[0.17.4] Campaign "Arrival", crash when biters attack your first base

Things that has been reported already before.
User avatar
GewaltSam
Filter Inserter
Filter Inserter
Posts: 345
Joined: Thu May 08, 2014 5:42 pm
Contact:

[0.17.4] Campaign "Arrival", crash when biters attack your first base

Post by GewaltSam »

First campaign mission, when I got to leave to the East, i go to the top right, map gets bigger, a scene shows the biters attacking my stuff, but they stop right at the last wreck, then this happens:

Code: Select all

The scenario level caused a non-recoverable error.
Please report this error to the scenario author.

Error while running event level::on_ai_command_completed (ID 113)
Attack target has no health.
stack traceback:
	...__/lualib/npe/cutscenes/base_destroyed_east_revealed.lua:45: in function '?'
	__base__/lualib/function_save.lua:14: in function 'run'
	__base__/lualib/command_callback.lua:47: in function '?'
	__base__/lualib/event_handler.lua:7: in function <__base__/lualib/event_handler.lua:4>
stack traceback:
	[C]: in function 'set_command'
	...__/lualib/npe/cutscenes/base_destroyed_east_revealed.lua:45: in function '?'
	__base__/lualib/function_save.lua:14: in function 'run'
	__base__/lualib/command_callback.lua:47: in function '?'
	__base__/lualib/event_handler.lua:7: in function <__base__/lualib/event_handler.lua:4>
Got a savegame of this if you got use for it. Just walk to the top right, error happens every time.
https://www.dropbox.com/s/mhqkei6g4qzla ... e.zip?dl=0


EDIT: Went to one autosave before ("_autosafe-prepare-evacuation"), played it again from there, and it all worked fine... Sending a new savegame of that autosave-leave, so you can compare if needed:
https://www.dropbox.com/s/0ptl4dhrt559y ... h.zip?dl=0
Post Reply

Return to “Duplicates”