Factorio 0.15.1 (build 29050, win64, alpha)

Things that has been reported already before.
tooli
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Factorio 0.15.1 (build 29050, win64, alpha)

Post by tooli »

Repeatedly crashes after some seconds of game play after loading saved game. Has been playing multiple hours without any problem until now.
No mods, no reconfig of the game.

Code: Select all

65.165 Loading sounds...
  73.350 Custom inputs active: 0
  73.364 Info Updater.cpp:743: Downloading https://updater.factorio.com/get-available-versions?username=tooli&token=<private>&apiVersion=2
  74.582 Some core updates would be reachable if experimental updates were enabled.
  74.582 0 packages available to download (experimental updates disabled).
  74.682 Factorio initialised
  79.195 Loading map C:\ssssssssssssssssss\AppData\Roaming\Factorio\saves\_autosave2.zip: 15841944 bytes.
  79.403 Loading Level.dat: 40023812 bytes.
  79.413 Info Scenario.cpp:133: Map version 0.15.1-0
  82.016 Loading script.dat: 190 bytes.
  82.033 Checksum for script C:xxxxxxxxx/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1622069129
  94.920 Error LogisticTopologyUpdateHelper.cpp:455: Robot uid=3514592 position={235.4687500000, 70.4765625000}, job=2, job-target-position={425.5000000000, 325.5000000000}, target-port={231.0000000000, 71.0000000000}
  94.920 Error LogisticTopologyUpdateHelper.cpp:461: State: 0x000001f246486bc0;(nil);(nil);1;0
  94.920 Error LogisticTopologyUpdateHelper.cpp:462: Cell to remove: {358.0000000000, 461.0000000000}
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-p8zgtj\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-p8zgtj\src\util\logger.cpp (354): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-p8zgtj\src\util\logger.cpp (408): Logger::logStacktrace
c:\cygwin64\tmp\factorio-p8zgtj\src\logistics\logistictopologyupdatehelper.cpp (464): LogisticTopologyUpdateHelper::clearConstructionJobsOutsideNetwork
c:\cygwin64\tmp\factorio-p8zgtj\src\logistics\logistictopologyupdatehelper.cpp (81): LogisticTopologyUpdateHelper::deleteCell
c:\cygwin64\tmp\factorio-p8zgtj\src\logistics\logisticmanager.cpp (200): LogisticManager::removeLogisticCell
c:\cygwin64\tmp\factorio-p8zgtj\src\entity\roboport.cpp (208): Roboport::update
c:\cygwin64\tmp\factorio-p8zgtj\src\surface\chunk.cpp (563): Chunk::updateEntities
c:\cygwin64\tmp\factorio-p8zgtj\src\surface\surface.cpp (968): Surface::update
c:\cygwin64\tmp\factorio-p8zgtj\src\map\map.cpp (1218): Map::update
c:\cygwin64\tmp\factorio-p8zgtj\src\game.cpp (157): Game::update
c:\cygwin64\tmp\factorio-p8zgtj\src\scenario\scenario.cpp (765): Scenario::update
c:\cygwin64\tmp\factorio-p8zgtj\src\mainloop.cpp (819): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-p8zgtj\src\mainloop.cpp (688): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-p8zgtj\src\util\workerthread.cpp (35): WorkerThread::loop
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (247): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl RouterBase::*)(void) __ptr64,ClientRouter * __ptr64>,std::default_delete<std::tuple<void (__cdecl RouterBase::*)(void) __ptr64,ClientRouter * __ptr64> > > >::_Run
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (210): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC9D7D2774)
00007FFC9D7D2774 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC9F0E0D61)
00007FFC9F0E0D61 (ntdll): (filename not available): RtlUserThreadStart
  99.534 Error LogisticTopologyUpdateHelper.cpp:464: Construction robot is in invalid state
Logger::writeStacktrace skipped.
  99.534 Error CrashHandler.cpp:106: Map tick at moment of crash: 57226328
  99.534 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.

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Klonan
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Re: Factorio 0.15.1 (build 29050, win64, alpha)

Post by Klonan »

Can you update to the latest version and see if the issue persists
Rseding91
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Re: Factorio 0.15.1 (build 29050, win64, alpha)

Post by Rseding91 »

Klonan wrote:Can you update to the latest version and see if the issue persists
It won't :) this was fixed a long time ago.
If you want to get ahold of me I'm almost always on Discord.
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