[discontinued][0.11.x - TreeFarm - Addon] AlienPlant

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SuperSandro2000
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[discontinued][0.11.x - TreeFarm - Addon] AlienPlant

Post by SuperSandro2000 » Sun Jun 15, 2014 9:26 am

I liked the mod in the beginning of my factorio experience. I didn't liked combat and was really bad at it but now combat is fun for me and I really enjoy it. I won't update this mod anymore. If you want an update you can look here:
https://forums.factorio.com/forum/vie ... 20&t=13940
or here:
https://github.com/Blu3wolf/Treefarm-Al ... t/releases
---------------------------------------------------------------------


Thanks for over 1300 downloads!*
*download link clicks

Adds an Alien Plant to the game. It can be used to make Alien Artifacts without killing biter spawner. To get the seeds you must kill first a few biterspawners and build a Alien Plant Foresty. In the Forestry you can make your first Alien Plant Seeds and convert Raw Alien Wood into Alien Artifacts and new Seeds.

Note:
-Alien Plants are growing very slow.
-You can't place manuall alien seeds so you need at least the Farm MK1.

Screenshot:
Screenshot1.PNG
Screenshot1.PNG (479.81 KiB) Viewed 31440 times
Changelog:

Code: Select all

0.1.2:
- added uk & de translation
0.1.1:
- update to new treefarm system
0.1.0:
- 0.11.x update
0.0.2
- fixed zip file
0.0.1:
- initial release
Installation:
-install the TreeFarm-Lite Mod
-place the zip file in your mods directory

Downloads:
0.1.2 (for Factorio 0.11.13 and Treefarm Lite): http://goo.gl/uJp7ue
0.1.0 (for Factorio 0.11.X and TreeFarm Mod 1.2.7): http://goo.gl/HXRFuP
For older Versions please visit my GitHub: http://goo.gl/1UAVg5 or my Dropbox Folder: http://goo.gl/mgJqZc

Bugs & Suggestions:
Post Bugs & Suggestions on my GitHub otherwise I will ignore them: http://goo.gl/HZtge0
Last edited by SuperSandro2000 on Sat May 26, 2018 7:43 am, edited 20 times in total.
Please call me simply Sandro.
My Mods: Sandro's fixes, Sandro's Chemics, AlienPlant [abondan]

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DRBLN
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Re: [TreeFarm - Addon] AlienPlant

Post by DRBLN » Sun Jun 15, 2014 4:16 pm

Nice!

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Re: [TreeFarm - Addon] AlienPlant

Post by drs9999 » Wed Jun 18, 2014 10:25 am

That looks nice ;)

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Re: [TreeFarm - Addon] AlienPlant

Post by SuperSandro2000 » Wed Aug 27, 2014 6:35 am

Thanks a lot guys for over 300 downloads! You are all fantastic!
Please call me simply Sandro.
My Mods: Sandro's fixes, Sandro's Chemics, AlienPlant [abondan]

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Re: [TreeFarm - Addon] AlienPlant

Post by L0771 » Mon Sep 08, 2014 5:25 pm

If you work with small alien artifact (from F-mod), in low proportion, maybe is more balanced, with low probability of get a small alien artifact, or maybe probability of lose some aliens artifacts...

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Re: [TreeFarm - Addon] AlienPlant

Post by SuperSandro2000 » Tue Sep 09, 2014 4:23 am

L0771 wrote:If you work with small alien artifact (from F-mod), in low proportion, maybe is more balanced, with low probability of get a small alien artifact, or maybe probability of lose some aliens artifacts...
I don't want to add F-Mod things and I think the mod is good how it is now. But when you realy want it I can do it.
Please call me simply Sandro.
My Mods: Sandro's fixes, Sandro's Chemics, AlienPlant [abondan]

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Re: [0.11.x - TreeFarm - Addon] AlienPlant

Post by SuperSandro2000 » Sat Nov 08, 2014 4:52 am

Updated to Factorio 0.11.X.
I didn't tested it but when drs hasn't change anything it should work.
When anyone has a suggestion feel free to post it and I think about it.
Please call me simply Sandro.
My Mods: Sandro's fixes, Sandro's Chemics, AlienPlant [abondan]

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Re: [0.11.x - TreeFarm - Addon] AlienPlant

Post by SuperSandro2000 » Thu Dec 04, 2014 3:50 pm

Thank you for over 700 downloads! This is amazing!
Please call me simply Sandro.
My Mods: Sandro's fixes, Sandro's Chemics, AlienPlant [abondan]

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Re: [0.11.x - TreeFarm - Addon] AlienPlant

Post by AlphaRaptor » Sun Dec 07, 2014 9:43 am

Is it MP compatible ?
Live your life like you want.
Mods are still Awesome , and i love Mods , for every Game.

Lov'in it.

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Re: [0.11.x - TreeFarm - Addon] AlienPlant

Post by SuperSandro2000 » Sun Dec 07, 2014 3:56 pm

I don't know. I can't test it because I have no friend who ahs factorio and can't host myself a game. You can try it and I think maybe it works but I guarantee nothing.
Please call me simply Sandro.
My Mods: Sandro's fixes, Sandro's Chemics, AlienPlant [abondan]

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Re: [0.11.x - TreeFarm - Addon] AlienPlant

Post by AlphaRaptor » Fri Dec 12, 2014 5:17 am

SuperSandro2000 wrote:I don't know. I can't test it because I have no friend who ahs factorio and can't host myself a game. You can try it and I think maybe it works but I guarantee nothing.
Sure , i can test it with my Friend in MP. :mrgreen:

I'll give you a Report, when i tried it.
Live your life like you want.
Mods are still Awesome , and i love Mods , for every Game.

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Re: [0.11.x - TreeFarm - Addon] AlienPlant

Post by SuperSandro2000 » Fri Dec 12, 2014 5:35 am

AlphaRaptor wrote:
SuperSandro2000 wrote:I don't know. I can't test it because I have no friend who ahs factorio and can't host myself a game. You can try it and I think maybe it works but I guarantee nothing.
Sure , i can test it with my Friend in MP. :mrgreen:

I'll give you a Report, when i tried it.
I would realy appreciate it.
Please call me simply Sandro.
My Mods: Sandro's fixes, Sandro's Chemics, AlienPlant [abondan]

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Re: [0.11.x - TreeFarm - Addon] AlienPlant

Post by berni1212 » Fri Dec 12, 2014 5:03 pm

SuperSandro2000 wrote:I don't know. I can't test it because I have no friend who ahs factorio and can't host myself a game. You can try it and I think maybe it works but I guarantee nothing.

You can use Evolve to play Factorio with MP :)
Sorry for my bad English ! i will not remove it !
WIP Test MODS
RailTanker [MP WIP]

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Re: [0.11.x - TreeFarm - Addon] AlienPlant

Post by SuperSandro2000 » Sat Dec 13, 2014 6:16 am

I have unfortunately no admin rights. :(
Please call me simply Sandro.
My Mods: Sandro's fixes, Sandro's Chemics, AlienPlant [abondan]

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Re: [0.11.x - TreeFarm - Addon] AlienPlant

Post by SuperSandro2000 » Tue Dec 16, 2014 5:39 am

I tested the mod a bit in mp with n9103 and it works fine.
Please call me simply Sandro.
My Mods: Sandro's fixes, Sandro's Chemics, AlienPlant [abondan]

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Re: [0.11.x - TreeFarm - Addon] AlienPlant

Post by judos » Tue Dec 16, 2014 10:41 pm

Hello there,

I love the idea and the mod. I just found out one thing: Mature alien trees are not cut down by construction robots automatically, can you fix that? It would be really nice.
These are the mods I use currently

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Re: [0.11.x - TreeFarm - Addon] AlienPlant

Post by SuperSandro2000 » Wed Dec 17, 2014 5:32 am

Can you post a picture with your Treefarm and hover over the tree that is not cut down?
Please call me simply Sandro.
My Mods: Sandro's fixes, Sandro's Chemics, AlienPlant [abondan]

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Re: [0.11.x - TreeFarm - Addon] AlienPlant

Post by AlphaRaptor » Wed Dec 17, 2014 11:19 am

judos wrote:Hello there,

I love the idea and the mod. I just found out one thing: Mature alien trees are not cut down by construction robots automatically, can you fix that? It would be really nice.
These are the mods I use currently
Hello , i dont have the Problem and i use these Mods too.

But i'm not using Logistic Roboters for it , i'm using the Normal tree farms for it.
Pictures
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Re: [0.11.x - TreeFarm - Addon] AlienPlant

Post by SuperSandro2000 » Wed Dec 17, 2014 12:18 pm

I did't changed the code for the growing since the first realease. Maybe drs can help us.
Thanks AlphaRaptor for using the mod. I don't used it in my last world but in my next world.
Please call me simply Sandro.
My Mods: Sandro's fixes, Sandro's Chemics, AlienPlant [abondan]

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Re: [0.11.x - TreeFarm - Addon] AlienPlant

Post by drs9999 » Wed Dec 17, 2014 12:58 pm

For now I can only ask for more details ;)

Which factorio version are you using?
Does the normal farm work normally for alien trees?
Are the standard trees growing normally (mk1 & mk2 farm)?

Could it be that you turned of the mk2 by accident (click in the farm with any item attached to your cursor)?
Also a screenshot might help.

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