Hi,
if I have 49 lab (for the exemple) and I do a search who need 100 turn,
first, my 49 lab begin the search => 51 turn to the goal.
then, my 49 lab continue the search => 2 turn to the goal.
here, only 2 lab shoud lunch the search ... but all 49 lab consume potion ... to do only 2 last turn.
Lab should be more inteligent, to not consume potion that not need.
[10.0.6] all lab do all search even if it's not need
Re: [10.0.6] all lab do all search even if it's not need
I remember reading a post about this a little while ago. It's working "as intended," but they mentioned that it should probably be changed or something like that.
I agree that it should not consume more than required. It's specially annoying to do this with Alien Science packs early on. It works fine for the first few researches because I'm researching Productivity Modules, but not so much once I get those and put them in the assembly machine for Alien Science and the Labs.
I agree that it should not consume more than required. It's specially annoying to do this with Alien Science packs early on. It works fine for the first few researches because I'm researching Productivity Modules, but not so much once I get those and put them in the assembly machine for Alien Science and the Labs.
Re: [10.0.6] all lab do all search even if it's not need
I know it is hard to find, but it relates to this problem:
https://forums.factorio.com/forum/vie ... &hilit=lab
so I'm moving this to duplicates. (Further discussion, if needed should continue in the cited thread)
https://forums.factorio.com/forum/vie ... &hilit=lab
so I'm moving this to duplicates. (Further discussion, if needed should continue in the cited thread)