cpp:260: Migrating previews to : {{name=chemical-plant}, {name=battery}}
35.673 Info Blueprint.cpp:258: Migrating previews from: {{name=chemical-plant}, {name=plastic-bar}, {name=empty}, {name=empty}}
35.673 Info Blueprint.cpp:260: Migrating previews to : {{name=chemical-plant}, {name=plastic-bar}}
35.674 Info Blueprint.cpp:258: Migrating previews from: {{name=oil-refinery}, {name=empty}, {name=empty}, {name=empty}}
35.674 Info Blueprint.cpp:260: Migrating previews to : {{name=oil-refinery}}
35.674 Info Blueprint.cpp:258: Migrating previews from: {{name=assembling-machine-1}, {name=assembling-machine-1}, {name=empty}, {name=empty}}
35.674 Info Blueprint.cpp:260: Migrating previews to : {{name=assembling-machine-1}, {name=assembling-machine-1}}
35.674 Info Blueprint.cpp:258: Migrating previews from: {{name=assembling-machine-2}, {name=assembling-machine-2}, {name=empty}, {name=empty}}
35.674 Info Blueprint.cpp:260: Migrating previews to : {{name=assembling-machine-2}, {name=assembling-machine-2}}
35.675 Info Blueprint.cpp:258: Migrating previews from: {{name=assembling-machine-3}, {name=low-density-structure}, {name=empty}, {name=empty}}
35.675 Info Blueprint.cpp:260: Migrating previews to : {{name=assembling-machine-3}, {name=low-density-structure}}
35.675 Info Blueprint.cpp:258: Migrating previews from: {{name=assembling-machine-2}, {name=electric-engine-unit}, {name=empty}, {name=empty}}
35.675 Info Blueprint.cpp:260: Migrating previews to : {{name=assembling-machine-2}, {name=electric-engine-unit}}
35.676 Info Blueprint.cpp:258: Migrating previews from: {{name=assembling-machine-2}, {name=flying-robot-frame}, {name=empty}, {name=empty}}
35.676 Info Blueprint.cpp:260: Migrating previews to : {{name=assembling-machine-2}, {name=flying-robot-frame}}
35.677 Info Blueprint.cpp:258: Migrating previews from: {{name=assembling-machine-2}, {name=nuclear-reactor}, {name=empty}, {name=empty}}
35.677 Info Blueprint.cpp:260: Migrating previews to : {{name=assembling-machine-2}, {name=nuclear-reactor}}
35.677 Info Blueprint.cpp:258: Migrating previews from: {{name=nuclear-reactor}, {name=empty}, {name=empty}, {name=empty}}
35.677 Info Blueprint.cpp:260: Migrating previews to : {{name=nuclear-reactor}}
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-ma1cgn\src\id\id.cpp (83): ID<ItemPrototype,unsigned short>::loadWithBackup
c:\cygwin64\tmp\factorio-build-ma1cgn\src\circuitnetwork\signalid.cpp (85): SignalID::loadWithBackup
c:\cygwin64\tmp\factorio-build-ma1cgn\src\blueprint\previewicons.cpp (302): PreviewIconsPersistent::load
c:\cygwin64\tmp\factorio-build-ma1cgn\src\item\blueprintbookprototype.cpp (21): BlueprintBookPrototype::create
c:\cygwin64\tmp\factorio-build-ma1cgn\src\item\itemstack.cpp (186): ItemStack::load
c:\cygwin64\tmp\factorio-build-ma1cgn\src\item\inventory.cpp (25): Inventory::Inventory
c:\cygwin64\tmp\factorio-build-ma1cgn\src\item\inventorywithfilters.cpp (28): InventoryWithFilters::InventoryWithFilters
c:\cygwin64\tmp\factorio-build-ma1cgn\src\entity\character.cpp (161): Character::Character
c:\cygwin64\tmp\factorio-build-ma1cgn\src\entity\characterprototype.cpp (216): CharacterPrototype::createInternal
c:\cygwin64\tmp\factorio-build-ma1cgn\src\entity\entityprototype.cpp (650): EntityPrototype::loadEntity
c:\cygwin64\tmp\factorio-build-ma1cgn\src\surface\chunk.cpp (435): Chunk::load
c:\cygwin64\tmp\factorio-build-ma1cgn\src\surface\surface.cpp (956): Surface::load
c:\cygwin64\tmp\factorio-build-ma1cgn\src\map\map.cpp (630): Map::loadData
c:\cygwin64\tmp\factorio-build-ma1cgn\src\map\map.cpp (317): Map::load
c:\cygwin64\tmp\factorio-build-ma1cgn\src\scenario\scenario.cpp (229): Scenario::loadFactory
c:\cygwin64\tmp\factorio-build-ma1cgn\src\scenario\parallelscenarioloader.cpp (151): ParallelScenarioLoader::doLoad
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (230): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *),ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *>,std::default_delete<std::tuple<void (__cdecl*)(ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *),ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (209): std::_Pad::_Call_func
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEBBE37BD4)
00007FFEBBE37BD4 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEBBF8CE51)
00007FFEBBF8CE51 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
38.911 Error ID.cpp:83: position != removedPrototypes.end() && *position was not true
Logger::writeStacktrace skipped.
38.911 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
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