[16.17] Crash to desktop [Windows]

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eladmir
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Posts: 13
Joined: Thu Apr 07, 2016 4:47 pm
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[16.17] Crash to desktop [Windows]

Post by eladmir »

I was playing around with priority splitters and pollution in creative mod, the game was running in the background when it crashed. Latest save file attached.
0.000 2018-01-22 21:01:16; Factorio 0.16.17 (build 35127, win64, steam)
0.000 Operating system: Windows 10 (version 1709)
0.000 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" "--wait-to-close" "16912"
0.000 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.000 Write data path: C:/Users/skibr/AppData/Roaming/Factorio [82623/475964MB]
0.000 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.006 System info: [CPU: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz, 8 cores, RAM: 16299MB]
0.006 Display options: [FullScreen: 0] [VSync: 0] [UIScale: system (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
0.007 Available display adapters: 1
0.007 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 980 Ti {0x05, [0,0], 3840x2160, 32bit, 60Hz}
0.007 Create display on adapter 0. Size 1280x720 at position [1270, 702].
0.112 Initialised Direct3D:[0] NVIDIA GeForce GTX 980 Ti; driver: nvldumdx.dll 23.21.13.8813
0.112 D3DFMT_A8 is not supported format for surfaces.
0.112 D3DFMT_L8 is not supported format for surfaces.
0.115 Video memory size (dedicated video/dedicated system/shared system/available): 6103/0/8149/4092 MB
0.145 DSound: Starting _dsound_update thread
0.146 DSound: Enter _dsound_update; tid=6860
0.147 Device reset internal.
0.151 Desktop composition is active.
0.151 Graphics settings preset: extreme
0.152 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 25%] [DXT: false] [Shader: 1]
0.152 [Parallel sprite loading: 1] [Max texture size: 0/8192] [Bmp cache: 0] [Sprite slicing: 1] [Low quality rotation: 0]
0.227 Razer Chroma Controller initialized.
0.278 Loading mod settings creative-mode-fix 0.0.18 (settings.lua)
0.284 Loading mod core 0.0.0 (data.lua)
0.296 Loading mod base 0.16.17 (data.lua)
0.409 Loading mod creative-mode-fix 0.0.18 (data.lua)
0.456 Loading mod base 0.16.17 (data-updates.lua)
0.500 Loading mod creative-mode-fix 0.0.18 (data-final-fixes.lua)
0.542 Checksum for core: 559828313
0.542 Checksum of base: 2437971663
0.542 Checksum of creative-mode-fix: 3334610438
0.647 Loading sounds...
0.707 Info PlayerData.cpp:67: Local player-data.json unavailable
0.707 Info PlayerData.cpp:70: Cloud player-data.json available, timestamp 1516667146
0.818 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
0.819 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
0.819 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/alpha-mask.cso
0.834 Crop bitmaps.
1.073 Initial atlas bitmap size is 16384
1.101 Created atlas bitmap 16384x16383 [none]
1.763 Created atlas bitmap 16384x5069 [none]
2.073 Created atlas bitmap 16384x7131 [shadow]
2.251 Created atlas bitmap 16384x2104 [decal]
2.302 Created atlas bitmap 8192x5568 [mipmap]
2.361 Created atlas bitmap 8192x800 [mipmap, smoke]
2.370 Created atlas bitmap 8192x7528 [linear-minification, mipmap, terrain]
2.447 Created atlas bitmap 8192x2108 [no-crop, trilinear-filtering, icon, light]
2.470 Created atlas bitmap 8192x924 [alpha-mask]
9.021 Sprites loaded
9.021 Convert atlas 8192x5568 to: mipmap
9.139 Convert atlas 8192x800 to: mipmap
9.158 Convert atlas 8192x7528 to: min-linear
9.310 Convert atlas 8192x2108 to: trilinear-filtering
9.354 Convert atlas 8192x924 to: alpha-mask
9.955 Custom inputs active: 0
9.987 Factorio initialised
16.387 Device reset internal.
50.689 Loading Level.dat: 1265660 bytes.
50.689 Info Scenario.cpp:135: Map version 0.16.17-6
50.738 Checksum for script C:/Users/skibr/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 3989547216
50.762 Checksum for script __creative-mode-fix__/control.lua: 726514502
352.358 Info AppManager.cpp:259: Saving to _autosave1 (blocking).
352.713 Info AppManagerStates.cpp:1546: Saving finished
646.852 Device reset external.
654.241 Info AppManager.cpp:259: Saving to _autosave2 (blocking).
654.580 Info AppManagerStates.cpp:1546: Saving finished
731.635 Device reset internal.
733.381 Device reset internal.
1740.425 Info AppManager.cpp:259: Saving to _autosave3 (blocking).
1740.868 Info AppManagerStates.cpp:1546: Saving finished
2719.960 Error CrashHandler.cpp:286: Exception Code: c0000005, Address: 0x00007ff7853413a3
ModuleBase: 0x00007ff785300000, ImageSize: 012fe000, RelativeAddress: 000413a3
2719.960 Error CrashHandler.cpp:292: Access Violation: Read at address 0000000000000000
2719.960 Error CrashHandler.cpp:308: Exception Context:
rax=00007ff786089d01, rbx=0000000000000000, rcx=0000018efcc1a2f0,
rdx=0000018eefa17105, rsi=0000000000000000, rdi=0000018efcc1a2f0,
rip=00007ff7853413a3, rsp=0000000bf6eaef90, rbp=0000000bf6eaf049,
r8=000000000000001b, r9=0000018eead7fbc0, r10=0000018d899a1740,
r11=0000000bf6eaef80, r12=0000000000000021, r13=000000000000004f,
r14=00007ff786118e00, r15=0000018efcc1a301
2719.960 Crashed in C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff785300000 - 0x00007ff7865fe000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-boh7zw\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-boh7zw\src\util\logger.cpp (371): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-boh7zw\src\util\logger.cpp (470): Logger::logStacktrace
c:\cygwin64\tmp\factorio-boh7zw\src\util\crashhandler.cpp (127): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-boh7zw\src\util\crashhandler.cpp (334): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF95A0694F0)
00007FF95A0694F0 (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF95D058508)
00007FF95D058508 (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF95D040F86)
00007FF95D040F86 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF95D054C6D)
00007FF95D054C6D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF95CFCD1D8)
00007FF95CFCD1D8 (ntdll): (filename not available): RtlWalkFrameChain
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF95D053B9E)
00007FF95D053B9E (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-boh7zw\src\ai\commander.cpp (393): Commander::callForHelp
c:\cygwin64\tmp\factorio-boh7zw\src\ai\commandable.cpp (244): Commandable::runBehavior
c:\cygwin64\tmp\factorio-boh7zw\src\entity\unit.cpp (256): Unit::update
c:\cygwin64\tmp\factorio-boh7zw\src\surface\chunk.cpp (575): Chunk::updateActiveEntities
c:\cygwin64\tmp\factorio-boh7zw\src\surface\chunk.cpp (624): Chunk::updateEntities
c:\cygwin64\tmp\factorio-boh7zw\src\surface\surface.cpp (1174): Surface::update
c:\cygwin64\tmp\factorio-boh7zw\src\map\map.cpp (1257): Map::update
c:\cygwin64\tmp\factorio-boh7zw\src\game.cpp (153): Game::update
c:\cygwin64\tmp\factorio-boh7zw\src\scenario\scenario.cpp (831): Scenario::update
c:\cygwin64\tmp\factorio-boh7zw\src\mainloop.cpp (988): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-boh7zw\src\mainloop.cpp (855): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-boh7zw\src\util\workerthread.cpp (36): WorkerThread::loop
c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.12.25827\include\thr\xthread (232): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl WorkerThread::*)(void) __ptr64,WorkerThread * __ptr64>,std::default_delete<std::tuple<void (__cdecl WorkerThread::*)(void) __ptr64,WorkerThread * __ptr64> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.12.25827\include\thr\xthread (211): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF95B7E1FE4)
00007FF95B7E1FE4 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF95D01EFB1)
00007FF95D01EFB1 (ntdll): (filename not available): RtlUserThreadStart
2721.219 Error CrashHandler.cpp:128: Map tick at moment of crash: 68608
2721.219 Error Util.cpp:67: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
3602.225 Creating crash dump.
3602.392 CrashDump success
Attachments
_autosave3.zip
(3.56 MiB) Downloaded 82 times

Unprove
Manual Inserter
Manual Inserter
Posts: 4
Joined: Fri Dec 16, 2016 6:30 pm
Contact:

Re: [16.17] Crash to desktop [Windows]

Post by Unprove »

Me too.

All I did was load my game. And click on one of the splitters to see the new options. Then it crashed to Windows. No mods for me.

I think this is the first game crash I've had in 2 years. :P

Code: Select all

   0.001 2018-01-22 20:05:28; Factorio 0.16.17 (build 35127, win64, steam)
   0.001 Operating system: Windows 10 (version 1709) 
   0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.001 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
   0.001 Write data path: C:/Users/Unprove/AppData/Roaming/Factorio [143523/476371MB]
   0.001 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
   0.010 System info: [CPU: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz, 8 cores, RAM: 32710MB]
   0.010 Display options: [FullScreen: 1] [VSync: 1] [UIScale: custom (125.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
   0.012 Available display adapters: 1
   0.012  [0]: \\.\DISPLAY6 - NVIDIA GeForce GTX 1070 {0x05, [0,0], 2560x1440, 32bit, 59Hz}
   0.012 Create display on adapter 0. Size 1600x900 at position [470, 252].
   0.155 Initialised Direct3D:[0] NVIDIA GeForce GTX 1070; driver: nvldumdx.dll 23.21.13.9065
   0.155 D3DFMT_A8 is not supported format for surfaces.
   0.155 D3DFMT_L8 is not supported format for surfaces.
   0.160   Video memory size (dedicated video/dedicated system/shared system/available): 8088/0/16355/4082 MB
   0.193 DSound: Starting _dsound_update thread
   0.193 DSound: Enter _dsound_update; tid=17792
   0.193 Device reset internal.
   0.197 Desktop composition is active.
   0.197 WARNING: You have vsync and desktop composition enabled on Direct3D. Consider disabling vsync to increase performance on some configurations.
   0.197 Graphics settings preset: extreme
   0.197 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: false] [Shader: 1]
   0.197                   [Parallel sprite loading: 1] [Max texture size: 0/8192] [Bmp cache: 0] [Sprite slicing: 1] [Low quality rotation: 0]
   0.325 Loading mod core 0.0.0 (data.lua)
   0.380 Loading mod base 0.16.17 (data.lua)
   0.779 Loading mod base 0.16.17 (data-updates.lua)
   0.848 Checksum for core: 559828313
   0.848 Checksum of base: 2437971663
   0.951 Loading sounds...
   2.591 Info PlayerData.cpp:67: Local player-data.json unavailable
   2.592 Info PlayerData.cpp:70: Cloud player-data.json available, timestamp 1516522623
   2.720 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
   2.723 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
   2.726 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/alpha-mask.cso
   2.726 Crop bitmaps.
  10.523 Initial atlas bitmap size is 16384
  10.554 Created atlas bitmap 16384x16383 [none]
  10.998 Created atlas bitmap 16384x4293 [none]
  11.090 Created atlas bitmap 16384x6918 [shadow]
  11.234 Created atlas bitmap 16384x2104 [decal]
  11.277 Created atlas bitmap 8192x5576 [mipmap]
  11.337 Created atlas bitmap 8192x800 [mipmap, smoke]
  11.346 Created atlas bitmap 8192x7532 [linear-minification, mipmap, terrain]
  11.429 Created atlas bitmap 8192x2068 [no-crop, trilinear-filtering, icon, light]
  11.449 Created atlas bitmap 8192x924 [alpha-mask]
  18.916 Sprites loaded
  18.916 Convert atlas 8192x5576 to: mipmap 
  19.026 Convert atlas 8192x800 to: mipmap 
  19.043 Convert atlas 8192x7532 to: min-linear 
  19.187 Convert atlas 8192x2068 to: trilinear-filtering 
  19.231 Convert atlas 8192x924 to: alpha-mask
  19.652 Custom inputs active: 0
  19.696 Factorio initialised
  32.592 Loading map C:\Users\Unprove\AppData\Roaming\Factorio\saves\0.16furst.zip: 24723722 bytes.
  32.727 Loading Level.dat: 51060717 bytes.
  32.733 Info Scenario.cpp:135: Map version 0.16.16-4
  33.783 Loading script.dat: 175 bytes.
  33.791 Checksum for script C:/Users/Unprove/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 3989547216
  63.721 Info AppManager.cpp:259: Saving to _autosave2 (blocking).
  64.918 Info AppManagerStates.cpp:1546: Saving finished
  67.957 Error CrashHandler.cpp:286: Exception Code: c0000005, Address: 0x00007ff7c38513a3
ModuleBase: 0x00007ff7c3810000, ImageSize: 012fe000, RelativeAddress: 000413a3
  67.957 Error CrashHandler.cpp:292: Access Violation: Read at address 0000000000000000
  67.957 Error CrashHandler.cpp:308: Exception Context:
rax=00007ff7c4599d01, rbx=0000000000000000, rcx=000001c3565b45a0,
rdx=000001c37ef209a0, rsi=0000000000000000, rdi=000001c3565b45a0,
rip=00007ff7c38513a3, rsp=0000005b2194e9d0, rbp=0000005b2194ea89,
 r8=000000000000008d,  r9=000001c3613fa500, r10=000001c3613f00f0,
r11=0000000000000000, r12=000000000000000b, r13=000000000000000e,
r14=00007ff7c4628e00, r15=000001c3565b4501
  67.957 Crashed in C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff7c3810000 - 0x00007ff7c4b0e000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-boh7zw\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-boh7zw\src\util\logger.cpp (371): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-boh7zw\src\util\logger.cpp (470): Logger::logStacktrace
c:\cygwin64\tmp\factorio-boh7zw\src\util\crashhandler.cpp (127): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-boh7zw\src\util\crashhandler.cpp (334): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF92A6C94F0)
00007FF92A6C94F0 (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF92E098508)
00007FF92E098508 (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF92E080F86)
00007FF92E080F86 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF92E094C6D)
00007FF92E094C6D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF92E00D1D8)
00007FF92E00D1D8 (ntdll): (filename not available): RtlWalkFrameChain
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF92E093B9E)
00007FF92E093B9E (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-boh7zw\src\ai\commander.cpp (393): Commander::callForHelp
c:\cygwin64\tmp\factorio-boh7zw\src\ai\commandable.cpp (244): Commandable::runBehavior
c:\cygwin64\tmp\factorio-boh7zw\src\entity\unit.cpp (256): Unit::update
c:\cygwin64\tmp\factorio-boh7zw\src\surface\chunk.cpp (575): Chunk::updateActiveEntities
c:\cygwin64\tmp\factorio-boh7zw\src\surface\chunk.cpp (624): Chunk::updateEntities
c:\cygwin64\tmp\factorio-boh7zw\src\surface\surface.cpp (1174): Surface::update
c:\cygwin64\tmp\factorio-boh7zw\src\map\map.cpp (1257): Map::update
c:\cygwin64\tmp\factorio-boh7zw\src\game.cpp (153): Game::update
c:\cygwin64\tmp\factorio-boh7zw\src\scenario\scenario.cpp (831): Scenario::update
c:\cygwin64\tmp\factorio-boh7zw\src\mainloop.cpp (988): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-boh7zw\src\mainloop.cpp (855): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-boh7zw\src\util\workerthread.cpp (36): WorkerThread::loop
c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.12.25827\include\thr\xthread (232): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl WorkerThread::*)(void) __ptr64,WorkerThread * __ptr64>,std::default_delete<std::tuple<void (__cdecl WorkerThread::*)(void) __ptr64,WorkerThread * __ptr64> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.12.25827\include\thr\xthread (211): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF92DEC1FE4)
00007FF92DEC1FE4 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF92E05EFB1)
00007FF92E05EFB1 (ntdll): (filename not available): RtlUserThreadStart
  69.195 Error CrashHandler.cpp:128: Map tick at moment of crash: 12722583
  69.195 Error Util.cpp:67: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
  89.002 Creating crash dump.
  89.148 CrashDump success

Attachments
0.16furst.zip
Save file
(23.58 MiB) Downloaded 82 times

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