[0.15.1]Crash after opening blueprintbook from map

Things that has been reported already before.
nik12111
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[0.15.1]Crash after opening blueprintbook from map

Post by nik12111 »

As the subject says.

Edit : the blueprintmanager in multiplayer. Every time i join i get a crash.
Attachments
factorio-current.log
crash log
(57.34 KiB) Downloaded 81 times
dorgas
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Re: [0.15.1]Crash after opening blueprintbook from map

Post by dorgas »

Same here.

But just pressed blueprint library button in multiplayer. Can't load anymore.

Code: Select all

   0.000 2017-04-25 14:22:33; Factorio 0.15.1 (build 29050, linux64, steam)
   0.112 Operating system: Linux (Ubuntu 14.04)
   0.113 Program arguments: "/home/dorgas/.local/share/Steam/steamapps/common/Factorio/bin/x64/factorio" 
   0.113 Read data path: /home/dorgas/.local/share/Steam/steamapps/common/Factorio/data
   0.113 Write data path: /home/dorgas/.factorio
   0.113 Binaries path: /home/dorgas/.local/share/Steam/steamapps/common/Factorio/bin
   0.122 System info: [CPU:       Intel(R) Core(TM) i7-2630QM CPU @ 2.00GHz, 8 cores, RAM: 7961MB]
   0.135 Display options: [FullScreen: 0] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
   0.137 Available display adapters: 1
   0.137  [0]: resolution 1920x1080px at [0,0]
   0.137 Create display on adapter 0. Size 1280x720 at position [310, 162].
   0.300 Initialised OpenGL:[0] GeForce GTX 460M/PCIe/SSE2; driver: 4.5.0 NVIDIA 346.96
   0.300     Video memory size (dedicated/total available/current available): 1536/1536/1019 MB
   0.317 Graphics options: [Graphics quality: high] [Video memory usage: high] [Light scale: 25%] [DXT: false]
   0.408 Loading mod core 0.0.0 (data.lua)
   0.417 Loading mod base 0.15.1 (data.lua)
   0.529 Loading mod base 0.15.1 (data-updates.lua)
   0.635 Checksum for core: 530912544
   0.635 Checksum of base: 2731413614
   0.792 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1493139665
   0.792 Info PlayerData.cpp:62: Cloud player-data.json unavailable
   0.867 Loaded shader file /home/dorgas/.local/share/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.glsl
   0.867 Loaded shader file /home/dorgas/.local/share/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.glsl
   0.884 Initial atlas bitmap size is 16384
   1.290 Created atlas bitmap 16384x16359
   1.291 Created atlas bitmap 16384x1748
   1.291 Created atlas bitmap 4096x3980
   1.292 Created atlas bitmap 4096x3652
  25.388 Sprites loaded
  25.388 Convert atlas 4096x3980 to: trilinear-filtering 
  25.497 Convert atlas 4096x3652 to: mipmap 
  25.604 Loading sounds...
  28.405 Custom inputs active: 0
  28.448 Factorio initialised
  32.669 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:0)
  46.826 Info UDPSocket.cpp:234: Socket closed
  46.830 Joining game 176.31.106.101:34199
  46.830 Info UDPSocket.cpp:33: Opening socket
  46.831 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
  47.365 Info UnparsedNetworkMessage.cpp:87: Invalid packet (type ConnectionRequestReply) received from 176.31.106.101:34199: invalid state for packet type
  47.432 Connection refused
  47.433 Info ClientMultiplayerManager.cpp:177: Quitting multiplayer connection.
  47.433 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(Disconnected)
  47.434 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-user-server-key
  48.270 Info HttpSharedState.cpp:111: Status code: 200
  48.270 Info AuthServerConnector.cpp:136: Received key(rPEYW25DyqNqm1z5/Exx8Q==) for username(dorgas) from auth server.
  48.368 Info UDPSocket.cpp:234: Socket closed
  48.368 Joining game 176.31.106.101:34199
  48.368 Info UDPSocket.cpp:33: Opening socket
  48.369 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
  48.935 Info UnparsedNetworkMessage.cpp:87: Invalid packet (type ConnectionRequestReply) received from 176.31.106.101:34199: invalid state for packet type
  48.969 Info ClientSynchronizer.cpp:34: Initialized Synchronizer local peer(1) latency(32).
  48.969 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(ConnectedWaitingForMap)
  48.970 Info ClientRouter.cpp:217: ConnectionAccepted
  49.219 Info UnparsedNetworkMessage.cpp:87: Invalid packet (type ConnectionAcceptOrDeny) received from 176.31.106.101:34199: invalid state for packet type
  50.857 Info ClientMultiplayerManager.cpp:669: Received mapReadyForDownload
  50.857 Downloading file /home/dorgas/.factorio/temp/mp-download.zip (35762746 B, 71099 blocks)
  50.867 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
  92.637 Finished download (41 s, 35 MB, 856 kB/s)
  92.801 Info ClientMultiplayerManager.cpp:650: mapTick(-1) map download finished creating scenario
  92.801 Loading map /home/dorgas/.factorio/temp/mp-download.zip: 35762746 bytes.
  92.801 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
  92.803 Error FileUtil.cpp:291: Can't remove /home/dorgas/.factorio/temp/currently-playing: No such file or directory
  92.818 Loading Level.dat: 76691086 bytes.
  92.824 Info Scenario.cpp:133: Map version 0.15.1-0
  95.547 Loading script.dat: 2717 bytes.
  95.563 Checksum for script /home/dorgas/.factorio/temp/currently-playing/control.lua: 1439788360
  95.636 Info ClientMultiplayerManager.cpp:539: MapTick(1210966) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
 100.770 Info ClientMultiplayerManager.cpp:539: MapTick(1213965) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
 101.132 Info ClientMultiplayerManager.cpp:539: MapTick(1213965) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
 101.366 Info GameActionHandler.cpp:3213: MapTick (1213987) processed PlayerJoinGame peerID(39) playerIndex(1) mode(connect ) 
 101.390 Error CrashHandler.cpp:232: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
 102.501 Warning Logger.cpp:386: Symbols.size() == 27, usedSize == 15
#0  0x0000000000abf2bd in logStacktrace at /tmp/factorio-2BhRut/src/Util/Logger.cpp:408
#1  0x0000000000682470 in writeStackTrace at /tmp/factorio-2BhRut/src/Util/CrashHandler.cpp:105
#2  0x00000000006826f4 in SignalHandler at /tmp/factorio-2BhRut/src/Util/CrashHandler.cpp:237
#3  0x00007f8d6582ad40 in ?? at ??:0
#4  0x0000000000d8902c in _M_end at /usr/include/c++/5/bits/stl_tree.h:663
#5  0x0000000000d927a0 in lower_bound at /usr/include/c++/5/bits/stl_tree.h:1091
#6  0x0000000000db91aa in lower_bound at /usr/include/c++/5/bits/stl_map.h:916
#7  0x0000000000dba976 in operator[] at /usr/include/c++/5/bits/stl_map.h:479
#8  0x0000000000dbaac8 in rebuildGui at /tmp/factorio-2BhRut/src/Gui/BlueprintLibraryGui.cpp:790
#9  0x0000000000e17799 in _ZN19BlueprintLibraryGuiC4EP16BlueprintLibraryRK15PlayerInterfaceR16GuiActionHandlerRK3Map at /tmp/factorio-2BhRut/src/Gui/BlueprintLibraryGui.cpp:635
#10 0x0000000000e1bc8c in swap<GameGui*> at /usr/include/c++/5/bits/move.h:185 (discriminator 7)
#11 0x0000000000e1e4a8 in reset at /usr/include/c++/5/bits/unique_ptr.h:342 (discriminator 7)
#12 0x0000000000e8ca57 in loadGuiForController at /tmp/factorio-2BhRut/src/GameView.cpp:517 (discriminator 7)
#13 0x00007f8d65815ec5 in loadControllerView at /tmp/factorio-2BhRut/src/GameView.cpp:564
#14 0x000000000040aee9 in loadGui at /tmp/factorio-2BhRut/src/GameView.cpp:344
 103.584 Warning Logger.cpp:386: Symbols.size() == 26, usedSize == 14
 103.585 Error CrashHandler.cpp:106: Map tick at moment of crash: 1213988
 103.585 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
nik12111
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Re: [0.15.1]Crash after opening blueprintbook from map

Post by nik12111 »

Reinstalled my game didnt fix it even crashing in singeplayer. Cant even play anymore.
posila
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Re: [0.15.1]Crash after opening blueprintbook from map

Post by posila »

Hi, thanks for the report.
Hit Win+R on keyboard, write %APPDATA%\Factorio and hit enter (or press OK) ... it should open file explorer with Factorio data (saves, mods, ...). Upload blueprint-storage.dat here and then delete it, you should be able to play after that.

@dorgas: please do the same, except find blueprint-storage.dat in /home/dorgas/.factorio

Related bug report: 44806
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brunzenstein
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Re: [0.15.1]Crash after opening blueprintbook from map

Post by brunzenstein »

posila wrote:Hi, thanks for the report.
Hit Win+R on keyboard, write %APPDATA%\Factorio and hit enter (or press OK) ... it should open file explorer with Factorio data (saves, mods, ...). Upload blueprint-storage.dat here and then delete it, you should be able to play after that.

@dorgas: please do the same, except find blueprint-storage.dat in /home/dorgas/.factorio

Related bug report: 44806
nevertheless - the Blueprint manager crashes once in a while factorio deeply on the Mac.
Besides - the GUI is weird at best, bizarre and is a case study of anti-user-friendlyness.
It took the whole community to get the grips with the basics - pls provide at least a tutorial.
nik12111
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Re: [0.15.1]Crash after opening blueprintbook from map

Post by nik12111 »

here is the blueprint.dat
posila
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Re: [0.15.1]Crash after opening blueprintbook from map

Post by posila »

Should be fixed in 0.15.4
Duplicate: 44806
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